New PC racing sim - Assetto Corsa

New PC racing sim - Assetto Corsa

Author
Discussion

FourWheelDrift

88,494 posts

284 months

Sunday 26th October 2014
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Sound fix for Opel Adam cup quote at the top of this page - http://www.assettocorsa.net/forum/index.php?thread...

mrsmr2

17 posts

239 months

Monday 27th October 2014
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GrumpyTwig said:
Well I just found someone's done a conversion of Cadwell Park so that's me sorted biggrin

https://www.youtube.com/watch?v=lT39mqqMFLo
Hope it's not the one that's too bumpy to drive. I deleted that after about 5 mins.

Unfortunately, there are lots of converted tracks which have rubbish road surfaces.

GrumpyTwig

3,354 posts

157 months

Monday 27th October 2014
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mrsmr2 said:
GrumpyTwig said:
Well I just found someone's done a conversion of Cadwell Park so that's me sorted biggrin

https://www.youtube.com/watch?v=lT39mqqMFLo
Hope it's not the one that's too bumpy to drive. I deleted that after about 5 mins.

Unfortunately, there are lots of converted tracks which have rubbish road surfaces.
I haven't tried it yet tbh, it does look like a conversion from the rfactor track and that one had the same issues frown

Mr Whippy

29,024 posts

241 months

Tuesday 28th October 2014
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It looks rough in the video.

Cresting the hill and it's clearly driving along 5m+ length polygons before it changes slope angle again.

Why converters don't spend the 5 hours or so smoothing these things out is beyond me.

I guess they get most credit doing it fast and easy, and then if there are problems they can just point at the fact it's a conversion. Pants approach to doing conversions imo.

Dave

allama699

3 posts

114 months

Thursday 30th October 2014
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Hi all.

I am a proud owner of an Oculus Rift, Logitech G27 and Assetto Corsa. All I can say is, if you are thinking about trying this combo, then do. In my opinion It's one of the most amazing experiences you can legally lay your hands on. As soon as you put it on(Headphones are a must), you are taken away to the most realistic representation of a car sim ever created. It really has to be tried to be believed. I am not usually a lover of car games, and certainly no Pistonhead, but i was compelled to drive to Curry's yesterday and buy the G27 Wheel/pedal combo. My office is now cluttered with peripherals for games that work with the Rift. Elite Dangerous is another winner. Maybe too geeky for this forum?

The Rift however does have a few issues.

1: Its a development kit. This will require bespoke configuration for most current games. It's worth it, trust me.
2: The draw distance isnt perfect, and cars, corners etc, can tend to be in your face before you know it(This of course has a lot to do with my driving).
3: The menu system isnt viewable within the Rift. You will have to take off the Rift, and view the menu on your second monitor. You can achieve the same results with 1 monitor, but that would require powering off the Rift mid game, and semi-crashing the game.
4:Any keyboard use is difficult, due to you wearing the Rift. This can me overcome with a bit of software called Voice Attack. You can map keystrokes to voice commands. One of the essentials is to map a voice command to CTRL and Space. This re-centres the Rift.

Even with it's downside, i would still say to anyone, get one now. Even my girlfriend was impressed, and I think she even cracked a smile. Anyway, she's dead to me now I have the Rift smile

I hope this helps.

Mr Whippy

29,024 posts

241 months

Thursday 30th October 2014
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Is that a DK1 or DK2?

Like many I'm just waiting for the proper release versions now, from any provider.

I'm still not sure why, with all the money they now have, they can't have had this finished in 6 months.


As for AC. The same. It feels the same as it did 12 months ago, except with more cars that are wrong.


Never again will I buy anything pre-release now, it's just an experience in being let down.

Dave

andrewrob

2,913 posts

190 months

Thursday 30th October 2014
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I'm still hanging on for the retail kit. I'd probably buy the DK2 now if my computer was up to scratch but it wouldn't get anywhere near the rift requirements.
It does sound incredible though!

trashbat

6,006 posts

153 months

Thursday 30th October 2014
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Mr Whippy said:
As for AC. The same. It feels the same as it did 12 months ago, except with more cars that are wrong.
What's wrong with the cars, out of interest? I haven't spent enough time with it yet, but the Abarth 500 looks spot on.

Bullett

10,881 posts

184 months

Thursday 30th October 2014
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DK2 I would imagine as it is now supported.

The big issue is not any of things above it's the crappy resolution/screen door you get. I can see a real problem with this. Most gamers have a machine that will run 1080p fine. 1080 is very smooth and detailed when you are sitting a couple of feet away from a 24" screen. With a 6" screen 2 inches from your eyes it looks fuzzy. I think they will need 2k or even 4k resolution which will mean GPU upgrades for most people. The cost is going to make this pretty niche. the other issue for me is control. You can't see your hands so all controls must be to hand. That's fine in a sim racer but other game types are going to have to create a whole new peripheral industry.

It's not going to be a new paradigm for general use.

That's said as an immersive experience it can't be beaten. Looking into the apex, checking around your car you the proximity of rivals is amazing.
For sims this is the future but simers are a pretty hardcore breed. Triple screens, high end pedals etc are not cheap.
I've only tried LFS and Iracing so far, AC is next on my to do list.

slybynight

391 posts

121 months

Thursday 30th October 2014
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I am building a rig. So far, I have the Wheel - T500. Next I need to sort the display. I had always had in mind 3 screens, but now the headmounted displays aren't far off, I'm tempted... Space isn't really an issue - its in the mancave. Traditionally I have been a PS GTer, but everyone has advised that I go the PC route. Advice anyone.

Bullett

10,881 posts

184 months

Thursday 30th October 2014
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Join the PC master race.

For proper sim racing it's the way to go, everything on the consoles is various degrees of Arcadey. Your wheel will work with the PC as well but are stuck with the previous generation of consoles and I'm not sure they support multi screens anyway.

Mr Whippy

29,024 posts

241 months

Thursday 30th October 2014
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andrewrob said:
I'm still hanging on for the retail kit. I'd probably buy the DK2 now if my computer was up to scratch but it wouldn't get anywhere near the rift requirements.
It does sound incredible though!
It does indeed. But I'm not sure I could live with the patchy support and things. My free time is relatively precious and to pay for something to not work would make me angry hehe biggrin

But yeah, I literally can't wait. I'd buy one for £300 tomorrow if it were available. Shame it isn't hehe


trashbat said:
Mr Whippy said:
As for AC. The same. It feels the same as it did 12 months ago, except with more cars that are wrong.
What's wrong with the cars, out of interest? I haven't spent enough time with it yet, but the Abarth 500 looks spot on.
I'm not sure really. Everything just feels much of a muchness still. Turn off the sound and ignore the speedo etc, and everything feels a bit samey to me.

I tinker around with the Free Racer simulator and although not perfect, the difference is stark between an F1 car and a road car, and a shopping trolley car... but in AC I don't really feel it's much different from F1 > La Ferrari to Fiat 500.
Yes they sound different and stuff, but there is just something missing.

It's probably fine tuning each cars audio levels, balancing the wind noises, tyre noises, the FF weighting, the linearity of controls. I'm not sure really but it does feel quite bland.

I'll admit the physics underneath it all feels convincingly nice, but I'm not sure I entirely believe in the way the authors are populating the cars physics/values to give an experience you'd expect from car to car.

Like I've said it feels another year away at least from a final version. Loads of details to sort out on the content they have already, never mind adding more.


Hmmmm

Dave

slybynight

391 posts

121 months

Thursday 30th October 2014
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Im acquiring the kit over many xmasses and b'days. I got the wheel first cos I figured that it is pretty fixed tech and wont go out of date. Last Xmas, the Oculus was miles off and so three screens were on the santa list for this xmas. Its a no brainer to leave the pc/console till last because thats the thing that will go out of date fastest.

Its frustrating as hell though - I've been looking at a wheel in a box for a year now, I'm guessing I'll be looking at a boxed Occulus rift sat on top of it for 2015 ;-(

I just want to get going!

trashbat

6,006 posts

153 months

Thursday 30th October 2014
quotequote all
Mr Whippy said:
I'm not sure really. Everything just feels much of a muchness still. Turn off the sound and ignore the speedo etc, and everything feels a bit samey to me.
I sort of know what you mean, but I'm not sure I agree.

I worked my way through a little career stuff and so got a bit of time with the 500, E30 I think, X-Bow and Z4. Each was pleasingly different, especially in handling, which is a world away from typical PC games that I'm used to like NFS or DIRT where everything is much the same.

I also tried the McLaren P1 last night for the first time when pissing about, admittedly with no traction control, and could barely hold it in a straight line, which is a world apart from the cars mentioned above.

Now what do I know, since unlike many, I've had almost no exposure to this stuff in the real world, but from my uninformed perspective, things look pretty good. I do think settings make a difference; I dialled some down based on a recommendation, and went to a 900 degree wheel setting from a 200ish one, and it all feels a bit milder, but I can't claim to have found the right balance yet.

Mr Whippy

29,024 posts

241 months

Thursday 30th October 2014
quotequote all
I think car to car traits seem ok, but the feel from what is a 1000bhp monster to a 100bhp/tonne normal car just don't seem evident at all.

It doesn't even take 5s to re-adjust to the sensory overload differences.

In some other games I might take 5 or so laps to re-adjust to the huge braking performance of an F1 car with downforce, or the cornering speeds possible. Then I jump in a road car and just plough off at every corner and brake way too late etc... or they just feel really sloooooo.

That disparity doesn't seem there in AC somehow. Not sure why.


But just as an example of things I think are incomplete.

The real F458 has it's diff and ESP intermixed, so the different modes allow different behaviours. Same with the Ferrari La. Different modes, different regen possibilities etc.
But in AC it's just a few TC modes that change aggression of the TC system. It's just all a bit pointless to me. A simulator should simulate these things, otherwise it's not a simulator.

Even with some basic testing I think that the La Ferrari e-motor is working through the gearbox, rather than through the differential... I can't be sure but it's all these things that leave me wondering about the integrity of the sim. It's easy to say it's a sim without sharing your data to prove it.

Dave

Bullett

10,881 posts

184 months

Thursday 30th October 2014
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I though the cars all drove quite differently, certainly the F1 type Lotus and Taatus felt nailed to the track I really had to provoke them to come off. The MClaren though I couldn't keep on the track it felt very unresponsive in the steering but wanted to spin at the slightest provocation. The 500 was good but some of the other cars in the career mode (Alfa? BMW, I can't recall) seemed impossibly slow to respond to inputs and felt really heavy.

So different but not realistic to me.

Mr Whippy

29,024 posts

241 months

Thursday 30th October 2014
quotequote all
Well I just fired it up for a 10 min blast just to see again.

BMW 1M, that long hill climb route.

Start sat there.

Can't roll off the line smoothly. Low speed physics bug.

Whole view is vibrating slightly outside for some reason, feels weird. Even when moving it does it slightly. Not nice.

Gearbox clutch rules seem too rigid, can't change gear without clutch using synchromeshes and rev matching. Seems ok on super hyper crazy cars, but on soft road cars a bit more flexibility would seem appropriate.

So going now. A wheel hits the grass. Brrrrr, whole desk wobbling. Is grass at 30mph really like driving on cobbles at 100mph? No, I know from lots of experience.

Car just generally feels numb. It goes where you want, it generally does what you need, but there seems to be little nuance coming from anywhere. It feels like a vanilla car if ever there was one.
Yes the physics feel nice, but the car doesn't.


Load up the La Ferrari.

Wow, here we go. Engage 1st gear. Stalls. Oh. Press throttle, car starts to accelerate while it's starting, then it accelerates away.

Oooo fast now. Pretty nice. Amble up to 7th gear at 50mph to just get into the flow with the car, seems very very quiet at low rpm and full throttle?

Decide to change down a few gears, revvvs flare right up, oh. No throttle cut on down shift.

Oops, a few too many gears, engine over-revs (no ECU telling you no downshift), engine broken.



If this is a simulation that includes road cars, and how road cars drive and feel, it's flippin terrible so far!

Yes, they steer and have four tyres, if that is sim complete then I wish I'd never bought AC.


Sure it might be better in the future, and I hope it is. But I don't expect it to be good enough till another years time at least... and I wonder if they'll even bother updating by then once they have their official release out the door.

Dave

allama699

3 posts

114 months

Thursday 30th October 2014
quotequote all
Mr Whippy said:
Is that a DK1 or DK2?

Like many I'm just waiting for the proper release versions now, from any provider.

I'm still not sure why, with all the money they now have, they can't have had this finished in 6 months.


As for AC. The same. It feels the same as it did 12 months ago, except with more cars that are wrong.


Never again will I buy anything pre-release now, it's just an experience in being let down.

Dave
Dave, it's a DK2

MagicalTrevor

6,476 posts

229 months

Thursday 30th October 2014
quotequote all
allama699 said:
Hi all.

I am a proud owner of an Oculus Rift, Logitech G27 and Assetto Corsa. All I can say is, if you are thinking about trying this combo, then do. In my opinion It's one of the most amazing experiences you can legally lay your hands on. As soon as you put it on(Headphones are a must), you are taken away to the most realistic representation of a car sim ever created. It really has to be tried to be believed. I am not usually a lover of car games, and certainly no Pistonhead, but i was compelled to drive to Curry's yesterday and buy the G27 Wheel/pedal combo. My office is now cluttered with peripherals for games that work with the Rift. Elite Dangerous is another winner. Maybe too geeky for this forum?

The Rift however does have a few issues.

1: Its a development kit. This will require bespoke configuration for most current games. It's worth it, trust me.
2: The draw distance isnt perfect, and cars, corners etc, can tend to be in your face before you know it(This of course has a lot to do with my driving).
3: The menu system isnt viewable within the Rift. You will have to take off the Rift, and view the menu on your second monitor. You can achieve the same results with 1 monitor, but that would require powering off the Rift mid game, and semi-crashing the game.
4:Any keyboard use is difficult, due to you wearing the Rift. This can me overcome with a bit of software called Voice Attack. You can map keystrokes to voice commands. One of the essentials is to map a voice command to CTRL and Space. This re-centres the Rift.

Even with it's downside, i would still say to anyone, get one now. Even my girlfriend was impressed, and I think she even cracked a smile. Anyway, she's dead to me now I have the Rift smile

I hope this helps.
Welcome! Thanks for that. I'm about to build another cockpit, the option is 3x1080p monitors (takes up a lot of room) or give the DK2 a go.