World of Tanks (Vol 2)
Discussion
Mondays awesome game
http://wotreplays.com/site/1371558
|http://thumbsnap.com/bl4mERcp[/url]
4066 damage, 13 shots, 13 hits, 13 pens
http://wotreplays.com/site/1371558
|http://thumbsnap.com/bl4mERcp[/url]
4066 damage, 13 shots, 13 hits, 13 pens
Good game but why all the zooming in and out non stop ? Could not watch it all as was doing my head in.
cirian75 said:
Mondays awesome game
http://wotreplays.com/site/1371558
|http://thumbsnap.com/bl4mERcp[/url]
4066 damage, 13 shots, 13 hits, 13 pens
http://wotreplays.com/site/1371558
|http://thumbsnap.com/bl4mERcp[/url]
4066 damage, 13 shots, 13 hits, 13 pens
How the fk can a 195mm AP round with average 440 damage from the SU-100Ys gun not go through a thin wooden fence? Me vs the flat side of a Covenanter who was sat sideways on about 100mm away from me, stationary. The shell simply broke a few fence panels and the Covenanter just sat there laughing at me then promptly killed me. Stupid fking game. Nearly launched the keyboard through the screen again.
TX1 said:
Good game but why all the zooming in and out non stop ? Could not watch it all as was doing my head in.
just my style, cant fix that, it works for me.cirian75 said:
Mondays awesome game
http://wotreplays.com/site/1371558
|http://thumbsnap.com/bl4mERcp[/url]
4066 damage, 13 shots, 13 hits, 13 pens
http://wotreplays.com/site/1371558
|http://thumbsnap.com/bl4mERcp[/url]
4066 damage, 13 shots, 13 hits, 13 pens
PanzerCommander said:
15 Rounds isn't a huge amount but at an average of 500 damage per shot (it’s basically the top gun on the E-75 on a tier 7 TD). If it weren’t for the lack of mobility and the limited gun traverse I think it would be a nice vehicle.
And for me, if not for the constant string of blooming zero-damage "critical" hits. Usually not critical enough to stop me dying before I can reload; then when you get 2 in a row... GRRRRRRAll that jazz said:
How the fk can a 195mm AP round with average 440 damage from the SU-100Ys gun not go through a thin wooden fence? Me vs the flat side of a Covenanter who was sat sideways on about 100mm away from me, stationary. The shell simply broke a few fence panels and the Covenanter just sat there laughing at me then promptly killed me. Stupid fking game. Nearly launched the keyboard through the screen again.
This used to really get on my wick on some game, Battlefield 3 perhaps, I can't fully remember but same again; .50 cal sniper rifle, shooting at a target only 250m away and unable to penetrate a tarpaulin sheet hung over a chain link fence. Have any of you guys got the Maus? I understand it's not an amazing tank, but I must have it for the desire-factor, I've been fascinated by it since I read about it years ago. What a grind to get there!
Tier 5: Acceptable.
Tier 6: Acceptable, with the top gun and engine, just.
Tier 7: General opinion is that it's amazing, I'm not so sure yet.
Tier 8: The worst tier 8 heavy in the game?
Tier 9: Worse in every way than the E-75 (we didn't get the armour buff)
Apart from the Tiger P, which everyone tells me is amazing, I'm not blown away at the prospect of grinding these gits out. Even with premium time, that's a painful path to walk. Why do we do this to ourselves? At least the Super Pershing is good fun.
I haven't any direct experience of playing the Maus line, but have played many many games against them. From what I have seen you would really have to want the Maus for the fascination of having it. I agree it must be a painful line to grind.
Tiger P strong at the front, but lacks the Raw Dpm of the Tiger 1 and is just as vulnerable from the sides / rear.
VK4502A would get my vote for worst T8 heavy. They just don't worry me at all if I'm in a tier 8 or most 7's.
VK4502B is currently crazy strong on the PC, wouldn't be surprised if it got a slight armour nerf. Horrible to fight from the front right now. The pre buff version was just a poor E75 with a poorly positioned turret.
Maus, well. Its big. A great plug in tight maps, but too easily bypassed on open maps, and if there is 2+ arty its in big trouble. But it is also Maus.
I really like the German tank lines, but have no intention of doing this one anytime soon.
Tiger P strong at the front, but lacks the Raw Dpm of the Tiger 1 and is just as vulnerable from the sides / rear.
VK4502A would get my vote for worst T8 heavy. They just don't worry me at all if I'm in a tier 8 or most 7's.
VK4502B is currently crazy strong on the PC, wouldn't be surprised if it got a slight armour nerf. Horrible to fight from the front right now. The pre buff version was just a poor E75 with a poorly positioned turret.
Maus, well. Its big. A great plug in tight maps, but too easily bypassed on open maps, and if there is 2+ arty its in big trouble. But it is also Maus.
I really like the German tank lines, but have no intention of doing this one anytime soon.
You're spot on to what I've read btsb3. The Tiger P is decent, it certainly couldn't be a worse than the Tiger, which is a tank that I've played a fair bit. I think the Tiger P is event more vulnerable to side damage though, as the flat section above the tanks is enormous, it's a huge target. The standard Tiger has no real armour anywhere though, at least none worth mentioning, so the Tiger P's battering ram front end is a major improvement over the Tiger.
The tier 9 VK is an oddity. I know on the PC it was performing badly so it got an armour buff, but we got the old version on the Xbox. It just seems that aside from the rear mounted turret, it has nothing going for it - it can't even sidescrape as well as E-75, despite it's rear turret. Perhaps comparing it to the E-75 is unfair, but there are some very good tanks at tier 9. You'd have thought that as you prepare to step into the Maus, you'd get a taste of a tank where armour it's strong suit, and you sort of do on the PC (even if it's gone too far in the armour direction) the tank I'll be moving to sort of flounders in a void of being average in all areas, woop woop.
The tier 9 VK is an oddity. I know on the PC it was performing badly so it got an armour buff, but we got the old version on the Xbox. It just seems that aside from the rear mounted turret, it has nothing going for it - it can't even sidescrape as well as E-75, despite it's rear turret. Perhaps comparing it to the E-75 is unfair, but there are some very good tanks at tier 9. You'd have thought that as you prepare to step into the Maus, you'd get a taste of a tank where armour it's strong suit, and you sort of do on the PC (even if it's gone too far in the armour direction) the tank I'll be moving to sort of flounders in a void of being average in all areas, woop woop.
I got the Ace Tanker with the American M5 Stuart the other day with this game:
http://wotreplays.com/site/1372824#self
The enemy Excelsior had a hard on for me, but due to some timely divine intervention he was neutralised.
It's quite a fun tank really, although you have to use a few prem shells and get the side or rear to penetrate tier 5s.
I've sold it now and got the Chaffee instead.
http://wotreplays.com/site/1372824#self
The enemy Excelsior had a hard on for me, but due to some timely divine intervention he was neutralised.
It's quite a fun tank really, although you have to use a few prem shells and get the side or rear to penetrate tier 5s.
I've sold it now and got the Chaffee instead.
All that jazz said:
How the fk can a 195mm AP round with average 440 damage from the SU-100Ys gun not go through a thin wooden fence? Me vs the flat side of a Covenanter who was sat sideways on about 100mm away from me, stationary. The shell simply broke a few fence panels and the Covenanter just sat there laughing at me then promptly killed me. Stupid fking game. Nearly launched the keyboard through the screen again.
Sounds like you were firing HE. High Explosive works differently than AP ammo. AP uses kinetic energy to penetrate and damage a target, so soft obstacles like fences and small walls hardly slow its pace down at all. However High Explosive uses the spall effect of its explosive power to do its damage. It is designed to detonate upon impact....that impact may well be on a fence, small wall or a tank. The shell is too dumb to know the difference, it just explodes when it makes contact with something...anything.So always remember when you are firing HE that you cannot punch it through fences, walls and the like and make sure you have an unimpeded line of sight to your intended target.
Alan O'Hagan said:
All that jazz said:
How the fk can a 195mm AP round with average 440 damage from the SU-100Ys gun not go through a thin wooden fence? Me vs the flat side of a Covenanter who was sat sideways on about 100mm away from me, stationary. The shell simply broke a few fence panels and the Covenanter just sat there laughing at me then promptly killed me. Stupid fking game. Nearly launched the keyboard through the screen again.
Sounds like you were firing HE. High Explosive works differently than AP ammo. AP uses kinetic energy to penetrate and damage a target, so soft obstacles like fences and small walls hardly slow its pace down at all. However High Explosive uses the spall effect of its explosive power to do its damage. It is designed to detonate upon impact....that impact may well be on a fence, small wall or a tank. The shell is too dumb to know the difference, it just explodes when it makes contact with something...anything.So always remember when you are firing HE that you cannot punch it through fences, walls and the like and make sure you have an unimpeded line of sight to your intended target.
It was a standard AP shell. I don't even carry HE on that tank as it never sees top tier. The game changes in one of the recentish updates said that non-HE shells would now be able to go through soft cover and hit their target, which does generally work, but not this time.
bstb3 said:
As unlikely as it sounds could the tracks have absorbed the hit? I get all kinds of crazy issues like that. AMX 1375 absorbing shell from JGPZE100 for example. Tanks should have been knocked into the middle of next week, but just gets tracked.
The shell didn't even reach the tank. The thin wooden fence panels absorbed the velocity and all 145-245mm of shell. Who needs armour plating on vehicles when a couple of bits of 1" x 4" will do the same job. All that jazz said:
The shell didn't even reach the tank. The thin wooden fence panels absorbed the velocity and all 145-245mm of shell. Who needs armour plating on vehicles when a couple of bits of 1" x 4" will do the same job.
In fairness wood does seem to have massive damage absorbing properties. If anyone has seen the movie Fury, the logs on the side of the Fury absorb an 88mm Tiger shell at point blank range! The producers must have got their inspiration directly from WoT. defblade said:
PanzerCommander said:
15 Rounds isn't a huge amount but at an average of 500 damage per shot (it’s basically the top gun on the E-75 on a tier 7 TD). If it weren’t for the lack of mobility and the limited gun traverse I think it would be a nice vehicle.
And for me, if not for the constant string of blooming zero-damage "critical" hits. Usually not critical enough to stop me dying before I can reload; then when you get 2 in a row... GRRRRRRAlan O'Hagan said:
All that jazz said:
The shell didn't even reach the tank. The thin wooden fence panels absorbed the velocity and all 145-245mm of shell. Who needs armour plating on vehicles when a couple of bits of 1" x 4" will do the same job.
In fairness wood does seem to have massive damage absorbing properties. If anyone has seen the movie Fury, the logs on the side of the Fury absorb an 88mm Tiger shell at point blank range! The producers must have got their inspiration directly from WoT. Gassing Station | Video Games | Top of Page | What's New | My Stuff