World of Tanks (Vol 2)

World of Tanks (Vol 2)

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Discussion

Daston

6,075 posts

203 months

Monday 15th December 2014
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Alan O'Hagan said:
I bypassed the M3 Lee first time round. However this time I might actually give it a go in its Grant iteration, just to see if it really is as horrid as people say.

I have seen a few previews of that new line but to be honest, the only tank that really interests me is the Firefly. That is something I have been waiting on for a long time now.

I have no interest in the tier 10 Deathstar 2. Yet another doom cannon but mounted on a turret as big as a barn with 14mm of armour...no thanks.
Quite, the firefly could be great fun. Teir 7 gun on a Teir 5 hull smile It should be a good little money maker.

bstb3

4,068 posts

158 months

Monday 15th December 2014
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I quite liked the M3 Lee, second time round. I think it suffers because it is quite an individual tank, certainly full of its own unique character. People often get to it early in their WOT careers as it leads up to the Sherman and American heavy lines, and in fairness it's not an easy tank to play - you can't just charge in as you can with turreted mediums. So often peoples first experiences with it are coloured by it being very different to what they had played so far, and then struggling with it against tier 5 and tier 6. It's not surprising they don't remember it fondly.

It has a good gun for its tier, good pen with a really good rate of fire, so it's just a case of figuring out how to be able to use that whilst getting around it's quirks. It's very tall, but the gun is set quite low, so hilly terrain is a pain. The lack of turret means you don't want things getting near you - but it also gives you the advantage of the sponson being offset, so you can hide a lot of the tank behind hard cover and just poke the gun out the side, AT7 style. Once you know it's limits, and play around them, it's actually ok.


jimmyjimjim

7,339 posts

238 months

Monday 15th December 2014
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Agreed. It's not bad at all - though I still remember thinking 'this is a bloody silly little gun in the silly little tur....WTF?!?!?! the entire tank is turning instead of the turret....oh you have got to be fking kidding!' the first time I played it.

Play it as a TD, use the offset gun to fire behind cover as much as possible.

It's not a keeper, but there are a lot worse T4 tanks.

Mastodon2

13,826 posts

165 months

Monday 15th December 2014
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To be fair, I think the AMX 40 probably topples the M3 Lee for "useless crap at tier 4", but only because it's gun is pathetic and it's terribly slow, at least the Lee can damage other tanks reasonably well, and it is good at shooting on left turns around cover.

It's also arty week on the Xbox, win 30 arty battles in the next week and get 50,000 silver and a day of premium (wow), with arty themed ops to suit. One of which is called "My Aim is True", where you get a small repair kit for penetrating 15 shots in one battle. What a stupid op, as outside of the Bishop, Bert and possibly the Birch Gun, getting 15 pens in an arty in one battle is a big achievement, even for a relative fast-firing thing like a Crusader with 5.5" gun or the FV207 with the same. In any other tier 6 and above arty, 15 pens would be a 5000-15,000 damage match, RNG dependent, for a small repair kit. st the bed.

I have not yet played a match, but I expect there will be 5 arty per side, and loads of scouts looking for bum rush kills, so match quality will probably be poor, normal service to be resumed next week I suppose. Also, French arty is arriving tomorrow, and while I had been really excited about the BC 155 58, I probably won't bother now, or at least not for a long time, as the Conqueror Gun Carriage will be my main arty toy. I still have a feeling that majority of players that free XP to the 55 58 will give up when the 72 second reload and 4m splash radius reminds them they're not as good at arty as they thought.

Also speaking of arty, I'm hoping to get the 6" gun on my FV207 tonight, an additional 32% damage, 29% base pen and anecdotally, a much higher shell arc, which in reality makes the penetration a lot more effective than the very flat, 5.5 which can really only hit the sides of a target. So come on you slags, who wants some?

Edited by Mastodon2 on Monday 15th December 17:30

Beati Dogu

8,888 posts

139 months

Monday 15th December 2014
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On the real Lee/Grant the anti-tank gun was the 37 mm in the upper turret.

jimmyjimjim

7,339 posts

238 months

Monday 15th December 2014
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I knew that, so that's what I expected the first time I played it...how wrong I was eek

JustinF

6,795 posts

203 months

Monday 15th December 2014
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This special, I'm viewing it as 35 days so 5 days a nation, 30k damage a day. I'll try and grind 30k on one nation each day and then play a few tanks for fun to give me a little leeeway for poor days and holidays. I'll get 4 done np, plus probably france, by that time enough people will have whipped out their credit cards and we'll see if it's worth the cash for the last couple of nations.

Beati Dogu

8,888 posts

139 months

Monday 15th December 2014
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You can skip nations for £7.90 each.

I know it runs for 35 days, but if you think of it as 30 days it's "only" 5 kills and 5,000 damage per nation. I had a go at it today to see if it's feasible:

Chinese - WZ-111 1-4 tier 9 heavy. Damage comes easily to this tank, but I also gave the tier 9 medium WZ-120 a run out for the first time and it got 3 kills. Overall 11,654 damage & 8 kills.

German - Tier 9 waffle and Tiger II. Overall 7,459 damage and 8 kills.

British - I just used the Centurion 7/1. Pretty straight forward despite being nailed by a 45% scumbag from across the map in one of the games. I just love being balanced like that. Overall 6,461 damage & 5 kills.

American - Played the T30, M103, T54E1 and Pershing. Did 16,554 damage and got 11 kills. Won 1 game out of 9 . mad

Soviet - SU-122-44, IS and A44. Boxtank was happy to chip in with 2 kills and 2K damage in a tier 8 game as well. Overall 7,731 damage, 9 kills.

French - I already had the AMX 50 120 and also bought the tier 9 Foch TD today. The Foch doesn't have the top tracks or engine yet, but it does have quite troll frontal armour and will do fine. The Foch and AMX 50 120 share the same top engine, so it'll make a big difference to both when I unlock that. Overall 7,604 damage, 5 kills.

Japanese - my only suitable tank is the tier 7 Chi-Ri. I've been reluctant to play it as it's huge and has no armour. I had 3 games with it stock some time ago, then used free XP to upgrade the tracks, turret and the 3 shot auto-loading gun. I still need the top engine. Wow, this tank is all right actually. I did 6281 damage with 9 kills in just 3 more games, which included the Ace Tanker and two High Calibres.


So yeah, it's doable. But the teams, dear god the teams. It's a good job you don't have to win the game too.

Despite 55 kills, 63,744 damage and 2,142 Win 8, I was permitted to win just 13 out of 33 games (39%).

This was a typical game:



Our stupid KV-3 should have totally bossed that game.

Edited by Beati Dogu on Monday 15th December 22:12

bstb3

4,068 posts

158 months

Tuesday 16th December 2014
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That's a pretty healthy kill / damage ratio you have going there. Keeping that up would complete the mission pretty well I would imagine. Typical about the win ratio though but it's so random sometimes, especially with the missions on.

I tried some games last night to see, but it looks like i'll be lagging behind on kills. Think I ended up with 27k damage in 13 games, but only something like 15 kills when it would need to be 27 to keep parity. I guess playing a relatively slow firing TD (Obj268) for many of the games made it hard to secure kills when there are fast firing meds (batchats mainly) running around hoovering up the kills curse. Did seem to be quite a lot of derpy behaviour going on, people chasing damage and kills rather than wins, but to be expected I guess.

Beati Dogu

8,888 posts

139 months

Tuesday 16th December 2014
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Thanks, kills are definitely harder to get than damage I find. It's probably best to do it at tier 6 or 7. If you play tier 8 or 9 at the moment, you'll almost always end up in a tier 10 game. Go for the kills and the damage will look after itself.

I had a clear shot on the last enemy arty in one game with the Waffle 9, but I left him for our Walker Bulldog so he could get a Top Gun. He deserved it. Unfortunately one of our own arty was not so generous and secured the kill.

I also had a nice game with the Super Pershing on the Karelia (Assault) map. I killed 5 and did over 3K damage I think, but there were still 3 of them left as the clock ran out. I managed to get Steel Wall and Kolabanov's medals out of that one. Only a first class mastery though.

Mastodon2

13,826 posts

165 months

Tuesday 16th December 2014
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Oh man, the FV207, what a machine, whoops I mean what a heap. A massive step backwards after the Crusader SP - which was a tier 7 arty which was about as good as the tier 6s from other nations. The FV207 feels like a tier 7 arty, except it's now matche up with tier 10s. I've unlocked the top gun and sadly the shell trajectory is very flat, and despite the damage jump over the stock gun it still struggles to do more than 450 damage a shot, which is no ideal against tier 8, 9 and 10 tanks. The camo value is abysmal too, but if you've ever seen one of these things on the field you would guess that, they are enormous. It can load AP too, which is handy as the gun is reasonably accurate, but it's only really worth it against big, non-moving targets, and they tend to have ridiculous armour and the shells bounce of hit the tracks because of the trajectory.

The Crusader is statistically a poor vehicle when weighed up against it's counterparts, but I enjoyed it despite it's flaws and managed to do quite well, the FV207 is just straight up poor though, which is a shame. Still, it looks cool at least.

I wish WG would give us the shell trajectory on SPGs as one fo the stats - I'm not sure how they'd present that info but it's a soft stat that is imo just as important, if not more so, than raw penetration power. You don't need big pen when you can hit engine decks and turret roofs.


PanzerCommander

5,026 posts

218 months

Wednesday 17th December 2014
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As I am now getting to the point where credits rather than XP is the issue the purchase of a premium tank is in order.

Todays advent callendar offer

T34 + slot
with the following
Large Rammer
Vertical Stabiliser
Enhanced GLD

I think that is the better deal than the 15% off from the 24th unless you have credits coming out of your ears for equipment as 2,500 gold = 1M cr which is £8 in real money vs the £5 or so saving on the tank.

bstb3

4,068 posts

158 months

Wednesday 17th December 2014
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PanzerCommander said:
As I am now getting to the point where credits rather than XP is the issue the purchase of a premium tank is in order.

Todays advent callendar offer

T34 + slot
with the following
Large Rammer
Vertical Stabiliser
Enhanced GLD

I think that is the better deal than the 15% off from the 24th unless you have credits coming out of your ears for equipment as 2,500 gold = 1M cr which is £8 in real money vs the £5 or so saving on the tank.
Alternatively - If you have that equipment on other tanks, you could demount them for 10g each and put them on the T34, then grind out the money to buy replacements to put back on the tanks you took them off. Especially if the equipment is half price - it wouldn't take many games in the T34 to do that. There is even the daily mission that gives 25 gold for 5 top 10 wins, so you wouldn't even need to buy the 30gold (if you didn't already have it).

I'd rather take the 15% off, and spend it on a fun cheap premium / gold / beer (possibly not in that order). Once you have a premium tier 8, especially if you have a Premium account also, then the credits for real money conversion is a massive rip off. 1m credits = about 20 games in a t34 with a Prem account. A good game will easily net 80k credits, very good games much more.



Edited by bstb3 on Wednesday 17th December 11:25

All that jazz

7,632 posts

146 months

Wednesday 17th December 2014
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PanzerCommander said:
As I am now getting to the point where credits rather than XP is the issue the purchase of a premium tank is in order.

Todays advent callendar offer

T34 + slot
with the following
Large Rammer
Vertical Stabiliser
Enhanced GLD

I think that is the better deal than the 15% off from the 24th unless you have credits coming out of your ears for equipment as 2,500 gold = 1M cr which is £8 in real money vs the £5 or so saving on the tank.
Mine is other way round - have around 40 million credits but short on XP unless I convert it with gold. If you want credits then play your premium tanks, tier 6 or above, you'll soon be swimming in coins, especially with tanks like boxtenk.

PanzerCommander

5,026 posts

218 months

Wednesday 17th December 2014
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bstb3 said:
Alternatively - If you have that equipment on other tanks, you could demount them for 10g each and put them on the T34, then grind out the money to buy replacements to put back on the tanks you took them off. Especially if the equipment is half price - it wouldn't take many games in the T34 to do that. There is even the daily mission that gives 25 gold for 5 top 10 wins, so you wouldn't even need to buy the 30gold (if you didn't already have it).

I'd rather take the 15% off, and spend it on a fun cheap premium / gold / beer (possibly not in that order). Once you have a premium tier 8, especially if you have a Premium account also, then the credits for real money conversion is a massive rip off. 1m credits = about 20 games in a t34 with a Prem account. A good game will easily net 80k credits, very good games much more.

Edited by bstb3 on Wednesday 17th December 11:25
I have the kit but it is on other tanks that I use and in some cases actively grinding so demounting isn’t really an option for me hence it works out well to get the tank with the kit on it. But I do see your point, horses for courses I suppose smile

Daston

6,075 posts

203 months

Wednesday 17th December 2014
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OK chaps, with the current discount I was able to upgrade my Comet to a Centurian 1.

Any tips with this tank? The base gun seems to pen pretty much anything I come across and has a fairly decent rate of fire. However it feels like all the modules are on the exterior of the tank, if a shot dosnt damage my ammo it tracks me or if it doesnt track me my turret jams. One chap managed to do all 3 in one shot!

Not far off a set of tracks and already have the 2nd radio and engine.

Beati Dogu

8,888 posts

139 months

Wednesday 17th December 2014
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Daston said:
OK chaps, with the current discount I was able to upgrade my Comet to a Centurian 1.

Any tips with this tank? The base gun seems to pen pretty much anything I come across and has a fairly decent rate of fire. However it feels like all the modules are on the exterior of the tank, if a shot dosnt damage my ammo it tracks me or if it doesnt track me my turret jams. One chap managed to do all 3 in one shot!

Not far off a set of tracks and already have the 2nd radio and engine.
The only place you're going to bounce a shot is an angled upper front plate or the turret front. Maybe. So you need to be a ridgeline warrior and put the -10° gun depression to good use.

I went for the second (17 pounder) gun first, then turret and top gun. I fitted the enhanced suspension module at the start, so I could leave researching the top engine & tracks until last.

bstb3

4,068 posts

158 months

Wednesday 17th December 2014
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The Centurion is quite a different tank from its 2 predecessors. Physically it's very big, its not particularly quick and the DPM with the top gun is not massive. Using the earlier guns is good for DPM, but will struggle to pen much given it can face tier 10's (and will do often, given the way tier 8 matchmaking seems to work nowadays). Also it's flanks are made from ammo racks.

It excels where Beati has noted - gun depression, turret armour and (with the top gun) long range sniping. You can't play it as a close up brawler like you can with the Cromwell and Comet, you have to stay hull down at a distance. Above all else do not let people shoot your front flanks, its an almost guaranteed ammo rack. I think I switched to the safe stowage skill and used a wet ammo rack in mine, which helped but it was still an issue so best just to learn not to get shot there.

Despite all that though it is rewarding to play well, but can go sour quickly. Top engine doesn't make a huge difference, at least not so much as the turret and top gun so would prioritise those.

Beati Dogu

8,888 posts

139 months

Wednesday 17th December 2014
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Yeah I detested the Comet and the Centurion was a big disappointment. I thought it was terrible.

Sheets Tabuer

18,957 posts

215 months

Wednesday 17th December 2014
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Just noticed they are removing the e-25 bit naughty before the discounts.