World of Tanks (Vol 2)
Discussion
Mastodon2 said:
What an absolutely snorter little night on WOT. Platooned up with my buddy Rich, hammering the IS-3s big time. I have the BL-9, he only has the D-25T, but still seems to do very well despite the handicap. Two Brothers in Arms medals each tonight, and we both got our Ace Tankers in the IS-3 too, I was particularly pleased with this as I'm only about 7000xp away from unlocking the IS-8, and the IS-3 will be going, though it has been a very good, if slightly map-dependent tank.
Do not sell the IS3, it's probably the most used tank in anything competitive tier 8.Is8 on the other hand is a bit of a let down I hear, but have no first hand experience myself.
chuntington101 said:
Cheers buddy will try that! I have been trying the flanking movement but that's probably why I'm getting smashed.
My name is chuntington101. Not part of any platoon.
I sent you a friend request, just ping me back if you see me online and we can platoon up.My name is chuntington101. Not part of any platoon.
Probably best not to try flanking at low tiers unless you are top tier and fast, go with the horde and try to concentrate your fire with everyone else on one target, try to side scrape into view so as not to expose frontal armour, then hide to reload. Hug cover and try to track anything without a turret.
isee said:
Do not sell the IS3, it's probably the most used tank in anything competitive tier 8.
Is8 on the other hand is a bit of a let down I hear, but have no first hand experience myself.
IS8 is surprisingly good. Avoided buying it for ages and ages but got it a few weeks back because I thought I wanted an IS7. It's not a "did you spill my pint" hardcase like an E75 but it has a good gun and strong turret and it is always under-estimated. Just don't get hit. You pen everything and erode other players HP down quickly. Fast around the map too. I also really liked the WZ111111111111111111111111111.Is8 on the other hand is a bit of a let down I hear, but have no first hand experience myself.
Getting on a lot better with the E75 now I have the big gun. It's a beast. Took on a JT, Tortoise and T54 close range on my own on Abbey. Bounce, blap, bounce, blap. etc. They couldn't reliably pen me whilst I just chipped away and killed them. Not my favourite but its very solid.
isee said:
Do not sell the IS3, it's probably the most used tank in anything competitive tier 8.
Is8 on the other hand is a bit of a let down I hear, but have no first hand experience myself.
Yeah, the IS-8 is a very different tank tier-for-tier. The IS-3 is the bully king of tier 8, get up in their faces, facehug and pummel the st out of the opposition. The IS-8 in comparison is much less well-armoured for it's tier, it's much, much bigger and has a huge lower glacis. It does get a good top gun (eventually), but it's not the brute the IS-3 was. The IS-7 resumes the facehug / bully tactics, with one of the best turrets in the game - perhaps the best turret of all in fact, and better armour.Is8 on the other hand is a bit of a let down I hear, but have no first hand experience myself.
It's ironic, the facehugging tactic, given the IS-3s worst weakspot is the roof of the turret, which has a huge 20mm section, so even when shooting from auto-bounce angles, practically any gun it can face will overmatch it and auto-pen. Being a low tank in terms of height, facehugging puts that huge weakspot right in front of the enemy, yet most players, when facehugged, just completely panic and try to escape, forgetting to lock their camera and swiveling their turret around to try and look for an exit, allowing the IS-3 to wreck them. Of course, with pike-nose tanks, the closer to your target you are, the steeper the angle of the LFP to their gun, increase it's effective armour value the closer you get, until eventually it's impossible to shoot, or impossible to even see.
The IS-8 does have one thing going for it at least, it's a nice looking tank.
Grats EXV8, along with the green colour comes +10 to arty aiming at you, so enjoy
IS-8 is really a second line heavy tank. Tag along with front line heavies, like an E75, let them tank and support them with the great gun or use it to harass and bully mediums - its quick and adept enough to be able to do that. It's actually a pretty good all rounder, you just cant play it like a normal HT. On the plus side the IS-7 is pretty good so even if you dont like the IS-8 the grind is worth it.
IS-8 is really a second line heavy tank. Tag along with front line heavies, like an E75, let them tank and support them with the great gun or use it to harass and bully mediums - its quick and adept enough to be able to do that. It's actually a pretty good all rounder, you just cant play it like a normal HT. On the plus side the IS-7 is pretty good so even if you dont like the IS-8 the grind is worth it.
[quote=bstb3]Grats EXV8, along with the green colour comes +10 to arty aiming at you, so enjoy
IS-8 is really a second line heavy tank. Tag along with front line heavies, like an E75, let them tank and support them with the great gun or use it to harass and bully mediums - its quick and adept enough to be able to do that. It's actually a pretty good all rounder, you just cant play it like a normal HT. On the plus side the IS-7 is pretty good so even if you dont like the IS-8 the grind is worth it.[/quote
Yeah, I'm here for the IS-7 really!
In other news, the new War variant maps are cool, though it's frustrating having to learn effectively 4 new maps in one patch. I also bought an AT-15A for a laugh, though I've really only got it as there is a discount on all tier 6 and 7 tanks as a weekend event. It is a rolling scrapheap at present, it desperately needs the PC buffs, not to mention that even the armour doesn't seem to be all that - in the last two games I played, I died two Tiger IIs with the top gun snap-shotting me in the front at close range, I couldn't tell if they were using APCR or not, but they definitely weren't shooting my MG turret weakspot. When top tier, or engaging tanks with low pen guns at range, this thing is a lol-machine though, 1.8 second aim time, .31 accuracy (!) and 3.2 second reload, it just pumps the shots out and they tend to penetrate fairly well against same-tier tanks. Against tier 9s though, fking forget about it. I did just have a Mastery class 1 on a loss though, 3200 damage, 6 kills and 95,000 silver - not bad for the worst premium TD in the game.
IS-8 is really a second line heavy tank. Tag along with front line heavies, like an E75, let them tank and support them with the great gun or use it to harass and bully mediums - its quick and adept enough to be able to do that. It's actually a pretty good all rounder, you just cant play it like a normal HT. On the plus side the IS-7 is pretty good so even if you dont like the IS-8 the grind is worth it.[/quote
Yeah, I'm here for the IS-7 really!
In other news, the new War variant maps are cool, though it's frustrating having to learn effectively 4 new maps in one patch. I also bought an AT-15A for a laugh, though I've really only got it as there is a discount on all tier 6 and 7 tanks as a weekend event. It is a rolling scrapheap at present, it desperately needs the PC buffs, not to mention that even the armour doesn't seem to be all that - in the last two games I played, I died two Tiger IIs with the top gun snap-shotting me in the front at close range, I couldn't tell if they were using APCR or not, but they definitely weren't shooting my MG turret weakspot. When top tier, or engaging tanks with low pen guns at range, this thing is a lol-machine though, 1.8 second aim time, .31 accuracy (!) and 3.2 second reload, it just pumps the shots out and they tend to penetrate fairly well against same-tier tanks. Against tier 9s though, fking forget about it. I did just have a Mastery class 1 on a loss though, 3200 damage, 6 kills and 95,000 silver - not bad for the worst premium TD in the game.
I declare the AT-15A not crap! Well, not totally anyway. It will be a lot better once it gets the hit point buff and the pref MM like the PC, but it's not bad, or at least, I don't do badly in it. Perhaps that is blowing my trumpet a bit, but when it's bad, it's bad, like being one-shotted by an ISU-152 without him even needing to aim for my ammo rack, but when it's good, it is actually a bit of a beast. The Ace Tanker has eluded me thus far, though I've had a handful of 1st class mastery badges, but when I survive a match I'm generally the top damage dealer, and often top of the board for XP.
The camo is surprisingly good with a camo crew and a camo net, the spotting is decent with binocs and the .31 accuracy and 1.8 second aim time is brilliant. The gun depression is brillant, even if poking over ridges does bring the turret weakspot into view for the enemy. It is absolutely, definitely not a beginners premium tank, and it still won't be good for beginners after the buffs, as you can't just flop around the battlefield expecting to do well, it needs to really be played to it's strength, hiding it's weaknesses as much as possible.
The surpressive fire effect is amusing too, just as taking huge alpha hits causes players to panic, being hit over and over with penetrating shots causes them to do some pretty amusing things too. It needs to hit a Tiger 10 times to kill it, but after the first 4 or so go in, the driver will usually panic and start flapping about trying to get back to cover.
The shoe is well and truly on the other foot when you get done in 3 shots by a good Tiger driver though. WG, buff plz.
The camo is surprisingly good with a camo crew and a camo net, the spotting is decent with binocs and the .31 accuracy and 1.8 second aim time is brilliant. The gun depression is brillant, even if poking over ridges does bring the turret weakspot into view for the enemy. It is absolutely, definitely not a beginners premium tank, and it still won't be good for beginners after the buffs, as you can't just flop around the battlefield expecting to do well, it needs to really be played to it's strength, hiding it's weaknesses as much as possible.
The surpressive fire effect is amusing too, just as taking huge alpha hits causes players to panic, being hit over and over with penetrating shots causes them to do some pretty amusing things too. It needs to hit a Tiger 10 times to kill it, but after the first 4 or so go in, the driver will usually panic and start flapping about trying to get back to cover.
The shoe is well and truly on the other foot when you get done in 3 shots by a good Tiger driver though. WG, buff plz.
Mastodon2 said:
I declare the AT-15A not crap! Well, not totally anyway. It will be a lot better once it gets the hit point buff and the pref MM like the PC, but it's not bad, or at least, I don't do badly in it. Perhaps that is blowing my trumpet a bit, but when it's bad, it's bad, like being one-shotted by an ISU-152 without him even needing to aim for my ammo rack, but when it's good, it is actually a bit of a beast. The Ace Tanker has eluded me thus far, though I've had a handful of 1st class mastery badges, but when I survive a match I'm generally the top damage dealer, and often top of the board for XP.
The camo is surprisingly good with a camo crew and a camo net, the spotting is decent with binocs and the .31 accuracy and 1.8 second aim time is brilliant. The gun depression is brillant, even if poking over ridges does bring the turret weakspot into view for the enemy. It is absolutely, definitely not a beginners premium tank, and it still won't be good for beginners after the buffs, as you can't just flop around the battlefield expecting to do well, it needs to really be played to it's strength, hiding it's weaknesses as much as possible.
The surpressive fire effect is amusing too, just as taking huge alpha hits causes players to panic, being hit over and over with penetrating shots causes them to do some pretty amusing things too. It needs to hit a Tiger 10 times to kill it, but after the first 4 or so go in, the driver will usually panic and start flapping about trying to get back to cover.
The shoe is well and truly on the other foot when you get done in 3 shots by a good Tiger driver though. WG, buff plz.
I murdered a 2 man AT-15A platoon yesterday, JP2, in cover, binos up, 6 shots, both dead.The camo is surprisingly good with a camo crew and a camo net, the spotting is decent with binocs and the .31 accuracy and 1.8 second aim time is brilliant. The gun depression is brillant, even if poking over ridges does bring the turret weakspot into view for the enemy. It is absolutely, definitely not a beginners premium tank, and it still won't be good for beginners after the buffs, as you can't just flop around the battlefield expecting to do well, it needs to really be played to it's strength, hiding it's weaknesses as much as possible.
The surpressive fire effect is amusing too, just as taking huge alpha hits causes players to panic, being hit over and over with penetrating shots causes them to do some pretty amusing things too. It needs to hit a Tiger 10 times to kill it, but after the first 4 or so go in, the driver will usually panic and start flapping about trying to get back to cover.
The shoe is well and truly on the other foot when you get done in 3 shots by a good Tiger driver though. WG, buff plz.
cirian75 said:
TEKNOPUG said:
eatcustard said:
SU-152 what a hoot, did a 1 shot on 2 T7 tanks in a row, the bounced 3 shots of a T9 IS8
Bounce Can't bounce 152mm of HE - certainly I've never seen it happen in 300+ battles.I am really struggling getting the medium mission where i need to kill three mediums. Any tips what tanks might be better at it? I only have a t-34-2, a T-34, a T69 and a matilda IV to choose from right now, but just can't seem to line up my ducks in a row. either there are less than 3 meds on the enemy team (whilst our has 7+) or my team is so damn good i cannot get there in time to shoot them. I averaged 2.5 kills per game over 48 games yesterday and still not once have I been lucky enough kill 3 meds in one match.
Frustrating shiiit.
What tank did you do yours in and what strategy did you employ?
Frustrating shiiit.
What tank did you do yours in and what strategy did you employ?
Fane said:
I've noticed that lower tier games sometimes only have 1 heavy per side, Isee.
Yeah that's what I thought too. And it was true for MY team 90% of the day literally 7meds on our side, 2 on the enmey was the order of the day. AAaRGH!
on a related subject, i acquired a T-34 in an effort to increase my odds of completing the mission and only figured out by the last 4 matches of the evening to mount the 57 gun. All I can say is OH, MY, GOD!!! what a completely OP gun!
isee said:
PanzerCommander said:
Thats my attitude with the E-100 to be honest, its a tier 10, its got a slow re-load so I might as well as enjoy the satisfying BOOOOOMMMMMMMM of the 15cm gun.
am 75k away from unlocking the E100. Am not enjoying the E-75 as much as expected (which is strange as teh tiger 2 is one of my all time faves) and my stats back that up too... How are you finding the E-100 on a scale of 1-10?I have a friend who has both the IS-7 and the E-100 and he prefers the 15cm equipped E-100 to the IS-7.
The guns:
The 12.8cm gun is the same gun as the E-75 and RHM-B, good accuracy and penetration but lacking the damage output needed at Tier 10 imho (especially as you are 400hp down on the Maus). However, the quicker re-loads mean swapping ammo types (AP, APCR and HE) more flexible than the 15cm, it also lays quicker and weighs less than the 15cm gun.
The 15cm gun is imho the one to have just for the satisfying BOOOMMMM if nothing else It does 800 damage if you penetrate with AP. It does have a few drawbacks over the 12.8cm though. Firstly the stock penetration on AP is less than that of the AP rounds in the 12.8cm, meaning that using HEAT is pretty much your only option (with a couple of exceptions). The rate of fire with a 100% crew and a rammer is little over 17 seconds. ‘ a bit wayward at range too, but in an urban environment where you can side scrape it’s the one to have. Imho it is not worth carrying AP as it takes too long to reload, the HEAT (though a bit bouncy) is flexible enough to cover most bases.
For using the 15cm gun HEAT for the most part is the ammo to use but it is very expensive at 6,000cr a shot. So I keep some HE in the rack (80/20% HEAT/HE split) which means I have less expensive ammo for arty and those situations where you knock an enemy tank down to 60hp or so. HEAT is a waste of credits in that scenario, HE does the job nicely.
Actually I managed to get my win rate from 52% to 57% on the E75 this weekend with 15k xp to go. I was sure as hell I was going to sell it once the E100 is unlocked, but am now saving cash to afford the E100 without selling the E75 until I tried the ST-I at least. I think it just finally clicked
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