Call Of Duty: Black Ops 3

Call Of Duty: Black Ops 3

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Discussion

xjay1337

15,966 posts

118 months

Tuesday 24th November 2015
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I'm not wrong though.

You are talking about buying a specialist piece of hardware for £150. This is not your typical Netgear/DLink/"BT Home Hub" 'router' your average user has at home.

Most of us, who play COD/other online games, do it in our spare time between work or while the Mrs is out. So we are not going to spunk money on a router which could otherwise be awful at other things, security, wireless throughput, range etc, just to be able to control how/where we play.

With Blops 3 match-making already absolutely awful (in terms of reliability of getting put into games especially in a party of 4 or 5) then this won't help that at all IMO.

Within the game there is no mechanism to do this. You sometimes get plonked in unfortunate games.

Adamantium84

27 posts

103 months

Tuesday 24th November 2015
quotequote all
xjay1337 said:
I'm not wrong though.

You are talking about buying a specialist piece of hardware for £150. This is not your typical Netgear/DLink/"BT Home Hub" 'router' your average user has at home.

Most of us, who play COD/other online games, do it in our spare time between work or while the Mrs is out. So we are not going to spunk money on a router which could otherwise be awful at other things, security, wireless throughput, range etc, just to be able to control how/where we play.

With Blops 3 match-making already absolutely awful (in terms of reliability of getting put into games especially in a party of 4 or 5) then this won't help that at all IMO.

Within the game there is no mechanism to do this. You sometimes get plonked in unfortunate games.
I think that you have misunderstood my post.

I wasn't saying that people should go and buy this. The game should be playable through any router. I was merely pointing out that this kind of thing was an option. It was almost a throw away line at the end of that post.

I completely agree (again) that this games matchmaking is far from perfect and obviously people are having serious issues.

The main point in my posts is to suggest that these problems may not be solely down to the game and that by the user making changes to their network that they may be able to improve their experience.

Now as a network engineer I would hope that you would agree with this.

And I'm sorry but you were wrong. You came in with a condescending remark about your job as a way of telling me that this couldn't be done. It has been proven that I was right.

22

2,295 posts

137 months

Tuesday 24th November 2015
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Adamantium84 said:
It has been proven that I was right.
Change the record man. Have a look online at the hundreds of thousands of people disenchanted with the game because it's so inconsistent. Whole lobbies (not one guy with an iffy connection) are either beasts or being taken apart (as has been said repeatedly to be met with your one-track answer).

I'm sure you're being ignored by most on the thread, but you apparently joined to counter the nonsense being posted, yet your answers don't get close to the broader issue.

Adamantium84

27 posts

103 months

Tuesday 24th November 2015
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22 said:
Adamantium84 said:
It has been proven that I was right.
Change the record man. Have a look online at the hundreds of thousands of people disenchanted with the game because it's so inconsistent. Whole lobbies (not one guy with an iffy connection) are either beasts or being taken apart (as has been said repeatedly to be met with your one-track answer).

I'm sure you're being ignored by most on the thread, but you apparently joined to counter the nonsense being posted, yet your answers don't get close to the broader issue.
Fine, I will post no more.

In truth I should never have got involved. I should have known better than to expect people on the Internet to take new things on board.

Trolls really have ruined everything.

Anyway, I will continue to enjoy what in my opinion is an excellent game, even if you guys wont.

anonymous-user

54 months

Tuesday 24th November 2015
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Still not sure whether to buy it, is it worth it. I have halo but reading this and battlefront they both seem pants.

xjay1337

15,966 posts

118 months

Tuesday 24th November 2015
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I am enjoying playing averagaley.

TonyTony

1,880 posts

158 months

Tuesday 24th November 2015
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Has anybody noticed if the +2 damage the FMJ and HC attachments give actually make a difference to the gun?

I know they do better headshot damage/bullet penetration but I don't see any difference in power against players when using the attachments.

franki68

10,391 posts

221 months

Wednesday 25th November 2015
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TonyTony said:
Has anybody noticed if the +2 damage the FMJ and HC attachments give actually make a difference to the gun?

I know they do better headshot damage/bullet penetration but I don't see any difference in power against players when using the attachments.
I found the he attachment lethal in the beta,less so now.In theory it should help massively if you make a headshot ,something like a shiva should be 1 hit kill with it.


franki68

10,391 posts

221 months

Wednesday 25th November 2015
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Hit markers in this game...


Anyone explain .I see 2 colors of h it markers ,white and orange .I assumed the orange was a headshot ,but it clearly isn't .
In the kill cams you can see people being shot in the legs and the hi marker glowing orange .so then I thought it was a kill marker ,but again not so ,so I'm confused as to what it actually is.

Anyone know the difference ?

Funny seeing people shooting a foot wide of the body and getting hits as well.

Adamantium84

27 posts

103 months

Wednesday 25th November 2015
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TonyTony said:
Has anybody noticed if the +2 damage the FMJ and HC attachments give actually make a difference to the gun?

I know they do better headshot damage/bullet penetration but I don't see any difference in power against players when using the attachments.
Couldn't resist answering this.

FMJ only increases damage through surfaces and against killstreaks. It doesn't increase straight up damage and so doesn't effect general time to kill.

Weapons such as assault rifles have good wall penetration as standard so the attachment is a waste of a class slot.

High caliber increases the damage dealt with headshots.

For example the man o war deals 40 damage up close (up to 42 metres) and 30 at range (past 42 meters).

That makes this gun a 3 shot kill up close and 4 at range.

As standard headshots do 10% extra damage, meaning that headshots do not decrease the shots to kill.

Adding high caliber to this gun increases the headshot damage so that it can kill in 2 headshots up close and 3 headshots at range.

However, as the attachment is only useful when hitting all headshots, I wouldn't recommend it.

A better attachment to use would be long barrel which currently increases all assault rifles damage drop off by 100%, meaning that the man o war will kill in 3 shots up to 84 metres.

In my opinion the only AR where high caliber is useful is the sheiva due to the one shot headshot potential. Even then there are better options.

Also, an orange hit marker signifies a killing shot (or is supposed to).

bluenosewrx

391 posts

115 months

Wednesday 25th November 2015
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well KD up to 1.21 now, had a few good games last night with the MOW with grip and fast hands with red dot thingy that turns red with enemy in sights.

all on hardcore TDM,if i enter a game and am getting totally pumped after 6-7 kills i just leave, the lobby will not change in that game.

seem to be a lot more campers now though and good thing that not many snipers last long.

xjay1337

15,966 posts

118 months

Wednesday 25th November 2015
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I have come across a lot of campers, really bloody annoying.

My fave assault rifle is the ICR.
I run with quickdraw and supressor. Seems a good rounded setup for my style, like how it handles.
I tried with rapid fire but didn't really make any difference.

I forgot the name of it, but I with the burst pistol as my secondary, in hardcore the pistol is 1 or at most 2 burst kill so great for quick action.

iphonedyou

9,250 posts

157 months

Wednesday 25th November 2015
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xjay1337 said:
I have come across a lot of campers, really bloody annoying.
Really? I haven't as the maps really preclude it this time around. Probably their only redeeming feature, with a few exceptions.

Though you'll always get the corner room campers but virtually every room now has three entries or exits which reduces even that.

xjay1337

15,966 posts

118 months

Wednesday 25th November 2015
quotequote all
iphonedyou said:
Really? I haven't as the maps really preclude it this time around. Probably their only redeeming feature, with a few exceptions.

Though you'll always get the corner room campers but virtually every room now has three entries or exits which reduces even that.
Yeah frown

People will corner camp usually in the rooms where there is only one or , if it's a huge room, two entrances. It can get very frustrating. Luckily you get killed once, and walk across the whole map again to find them in the same place so you can kill them quite easily.

C.A.R.

3,967 posts

188 months

Wednesday 25th November 2015
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Baryonyx said:
C.A.R. said:
The semi-automatic rifle is pretty good too, and suits my style better (ie aiming and shooting down sights, rather than spraying and praying and hoping for the best - which is sadly all-too effective in this game). It's called the Shieva or something.
That should be an earlier unlock. By level 38, I was just grinding out to the finish on the supreme Man O War, and I had no interest in trying the Sheiva. I used it a bit in the campaign and it was pretty good, but probably not suited to the sorts of MP in Black Ops 3. I came up against it a few times in MP, but never found it a real thread. Close up, even the chugging fire rate of the MOW could spam the Sheiva user out, and over mid to long range the accuracy of the MOW still made me a contender.

It's a bit of a shame that the semi-automatic rifle has become a novelty in these games. Going back (again) to the high point of the series, WaW, the rifles were supreme. You had the semi autos, that were so versatile and a joy to use, and deadly bolt actions that rewarded skill but never felt gimped (especially since you could use them with iron sights for maximum versatility). The balance was so spot on there you could drop in with an SMG, adapt your playstyle to use the maps to get closer to the enemy and take them out up close. There isn't really any nuance like that in BO3.
What's your gamertag?

I have the Man O War in one class and the Shiva in another. I get on really well with the semi-automatic firing, I think linked with the switching of the R1 / R2, as pumping the trigger of R2 is naturally slower than tapping R1, meaning that this rifle is still effective at close range (certainly I can't tap faster than it can fire most of the while). Two shot kills as mentioned by others, coupled with a relatively low amount of recoil make it seem as fun as the old M14 was in BLOPS2 (IIRC).

Agreed with your perception of how things have sort-of levelled-out and seem to forgive skill levels. I am yet to find a useful SMG, but it could just be my play style, I hate the 'running and gunning' in this game as it requires lots of button-pressing to achieve the wall-running and such. I miss just running about like, I dunno, a human. I also miss leaning, which I didn't think I would, but perhaps that is because I was playing Ghosts up until recently.

Ali_T

3,379 posts

257 months

Wednesday 25th November 2015
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Pffft. Assault rifles. I've given up on them and gone back to my old habits. Vesper with no optics but Quickdraw, Laser Sight, Rapid Fire (for giggles), Long Barrel, FMJ and Fast Mags. Proper run and gun lunacy with no other perks bar Gung Ho. No secondary, no explosives, no tactical!

TonyTony

1,880 posts

158 months

Wednesday 25th November 2015
quotequote all
Adamantium84 said:
Couldn't resist answering this.

FMJ only increases damage through surfaces and against killstreaks. It doesn't increase straight up damage and so doesn't effect general time to kill.

Weapons such as assault rifles have good wall penetration as standard so the attachment is a waste of a class slot.

High caliber increases the damage dealt with headshots.

For example the man o war deals 40 damage up close (up to 42 metres) and 30 at range (past 42 meters).

That makes this gun a 3 shot kill up close and 4 at range.

As standard headshots do 10% extra damage, meaning that headshots do not decrease the shots to kill.

Adding high caliber to this gun increases the headshot damage so that it can kill in 2 headshots up close and 3 headshots at r:Dange.

However, as the attachment is only useful when hitting all headshots, I wouldn't recommend it.

A better attachment to use would be long barrel which currently increases all assault rifles damage drop off by 100%, meaning that the man o war will kill in 3 shots up to 84 metres.

In my opinion the only AR where high caliber is useful is the sheiva due to the one shot headshot potential. Even then there are better options.

Also, an orange hit marker signifies a killing shot (or is supposed to).
I'm talking about the actual weapon stats though, when you add the attachments they both add 2 more damage to the bar.

Just curious but have you actually joined PH for PH or did you find this thread on google or something? Not doubting you know you're stuff but just curious. biggrin

Adamantium84

27 posts

103 months

Wednesday 25th November 2015
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TonyTony said:
Adamantium84 said:
Couldn't resist answering this.

FMJ only increases damage through surfaces and against killstreaks. It doesn't increase straight up damage and so doesn't effect general time to kill.

Weapons such as assault rifles have good wall penetration as standard so the attachment is a waste of a class slot.

High caliber increases the damage dealt with headshots.

For example the man o war deals 40 damage up close (up to 42 metres) and 30 at range (past 42 meters).

That makes this gun a 3 shot kill up close and 4 at range.

As standard headshots do 10% extra damage, meaning that headshots do not decrease the shots to kill.

Adding high caliber to this gun increases the headshot damage so that it can kill in 2 headshots up close and 3 headshots at r:Dange.

However, as the attachment is only useful when hitting all headshots, I wouldn't recommend it.

A better attachment to use would be long barrel which currently increases all assault rifles damage drop off by 100%, meaning that the man o war will kill in 3 shots up to 84 metres.

In my opinion the only AR where high caliber is useful is the sheiva due to the one shot headshot potential. Even then there are better options.

Also, an orange hit marker signifies a killing shot (or is supposed to).
I'm talking about the actual weapon stats though, when you add the attachments they both add 2 more damage to the bar.

Just curious but have you actually joined PH for PH or did you find this thread on google or something? Not doubting you know you're stuff but just curious. biggrin
The bars are very missleading and should probably be taken out or at least explained better.

For example according to the bars putting a silencer and fmj on a weapon will cancel out the damage lost because of the silencer. It does not.

According to the bars stock increases accuracy when in reality it just increases strafe speed.

There is much more involved than can be shown by four bars. Each stat actually encompasses serveral factors and each attachment alters them in different ways.

This has always been the case and I'd be more than happy to explain in more detail if anyone actually wants to know more.

I actually found the forum when looking for something destiny related. I just lurked there though as I don't normally get involved. Couldnt resist getting involved here though.

TonyTony

1,880 posts

158 months

Wednesday 25th November 2015
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Ahh I see.

How do you know so much about the game? I used Symthic for in depth BF4 stats but I've not seen anywhere with in depth Bo3 stats yet.

Adamantium84

27 posts

103 months

Wednesday 25th November 2015
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TonyTony said:
Ahh I see.

How do you know so much about the game? I used Symthic for in depth BF4 stats but I've not seen anywhere with in depth Bo3 stats yet.
I have played cod for many years and used to play competitively on pc.

The basic mechanics of how the game works have always stayed the same with small changes made now and again.

It's now just habbit for me to learn the meta of each game.

Anything relating to damage numbers can usually be found on reddit.

Most competitive players can pick up a new game and work out how it works very quickly.