Call Of Duty: Black Ops 3

Call Of Duty: Black Ops 3

Author
Discussion

xjay1337

15,966 posts

118 months

Wednesday 25th November 2015
quotequote all
I'm quite happy to learn about the mods to weapons vs bars vs realistic effect if you are happy to explain.

C.A.R.

3,967 posts

188 months

Wednesday 25th November 2015
quotequote all
xjay1337 said:
I'm quite happy to learn about the mods to weapons vs bars vs realistic effect if you are happy to explain.
+1

Like others have said, I unlocked the long barrel (?) for the Man O War which increased its' damage stats, but as explained, only effective on headshots, so barely noticed a difference in all but 1/3 of kills where a headshot was obviously achieved.

Adamantium84

27 posts

103 months

Wednesday 25th November 2015
quotequote all
xjay1337 said:
I'm quite happy to learn about the mods to weapons vs bars vs realistic effect if you are happy to explain.
Okay, it's going to be a long post though so apologies for the wall of text.

First off, the following is based on this game and will only be applicable for Assault Rifles and SMG's. Other weapon types can and do behave differently. I have chosen to cover these two classes as they are the most used and covering everything would take too long. However, if anyone has a question about a specific weapon then I am happy to answer, if I can. I'm also happy to suggest attachment set-ups for weapons if people aren't sure.

- Sights

All of the sights behave differently and adjust the behaviour of your weapon is certain ways. Each sight will change the weapons centre speed and idle sway very slightly.

According to the in-game bars adding a Reflex sight increases your accuracy by 4 units. In reality it very slightly increases centre speed, it does not decrease recoil. The advantage of using a sight is based upon allowing a greater field of vision (compared to most iron sights) and a reticule which allows for more precise aiming.

Essentially, this does not really increase accuracy, it merely allows the user to acquire targets more easily.

- Grip

The grip attachment reduces the recoil of weapons by around 7.5%. This relates to the kick per shot and not centre speed and therefore some guns benefit more than others from this attachment. For example, guns which have a higher amount of recoil to begin with or higher fire rate weapons.

Combining a grip with an optical attachment can alter the way grip functions due to their own centre speed and idle sway modifiers.

- Rapid fire

Rapid fire allows the weapon to shoot around 6.3% faster. With burst weapons this reduces the delay between bursts and not the speed of the burst itself (The difference in delay is different for each weapon).

Therefore, rapid fire works better on faster firing automatic and burst fire weapons.

- High Caliber

Increases the damage multiplier for AR headshots. In almost all cases this reduces the amount of shots required to kill at all ranges, if all shots are head shots. (I don't know the exact damage multiplier but I suspect that it increases the standard multiplier of 10% to between 30% and 40%).

- Stock

Increases movement speed while aiming down sights. I don't have any exact stats for the increase in movement speeds offered by stock as of yet.

However, it is very apparent that it does not offer the same increase as previous games. I would still recommend it for AR's though.

Even though the in-game bars show that stock adds 2 units to accuracy it does not aid recoil, instead it makes it easier for the user to stay on target whilst strafing.

- Laser sight

Tightens the hip fire spread of a weapon. The amount which this reduces the spread varies on weapon.

This attachment is only really useful for up close and personal use where aiming isn't viable. Much more useful for SMG's than AR's.

Again, adds 2 units to accuracy by actually does very little.

- Quickdraw

Reduces the time necessary to aim down sights with a weapon by up to 25%. Each weapon has its own standard ADS time and therefore, this attachments efficiency differs from gun to gun.

More useful on SMGs where you will likely be moving around more in order to close gaps on enemies. Almost useless on ARs if you intend to control choke points.

Again, adds 2 units to accuracy when it does very little in this respect.

- Extended Mags

Increases the weapons magazine size by 40%.

- Fast mags

Increases the reload time of a weapon (every other reload). There doesn't seem to be a set % for this (if there is it's not yet known).

Every weapon has a unique reload time for reloading an empty mag and a partially full mag. (partially full mag is always quicker).

Before I cover 'damage' effecting attachments first let me explain how damage works.

Each weapon has a short and long range damage stat. Each weapons short and long range drop off is different.

- FMJ

Only increases the amount of damage a weapon is able to deal through a surface and damage done to score-streaks.

Despite the bar showing that it adds 2 units of damage this attachment does not increase straight up damage.

Another caveat is that the angle at which you shoot through a surface effects the amount and your ability to shoot through a surface, even with FMJ attached.

Shooting at a 90 degree angle will allow more damage to be dealt compared to a 45 degree angle. some acute angles will allow no damage to be dealt.

- Suppressor

Reduces the damage ranges of a weapon. For ARs it reduces this by 75% and for SMGs its 40%.

Based upon my example of the man o war from earlier this means that this weapons close up damage range is reduced from 42 meters to 10.5 meters.

In terms of in-game bars this attachment is shown to remove 2 units from range, which based on the above is quite misleading.

- Long barrel

Adds 100% to the damage range for ARs. therefore, the range at which these weapons are able to deal their maximum damage is doubled.

Adds 40% to the maximum efficient range for SMGs. Does not increase the short range damage efficiency for SMGs.

This is probably the most useful attachment for ARs and I can see this being patched.

Some quirks of attachments;

-Longshot medals

Getting longshot medals with ARs seems to be the most challenging part of obtaining the gold (and subsequent diamond) camo. Most people will recommend using long barrel and camping the few long lines of sight on maps.

While this is possible, there is a better way.

Adding the long barrel attachment actually increases the distance required for a kill to be counted as a longshot. Conversely, the suppressor attachment reduces the range for this medal by a small amount.

But this can be further improved by equipping a suppressor and the Varix sight (on lowest zoom level). This reduces the distance at which a kill is counted as a longshot by around 50%. Therefore, even on the smallest maps lots of kills will count for this challenge.

- Suppressor and long barrel

In theory you would think that as a suppressor reduces an ARs close range damage distance by 75% and a long barrel increase this by 100% that the two attachments would cancel each other out and result in a 25% increase. However, this is not the case.

When these two attachments are equipped at the same time the suppressor dominates the two.

For ARs this results in a 50% reduction to damage ranges and for SMGs a 60% reduction with a 25% reduction to maximum potential range.

Hopefully some of you find this information useful.

Edited by Adamantium84 on Wednesday 25th November 18:51

size

88 posts

152 months

Wednesday 25th November 2015
quotequote all
Thanks adamantium, some eye opening info there, never realized the amount of damage reduced was so high for using a suppressor, so that's getting binned.

Adamantium84

27 posts

103 months

Wednesday 25th November 2015
quotequote all
size said:
Thanks adamantium, some eye opening info there, never realized the amount of damage reduced was so high for using a suppressor, so that's getting binned.
No problem.

Yeah the damage reduction while using a suppressor is much higher in this game than any previous game.

That said, they can still be viable if you pick your engagements by say constantly flanking with an SMG.

Personally I don't ever use them though.

Edited by Adamantium84 on Wednesday 25th November 22:39

Baryonyx

Original Poster:

17,996 posts

159 months

Thursday 26th November 2015
quotequote all
How do you have such accurate stats for the weapons? Are they disseminated from a cracked PC copy?

franki68

10,393 posts

221 months

Thursday 26th November 2015
quotequote all
Baryonyx said:
How do you have such accurate stats for the weapons? Are they disseminated from a cracked PC copy?
They usually end up somewhere on the net,if you can't track them down or be bothered reading through huge spreadsheets just watch driftor ,his videos detail most of the stuff mentioned above ,but easier to digest than a spreadsheet and he will also show you testing ,for example how fore grip affects accuracy,he will shoot into a wall with a gun without fore grip and then into the wall with the same gun with fore grip.This is actually much better than seeing the info on a spread sheet.
You cannot just rely on what the data says ,you could easily pick the strongest weapon data wise and it be totally unsuitable for your PlayStyle.e.g if you just look at the stats the razorback could be argued to be the best smg,but I suck with it compared to the other smgs.

On a separate note ,I finally got round my nat type being strict,it is now open and there is an improvement ,although I am still finding lobbies where it is borderline impossible to kill people with less than a full magazine of hits,but these are now the exception rather than the norm.

iphonedyou

9,253 posts

157 months

Thursday 26th November 2015
quotequote all
Me and my little brother have started playing private games with 4 bots. It's hilarious.

On Infection last night and I was camping a bit (learning to play Locust, usually a Kudas player, private game so it doesn't matter.) On the rocks to the side of the map where you have to boost it was a steady stream of lemming bots just boosting right into the ether. That aspect is a bit borked too!

xjay1337

15,966 posts

118 months

Thursday 26th November 2015
quotequote all
Adamantium84 said:
Hopefully some of you find this information useful.

Edited by Adamantium84 on Wednesday 25th November 18:51
Defo.

Going to use Quickdraw (useful for me personally) and long-barrel to get the damage increase over distance. Very helpful.

Adamantium84

27 posts

103 months

Thursday 26th November 2015
quotequote all
Baryonyx said:
How do you have such accurate stats for the weapons? Are they disseminated from a cracked PC copy?
The stats are data mined and can be found online quite easily.

As somebody else said, Driftor makes excellent videos and even the current pro players use him for some of the hard numbers. I would say that some of his class recommendations are not the best though, but that could just be personal preference as they are generally aimed at the most casual of players.

Knowing the numbers is only part of it though. What performs best isn't always just down to raw stats.

Going off on a slight tangent, I read some people in here saying that most of the guns in this game are useless.

I would actually argue that this is one of the most balanced cods in terms of gun power. Nearly all of the weapons can be useful when paired with the right set up. It's part of why I think this game is so good.

Edited by Adamantium84 on Thursday 26th November 09:48

Speckle

3,452 posts

216 months

Thursday 26th November 2015
quotequote all
iphonedyou said:
Me and my little brother have started playing private games with 4 bots. It's hilarious.

On Infection last night and I was camping a bit (learning to play Locust, usually a Kudas player, private game so it doesn't matter.) On the rocks to the side of the map where you have to boost it was a steady stream of lemming bots just boosting right into the ether. That aspect is a bit borked too!
The bot matches can be brilliant fun. I've been trying out different game modes having only played TDM online. Domination is so much fun with hardened level bots. Quite often, I'll fire up the game to have a few MP matches and will opt for a private match as I know it'll just be fun with no raging smile

I'll quite often see bots doing bizarre things like just spinning round in circles or running aimlessly towards the edge of the map. For the mostpart though, they're good enough to make things enjoyable and vaguely challenging but, they do have a tendency to move around in packs a bit too often.

TonyTony

1,880 posts

158 months

Thursday 26th November 2015
quotequote all
iphonedyou said:
Me and my little brother have started playing private games with 4 bots. It's hilarious.

On Infection last night and I was camping a bit (learning to play Locust, usually a Kudas player, private game so it doesn't matter.) On the rocks to the side of the map where you have to boost it was a steady stream of lemming bots just boosting right into the ether. That aspect is a bit borked too!
I was in a custom gun game with some friends and decided to fill the lobby with 18 Veteran Bots. It was, ummm interesting! laugh


Thanks Adamantium that's interesting. Only gun so far I've found that doesn't get ruined by a silencer is a Pharo with the long barrel and some other bits on it as well.

kentlad

1,082 posts

183 months

Thursday 26th November 2015
quotequote all
Going to have to give long barrel a go after the above. Cheers for the information! Had no idea those were the more in-depth stats!

C.A.R.

3,967 posts

188 months

Thursday 26th November 2015
quotequote all
franki68 said:
On a separate note ,I finally got round my nat type being strict,it is now open and there is an improvement ,although I am still finding lobbies where it is borderline impossible to kill people with less than a full magazine of hits,but these are now the exception rather than the norm.
You can't just say that without saying how! "You! (waves finger) explain yourself!"

I've often wondered whether the Strict thing is borking my experience of multiplayer - I'm wired direct to the Virgin Media hub and all previous versions of COD have a NAT type Open.

I've no trouble finding matches, but matches where I'm vastly more competitive than others to me seems to indicate some form of connection issue.

size

88 posts

152 months

Thursday 26th November 2015
quotequote all
Adamantium84 said:
No problem.

Yeah the damage reduction while using a suppressor is much higher in this game than any previous game.

That said, they can still be viable if you pick your engagements by say constantly flanking with an SMG.

Personally I don't ever use them though.

Edited by Adamantium84 on Wednesday 25th November 22:39
Compared to other cods I seem to be struggling with blops 3, sometimes connection - according to the game I'm connected to a server in a village 3 miles away and set xbone up as d/z on router?- so would appreciate if you could give advice on a decent class set up for playing Dom. My weapon of choice is icr though I am close to unlocking the m8, which seems to be owning everything else at the moment.I seem to have lost my way with this cod frown

Adamantium84

27 posts

103 months

Thursday 26th November 2015
quotequote all
size said:
Compared to other cods I seem to be struggling with blops 3, sometimes connection - according to the game I'm connected to a server in a village 3 miles away and set xbone up as d/z on router?- so would appreciate if you could give advice on a decent class set up for playing Dom. My weapon of choice is icr though I am close to unlocking the m8, which seems to be owning everything else at the moment.I seem to have lost my way with this cod frown
The icr is decent due to the low and predictable recoil but it lacks in terms of damage.

If you're accurate I'd recommend the xr2 (or the m8 when you unlock it) or if you're determined to use a full-auto the kn44 as it's strong close to medium range and that's where most of your gun fights will occur in dom.

For xr2 (or m8) I'd go with stock, long barrel and rapid fire. Plus either the reflex or elo sight. (6 pts)

For kn44 stock, long barrel and grip. A sight isn't really needed for this unless you really want one. (5pts)

If you want to continue with the icr I'd opt for stock, long barrel and grip. Again it doesn't need a sight. (5pts)

I'd use blast shield, hard wired and tac mask.

Then I'd run a black cell launcher for free points from taking down all the uavs and such.

If you go with one of the five point guns and still have a point left id use an emp. They are particularly useful for knocking people out of their specialist weapon. Very handy for shutting down scythes and such. Alternatively a trophy system is also useful for capping and defending b flag.

I'd recommend having a few classes set up though so that you can adapt to the situation. For example if the other team aren't taking b from you then blast shield and tac mask are pretty useless.

What I tend to do is run a class with blast sheild, tac mask, trophy ect to get b flag and then switch to a more slayer orientated class when I die so that I can dictate the match by getting kills and controlling spawns.

ambuletz

10,734 posts

181 months

Thursday 26th November 2015
quotequote all
for anyone using an LMG i think FMJ is vry underrated.e you can destroy scorestreaks very quick. I'm sure it must be quicker to shoot a WRAITH using that then 2 shots of a RL.

LeadFarmer

7,411 posts

131 months

Friday 27th November 2015
quotequote all
I was lead to believe that Strict NAT was common with people using BT routers, certainly was with me. But now Ive got a BT Hub 5 and my NAT is now Open.

franki68

10,393 posts

221 months

Friday 27th November 2015
quotequote all
C.A.R. said:
You can't just say that without saying how! "You! (waves finger) explain yourself!"

I've often wondered whether the Strict thing is borking my experience of multiplayer - I'm wired direct to the Virgin Media hub and all previous versions of COD have a NAT type Open.

I've no trouble finding matches, but matches where I'm vastly more competitive than others to me seems to indicate some form of connection issue.
Having an open nat type.....huge improvement ,not perfect...I can still get games where i can empty a full magazine into someone and not. Kill them,but these are now much rarer ,since getting the nat .type to open I've gone from a kd average of 0.7 to 1.2 so pretty significant ( do not read too much into kd ratios though ,I play like a nutter trying to cap points and win the game,usually while the rest of my team fail to understand its Dom,or hard point and play like little kids sniping away with their spray and prey sniper rifle capping nothing)
How to do it ....

Assume you have super hub 2 ?Lots of videos and instructions on the net,you will need to find the ports bo3 uses and go into your router settings and do the port forwarding for the relative ports.
This I have always done ,but always ended up with strict..until I decided to go to my unpnp settings and deactivate unpnp

If you need detailed help message me and I will link you to some useful sites or tell you my settings.


Zoon

6,701 posts

121 months

Friday 27th November 2015
quotequote all
If anyone wants the game it's £35 on amazon PS4 and XBONE.