rFactor Mod Launcher 1.1 release

rFactor Mod Launcher 1.1 release

Author
Discussion

TonyToniTone

Original Poster:

3,433 posts

250 months

Monday 11th September 2006
quotequote all
Nice app to start mod with your field of view settings.

R_Lee said:
This program is a small utility that was put together in about 3 days. It's purpose is to give people an easy and quick way to load a chosen mod at game start up. Those who have the garage screen problem when switching from SCE to other mods at least won't have to worry about making sure a certain mod is loaded before they leave the game. This utility will load whatever mod you like when you decide to play again.

It will also allow you to use a custom FOV for each mod you run. The FOV's are saved in a config file and automatically reloaded when you select that mod again.

This utility was written in Visual Basic 6 on a Windows2000 machine. I'm not sure of its compatibility with Win98. It should work fine with Windows2000, WindowsXP and WindowsME.

Thanks



DOWNLOAD: http://members.cox.net/rgrlee/rfModLa



www.thepits.us/board/viewtopic.php?t=6865

D_Mike

5,301 posts

241 months

Monday 11th September 2006
quotequote all
cool, cheers

what FOVs do people recommend then?

FourWheelDrift

88,641 posts

285 months

Monday 11th September 2006
quotequote all
I tend to use the normal default ones seem to work for me, but that launcher is good for going directly into the mod you want without loadingup the last one used and changing