World of Tanks

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Mastodon2

13,818 posts

164 months

Tuesday 22nd April 2014
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The Hetzer is a funny tank. It's super low profile makes it easy to hide, so it can snipe effectively, but the dreadful engine makes it slow and difficult to move around the battlefield to keep up with the action. Once it gets the 105 gun it's got serious punching power for it's tier, but lacks accuracy, so you have the close the distance, it's not maneuverable enough to stop the enemy from flanking it, and it's side and rear armour is st. Head on, it's ok, fairly bouncy. I found it best with the engine upgrade and the 105 gun, using it as a short range flanker. Stay hidden, then when you get a shot at the side of an enemy tank, pull the trigger and do your best not to get spotted. I got quite a few one shots using this method.

Beati Dogu

8,862 posts

138 months

Wednesday 23rd April 2014
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Get clutch braking on the driver (as you should on all turretless TDs) and the Hetzer turns faster than most turrets do. It's quite a beast, although the HEAT nerf pulled its' teeth a bit.

Dr Banjo

655 posts

148 months

Wednesday 23rd April 2014
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Hi folks

Am thinking of putting my Stug crew (most experienced) into another tank. Am I right in thinking that if I use gold to retrain them they wont lose any skill percentages whatever vehicle I put them in?

Cheers

DIW35

4,145 posts

199 months

Wednesday 23rd April 2014
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Dr Banjo said:
Hi folks

Am thinking of putting my Stug crew (most experienced) into another tank. Am I right in thinking that if I use gold to retrain them they wont lose any skill percentages whatever vehicle I put them in?

Cheers
That's correct. You can use silver to train them to just under 100%, or you can use gold to train them to 100% so they don't lose anything. Think it's 200 gold per crew member.

Dr Banjo

655 posts

148 months

Wednesday 23rd April 2014
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Thanks DIW35

Was worried that I might miss a "hidden" penalty here or there as I moved them from say a Tank Destroyer to a Heavy Tank. It was always my intention to use gold to get them to 100%.

Thinking of putting them into an E25.. would be nice to have some speed and mobility.


PanzerCommander

5,026 posts

217 months

Wednesday 23rd April 2014
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I finally progressed from the BDR G1B last night (after some half decent games it has to be said) and got the ARL 44, love the chicken coup turret...

Thankfully I had progressed to the AMX 13 90 (not bought it yet) on the medium line so I have all the engines and radios for the time being.

Rikk

128 posts

150 months

Wednesday 23rd April 2014
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You don't need to retrain the stug crew to put them in the E25. a premium tank can use the crew from any of the same class/nationality tanks.
So any german TD crew will work in the E25 without retraining, it's one of the ways of speeding up crew training. Just swap the crew back and forth as you play each tank.

RizzoTheRat

25,085 posts

191 months

Wednesday 23rd April 2014
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Do you get more XP for damaging tanks of a higher tier? I came second in a game in my T-34-85 yesterday, the guy who came top wasn't that far ahead of me in XP but had done over twice as much damage, and way more assisted damage than me, he was in a medium a tier higher though. One of the best games I've had in a while, I'm starting to really like the T34-85 on the right maps, I never used to really see the point of mediums, slower than a scout, but too lightly armoured and undergunned to do much damage. Now I'm finding if I keep moving and aim at the tracks I can cause a lot of problems for the enemy.

Bought a KV3 the other night, I'd forgotten just how bad most tanks are in noob spec biggrin The gun's rubbish and even with the middle engine it's way too slow.



RobDickinson said:
So far my experience if td is you don't go up 1 on 1 with a big tank.
Ordinarily I wouldn't but he caught me in the open and I figured shooting in to his side while leaving my front exposed was safer than exposing my side while turning in to cover. I was wrong.

Prior to my year's layoff I had a better win ratio on TDs than anything else, but I've been absolutely rubbish with the Hetzer and SU-100 (admittedly the SU's not fully upgraded yet) since I came back.

bstb3

3,990 posts

157 months

Wednesday 23rd April 2014
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RizzoTheRat said:
Do you get more XP for damaging tanks of a higher tier? I came second in a game in my T-34-85 yesterday, the guy who came top wasn't that far ahead of me in XP but had done over twice as much damage, and way more assisted damage than me, he was in a medium a tier higher though. One of the best games I've had in a while, I'm starting to really like the T34-85 on the right maps, I never used to really see the point of mediums, slower than a scout, but too lightly armoured and undergunned to do much damage. Now I'm finding if I keep moving and aim at the tracks I can cause a lot of problems for the enemy.
Yes, you will get more XP as a lower tier than a high for the same amount of damage to any given tank - one of the benefits of the current 2 tier spread provided you are in a tank that can still be useful. Would recommend in particular tracking tanks you can't easily pen when low tier-you can rack up a huge amount of assist damage now that it is rewarded.

The hit and run / relocate playstyle is essential for gettin the most out of mediums, unless you want to try and just sit back and snipe - but then almost always a TD would be better for that. There are some maps more suited to it than others, but a well played medium is often the hardest opponent. Conversely a poorly played one is generally easy meat. Knowing when to relocate, and having good knowledge of the maps, is key.

Once you get to Tier 9/10 the mediums stop being undergunned and actually, certainly at tier 10, tend to me better armed DPM and penetration wise than their heavy peers.

Edited by bstb3 on Wednesday 23 April 10:29

Rikk

128 posts

150 months

Wednesday 23rd April 2014
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Slowly loosing the will to live with this game, been playing since closed beta but I just find over the last 6 months the player base seems to have become so bad it's almost impossible to carry a game now.
First game today was a loss and a mastery badge, I left three people to kill a 60% health KV1....

http://www.wotreplays.com/site/799035#el_halluf-sa...

elvismiggell

1,635 posts

150 months

Wednesday 23rd April 2014
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For me, depending on matchmaking, mediums is more "hit and relocate" than "hit and run". i.e. going hull down, popping up for a shot, and then moving a few feet to either side so the enemy can never predict where I'm going to come back up.

Of course, sometimes you'll end up completely breaking off and re-engaging on another flank, but generally it's more about using your 'better than heavy tank' mobility to avoid the shots, rather than angling.

For me that's the difference between a medium and a TD. The TD is never seen so never gets hit. The medium may well be seen, but is damned difficult to hit.


The exception is a wolf pack - typified back in the day by three guys in Type 59s simply wreaking havoc. These days most often seen in T54s I guess.

Grumfutock

5,274 posts

164 months

Wednesday 23rd April 2014
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Rikk said:
Slowly loosing the will to live with this game, been playing since closed beta but I just find over the last 6 months the player base seems to have become so bad it's almost impossible to carry a game now.
First game today was a loss and a mastery badge, I left three people to kill a 60% health KV1....

http://www.wotreplays.com/site/799035#el_halluf-sa...
I got to that point but then went back to playing tier 2-5 and rediscovered the fun of the game.

Rikk

128 posts

150 months

Wednesday 23rd April 2014
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Unless I'm platooned with friends I usually stick to tiers 4-7, 3 games so far and each has been a victory thrown away by the team collapsing.
The top two in the results, myself in a T49 and a type 58, did more kills and twice the damage as the rest of the team put together it's just infuriating frown

TX1

2,348 posts

182 months

Wednesday 23rd April 2014
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Rikk said:
Slowly loosing the will to live with this game, been playing since closed beta but I just find over the last 6 months the player base seems to have become so bad it's almost impossible to carry a game now.
First game today was a loss and a mastery badge, I left three people to kill a 60% health KV1....

http://www.wotreplays.com/site/799035#el_halluf-sa...
That was frustrating especially as you had run out of premium so could not really damage the KV1 grrrr I felt your pain.
Says it all when at the end one of your team says please win it Matilda, just shows some people have no idea.

Dr Banjo

655 posts

148 months

Wednesday 23rd April 2014
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Rikk said:
You don't need to retrain the stug crew to put them in the E25. a premium tank can use the crew from any of the same class/nationality tanks.
So any german TD crew will work in the E25 without retraining, it's one of the ways of speeding up crew training. Just swap the crew back and forth as you play each tank.
Thanks good advice.

Rikk

128 posts

150 months

Wednesday 23rd April 2014
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LOL, try this. FV304 is so much fun wink

http://www.wotreplays.com/site/799369#murovanka-sa...

dazee

314 posts

123 months

Wednesday 23rd April 2014
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Everyone should have one in their garage. When the game gets you frustrated just play the FV304 for a while, it's such a blast. Even got top gun a couple of times with it. Not much can keep up with it once at speed too.

defblade

7,395 posts

212 months

Wednesday 23rd April 2014
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I haven't played for months and months. Thought I'd have a quick run now v9.0 has come out, see what's what. Took the mini-maus out for a run, tier 2 battle... managed to get Steel Wall!! Over 1000hp potential damage received... on a 160hp tank wink


Jayfish

6,795 posts

202 months

Thursday 24th April 2014
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Gave my FV304 the paint job of keeping a few days back.
Any thoughts on the Tier VII crusader 5.5?
Is the second gun the same signature brit SPG short range?

BTW the FV304 is an SPG that works on Himmelsdorf, the high arc, low range gun means you can sit at the ruined arch south of the hill and hit absolutely everywhere on the opposite side smile

Edited by Jayfish on Thursday 24th April 01:35

dazee

314 posts

123 months

Thursday 24th April 2014
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Crusader is to terrible as FV304 is to fun. You'll hate it. It has range, but that is all. Inaccurate, slow to load, slow to aim, travels much faster in reverse than it does going forward. It will take you ages to work up to the next spg simply because it's such an awful experience playing it.
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