World of Tanks

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TooLateForAName

4,747 posts

184 months

Wednesday 23rd July 2014
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defblade said:
Timbo_Mint said:
I have a problem with the Text Chat (in WoT obviously).

It does not recognise that I'm in Platoon. If I have Chat turned OFFthen I can't communicate with my Platoon Mate(s). If I turn it ON I can only broadcast my message to the entire team (or both team if I wish) but have no Platoon option.

Anyone any ideas what's going on or can point me to a fix?
That's not a problem as such, just how it's always been. Platooning works best if you're in voice contact with your buddies - Teamtalk or Mumble, then headphones with mic. Saves having to stop and type when it's all kicking off, too.
While I agree about TS/mumble you can have text chat either with all player, just your team or just your platoon.

Either press tab to cycle through the options or use <CTRL><CR> or <ALT><CR> to open the chat window

jimmyjimjim

7,340 posts

238 months

Wednesday 23rd July 2014
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Beati Dogu said:
I intend to get a Cruiser II with derp shortly. Lots of rage inducing one shots. biggrin

The damn thing prints Top Guns and Ace Tankers.
It also prints rages smile

I've been told so many times that I'm being reported or using gold. It's hilarious.

The problem is that many people are beginning to realise and see you as a priority target.

Doesn't help those 1c's screaming over the hill at Himmelsdorf - they can't get you quickly enough to avoid being derped.

voyds9

8,488 posts

283 months

Wednesday 23rd July 2014
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Anyone having problems aiming tonight, reticule jumping all around target

Almost as if it is auto aiming (badly)

bstb3

4,073 posts

158 months

Wednesday 23rd July 2014
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Seemed ok for me earlier, but I didn't play many games. Sounds like a bit of lag - you haven't enabled server reticle by any chance? That jumps around like you describe.

Beati Dogu

8,891 posts

139 months

Wednesday 23rd July 2014
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jimmyjimjim said:
It also prints rages smile

I've been told so many times that I'm being reported or using gold. It's hilarious.

The problem is that many people are beginning to realise and see you as a priority target.

Doesn't help those 1c's screaming over the hill at Himmelsdorf - they can't get you quickly enough to avoid being derped.
Yes I've been 'reported' before as well. laugh

One-shotting Panzer 1c's is particularly amusing. Fricking Jingles made a video about this tank last month which kinda blew the gaff a little.

Although it's particularly deadly on urban maps, if the enemy stays still long enough you can do well on open maps too. I got a Top Gun on Prokhorovka once with some spectacular long range derps.

The shells take sooooo long to get there that it's a little like this:

Bang...............coffee.............read............. "GOT HIM!!!" hehe

Edited by Beati Dogu on Wednesday 23 July 23:30


Edited by Beati Dogu on Wednesday 23 July 23:30

voyds9

8,488 posts

283 months

Wednesday 23rd July 2014
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bstb3 said:
Seemed ok for me earlier, but I didn't play many games. Sounds like a bit of lag - you haven't enabled server reticle by any chance? That jumps around like you describe.
Yes server side enabled but has been since about version 8.0 but this has been a new problems tonight.

Lag was jumping around between about 35ms and 75ms. May just have been a bad evening.

The really odd thing was I had some really good games, every shot that hit penetrated and far too many gave module damage.

Beati Dogu

8,891 posts

139 months

Wednesday 23rd July 2014
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Oh and Quickybaby stuck a video up about Tankfest at Bovington Tank Museum a couple of days ago.

https://www.youtube.com/watch?v=ljFMLXNOXMI&li...

Even if you don't like him, it gives you a good idea what it's like.

jimmyjimjim

7,340 posts

238 months

Thursday 24th July 2014
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Beati Dogu said:
Bang...............coffee.............read............. "GOT HIM!!!" hehe
I love watching the shell arc in as they concentrate on something else. You can almost see the 'huh?!?!?!'.

Fane

1,309 posts

200 months

Thursday 24th July 2014
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Beati Dogu said:
Oh and Quickybaby stuck a video up about Tankfest at Bovington Tank Museum a couple of days ago.

https://www.youtube.com/watch?v=ljFMLXNOXMI&li...

Even if you don't like him, it gives you a good idea what it's like.
"fearsome 128mm" "fearsome KV1" "fearsome 88m" etc hehe I quite enjoyed the amateurish nature of it. He seems a lot more comfortable behind his keyboard.

BTW, how do I check the server side reticle thingy? I can't see it in the settings...

defblade

7,434 posts

213 months

Thursday 24th July 2014
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voyds9 said:
Anyone having problems aiming tonight, reticule jumping all around target

Almost as if it is auto aiming (badly)
I was getting dreaful lag/pings last night. Gave up after a few games. Usually when it's a ping issue, it goes to 999ms and locks; last night it was locking when reporting just below 200. When it happens, it's simply impossible to play.

Mastodon2

13,826 posts

165 months

Thursday 24th July 2014
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I wonder if the tank museum have seen an increase in footfall as a result of WOT becoming popular? I would not be surprised if they have.

I've always been interested in WWII history, in particular in the weaponry and tactics. When I a wee lad I went with my grandfather and my brother a military vehicle museum in Newcastle, which had a very cool gun room. Lots of stuff in there, tanks, transports, field guns etc. Sadly, it shut down years ago and the collection was split up and sent off to other locations. I'll make an effort to get to the Bovingdon museum some day.

EDIT:

Just got the Tiger out again, what a tank. Not easy to play, but still my favourite. It feels like it's maybe had a penetration buff, but I might be imagining it. I've just had a match on Artic Region, the first time I've played it in a non-arty tank, and I did pretty well, 5 kills, sniper and a Mastery Class 1. smile

Out of interest, I was looking on the WOT website forums for the 360 game, and there are a lot of players asking for the Maus to be brought over to the 360, and a lot of players who also play on the PC saying not to get excited, as it's the worst tier X heavy these days. Apparently it used to be great, then they nerfed it into a joke, by ruining it's gun pen and alpha to make sure it was a rolling damage sponge and little else.

Edited by Mastodon2 on Thursday 24th July 21:55

Fane

1,309 posts

200 months

Thursday 24th July 2014
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Bovington is great. I went there last year with my son, and we had a blast. They promote the game quite heavily too - they gave us promo code tickets on the way in, without prompting, and this was a month or so after Tankfest last year. The TOG is just amazing - mahoosive.

MoleVision

996 posts

211 months

Friday 25th July 2014
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Mastodon2 said:
Out of interest, I was looking on the WOT website forums for the 360 game, and there are a lot of players asking for the Maus to be brought over to the 360, and a lot of players who also play on the PC saying not to get excited, as it's the worst tier X heavy these days. Apparently it used to be great, then they nerfed it into a joke, by ruining it's gun pen and alpha to make sure it was a rolling damage sponge and little else.

Edited by Mastodon2 on Thursday 24th July 21:55
The poor Maus.

Its problem isn't that its had nerfs (its actually had buffs too) just the world around it has progressed (or power creep). When TDs and arty were capped at tier 9 it was one of the kings of the battlefield, sadly with super high damage guns and the increase in autoloaders the Maus just cant cope with it all. Too slow to escape or react quickly to opponents and an easy arty target. Yes the armour is still very good and the gun is okish and in the right spot its tough to move but a lot of tanks with tier X guns will just see it as a big exp pool.

Tier X TDs have added nothing to this game sadly. The arty readjustment didn't make much difference I don't think. Heavies are designed to advance and force breakthroughs but nothing is going to drive out in front of a JGe100, FV183 or WTFtank. where as you'd fancy your chances a lot more against the JGtiger and ISU/OBJ (the latter of which which would probably have missed anyway under old game mechanics).

If tier X TDs were a necessity WG should have bumped up the existing tier 9s and added a new one somewhere lower down the tree (as they did with arty). That way the game remains in favour of mobility rather than camping is a bush waiting to nail some poor sucker for 1k damage, or 1.6k damage or 3k+ damage if you are a WTFjoketank.

grumble grumble grumble

Beati Dogu

8,891 posts

139 months

Friday 25th July 2014
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I think you're right, but the mouse is still a tough SOB if they know how to angle it.

I can remember killing my first one with an IS-8. I got tight along side and kept shooting it in the turret ring. He couldn't depress his gun enough to get me. I'm not sure how many of them I've got now, but it's certainly in the single figures as I don't have the Mouse Trap medal.

jimmyjimjim

7,340 posts

238 months

Friday 25th July 2014
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11 mice here. Should that be Mauses?

http://translate.google.ru/translate?js=n&prev...

Load your dossier cache and check.

The Maus thing is something I've said for a year or so - the entire game needs a global re-balance since the addition of a lot of unbalanced tanks; it was bad enough with the French autoloaders but the new German TD line was an idea too far.

TEKNOPUG

18,950 posts

205 months

Friday 25th July 2014
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MoleVision said:
The poor Maus.

Its problem isn't that its had nerfs (its actually had buffs too) just the world around it has progressed (or power creep). When TDs and arty were capped at tier 9 it was one of the kings of the battlefield, sadly with super high damage guns and the increase in autoloaders the Maus just cant cope with it all. Too slow to escape or react quickly to opponents and an easy arty target. Yes the armour is still very good and the gun is okish and in the right spot its tough to move but a lot of tanks with tier X guns will just see it as a big exp pool.

Tier X TDs have added nothing to this game sadly. The arty readjustment didn't make much difference I don't think. Heavies are designed to advance and force breakthroughs but nothing is going to drive out in front of a JGe100, FV183 or WTFtank. where as you'd fancy your chances a lot more against the JGtiger and ISU/OBJ (the latter of which which would probably have missed anyway under old game mechanics).

If tier X TDs were a necessity WG should have bumped up the existing tier 9s and added a new one somewhere lower down the tree (as they did with arty). That way the game remains in favour of mobility rather than camping is a bush waiting to nail some poor sucker for 1k damage, or 1.6k damage or 3k+ damage if you are a WTFjoketank.

grumble grumble grumble
I think one of the issues is balancing the tiers whilst making them "different". If a T6 Heavy has 900hp and a TD does 300dmg, then it takes 3 shots to kill. In theory, that ratio should be the same through all the tiers. So at T10, a Heavy may have 2500hp and a TD does 800dmg. The problem then would be, why progress through the tiers? Yay, I now have massive armour and hit points on my T10 tank....oh, everyone also does massive damage....

In which case, what difference is a T10 game to a T6? Every improvement in tanks is balanced by opposition. This would be a problem for WoT as obviously they want people to play and spend.....the ability to progress to "better" tanks is the key feature of the game. But they are only better tanks when playing against lower tiers. So once at T10, that advantage drops significantly. I think they need to introduce some additional aspects of gameplay that are only available at higher tiers.

bstb3

4,073 posts

158 months

Friday 25th July 2014
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TEKNOPUG said:
I think one of the issues is balancing the tiers whilst making them "different". If a T6 Heavy has 900hp and a TD does 300dmg, then it takes 3 shots to kill. In theory, that ratio should be the same through all the tiers. So at T10, a Heavy may have 2500hp and a TD does 800dmg. The problem then would be, why progress through the tiers? Yay, I now have massive armour and hit points on my T10 tank....oh, everyone also does massive damage....

In which case, what difference is a T10 game to a T6? Every improvement in tanks is balanced by opposition. This would be a problem for WoT as obviously they want people to play and spend.....the ability to progress to "better" tanks is the key feature of the game. But they are only better tanks when playing against lower tiers. So once at T10, that advantage drops significantly. I think they need to introduce some additional aspects of gameplay that are only available at higher tiers.
yes

WG need people to want to grind up new trees, buying premium accounts to make it easier, free xp'ing with gold past the godawful 'monetizers' in each tree (PZ Sfl im looking at you curse). Thats their business model. But all they have to influence people who have already made it to tier 10 a couple of times is to introduce new, more powerful, tanks that they will want to remain competitive. This is exactly what leeads to the powercreep we are seeing and that the early tier 10 tanks like Maus suffer with.

Why play tier 10 at all is a slightly different issue - currently there is little incentive to do so. I have 6 tier 10's, and to be honest they are hardly ever played. All you benefit from is that you know you will be top tier each battle, but the repair and running costs are very high and it actually gets a bit dull when a lot of the tanks you face are tier 8 and not much of a threat. Ok so you may want to train crews for clan wars, but that aside im struggling.

Perhaps if they restricted maps to tier 10, or made it more rewarding to play, it would encourage it more. Additional game modes too would be good - 7v7, limited garage battles, some sort of multiple base capture scenario with respawn a la Arathi Basin or Alterac Valley in WOW, that kind of thing.

TEKNOPUG

18,950 posts

205 months

Friday 25th July 2014
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I believe that T11 is the answer hehe

Realistically, if they are to continue to introduce new tanks, they are going to have to start using 60's and later designs. I'm certainly bored of being destroyed by thanks that "...only existed in the mind of a Soviet engineer...". As you say, different maps and game modes available at different tiers would seem the most sensible way forwards.

bstb3

4,073 posts

158 months

Friday 25th July 2014
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Yeah they do seem to be scraping the barrel a bit for new tanks in the lines they have, and if they best they can make up is silly st like the WFT E100 then they need to stop. Looking post 1960's would be an option - but like you say it would then lead into tier 11 etc and quite how that would go down I'm not sure. Imagine people who have played 500 games in a Tx being told they need to start to grind out the tier 11 for 500,000 xp or whatever...

Perhaps going down the route of different countries' tanks might be an option, Italy or the fabled EU line, but tbh all that does is add bloat to the existing structure and not much new (unless they are made OP of course, but that won't help either in the long run).

Will be interesting to see what direction they go in. Adding graphical fizz like the HD tanks causes them problems with the client size, and already they are reigning that back in with 9.2 meaning you will only see your own tank in HD not other tanks.

It's a great game, but they have some big choices ahead to keep it going.

Beati Dogu

8,891 posts

139 months

Friday 25th July 2014
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You can die in 1-3 shots at tier 1 all the way to tier 10 already really. A T1 Cunningham can clip a full health tank of the same tier just as effectively as a WTF E100.

People will always try to progress through the tiers because they want to get some of the iconic tanks like the Tiger and it's what they're use to doing in other games. You can easily get to tier 4 or 5 in just one days play, but really what people should be doing is learning how to improve and building up crew skills, instead of trying to rush.

Wargaming seem to look at win rates and usage of individual vehicles before adjusting them. It's not always because they're obviously OP that they change them (*cough* KV-1S *cough*). The reason they're buffing the Leopard 1 line, M46 Patton and the second Soviet TD line is that hardly anyone plays them.


I also don't like tier 10 games very much. I have one tier 10 tank, the T-62A, but I've hardly every played it. I have researched the M48 "Fatton", E50M, Object 268 and IS-7, but did not feel any burning desire to buy them.


Half the tanks in WoT never existed. Even some that did were just experimental ones, like the FV4202, the British tier 10 medium. It was just a test bed for the reclining drivers' seat and some other features for the future Chieftain and never entered service.

Wargaming have said they'l never have tanks that used smoothbore guns. That's why you have the T-62A model, which was a prototype with a rifled barrel. The production T-62 had a smoothbore gun. Yeah, well we'll see what they do when Armored Warfare comes out.

https://www.youtube.com/watch?v=rd9lvluOqK4

Edited by Beati Dogu on Friday 25th July 13:03

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