World of Tanks

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voyds9

8,488 posts

282 months

Friday 25th July 2014
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Perhaps when you graduate to T10 then that could open up a gateway to T11-T20 for more modern tanks.

You could just open up T11-T20 in the country you have graduate to T10. So then you have to graduate to T10 in every country to get access to all the T11 upwards.

T11-T20 would never play against the lower levels.

Mastodon2

13,818 posts

164 months

Friday 25th July 2014
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That Armoured Warfare game looks interesting, however I'd be interested to see how the game mechanics work, I'd imagine a lot of it will be lifted from WoT, things like penetration, module damage, spotting etc. It looks like maybe they're trying to give it a bit more speed and pace than WoT, I'm not sure that is a good thing.

I read an interesting thread on power creep this morning from another forum, about how the continual introduction of "sci fi" tanks was forcing the older tanks on a given tier into obsoletion. There was some discussion about the underhand tactics of WarGaming to get money out of people, by advertising a game that is F2P, but becomes P2W at the top tier when spamming gold ammo gives the edge. But WG have engineered it brilliantly to get money out of people; putting a duffer or two in every tank line that makes people spend gold to buy the silver or convert xp to buy past them, or buy better modules in non-competitive tanks.

There was some intriguing suggestion about how the RNG is used to balance the game in real time. If a player has accuracy that is too high above the normal, the RNG will skew shots. If a player deals too much damage above the norm, their bounce rate on firing will increase, and their own armour will bounce less to put them out of games faster. The MM putting high performing players on st teams to drag their win chance down, to ensure that only the absolute best players, who use every possible mechanic to their advantage, really get into high win rate territory, when the MM and RNG cannot defeat them. The majority of players have win rates around 50%, because the balance of tanks is less important to victory than the realtime balancing from the MM and RNG. The more players who feel like they can't quite break free of the the pack, the better for WG, as these are the players who buy premium tanks, ammo, consumables and silver / xp conversion to get better tanks. Except, as pointed out a few posts above mine, tanks are only "better" when you're playing against lower tiers.

The economy too, is so finely balanced. At tier 8, it starts to become tough to earn money on tanks, as the cost of ammo and repair for even a survived win can outstrip earnings if you haven't made some decent damage or capture points. I don't have anything above Tier 8 yet, but I'm told that tier 9 and 10 are practically impossible to earn on without premium accounts. If you buy premium, suddenly those crushing silver losses become small gains, and the good wins become big earners. That said, apparently many tier 10 players can't earn on their tanks and use lower tier earners to fund the money lost playing Xs.

I definitely think there is something to the above points. That said, I still think that it's the best multiplayer game going.

DIW35

4,145 posts

199 months

Friday 25th July 2014
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The points you make are one of the reasons I hardly play WoT now. According to my stats I am a better than average player, and get penalised because of it. Load up a tier 3 tank, I get put in a tier 5 battle. Load up a tier 5 tank and I find myself facing tier 7 tanks. With that level of handicap on such a regular basis, you get to the point where you get fed up of being cannon fodder for less experienced players who, on a level playing field you would be able to beat more times than not, but in a lower tier tank you have very little chance of besting them.

Wargaming have been known to deny that player ability has any part in how the teams are generated but, when there are over 1000 players in the queue waiting for a battle, you have to wonder why it takes so long sometimes to get selected. Up until recently it was even more obvious that there was something going on in the match making, as it used to list waiting players by tiers. Given that you only need 30 players for a battle, I used to wonder whilst sitting patiently in my tier 3 tank why it was taking so long to get a battle when there were 400 other tier 3 players waiting, only to find myself in another tier 5 battle.

Jayfish

6,795 posts

202 months

Friday 25th July 2014
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I'm fairly certain that WG will only use tanks no longer in active service, start heading into 60's stuff and there are still some in use usually as sell on's to less developed nations.

Beati Dogu

8,861 posts

138 months

Friday 25th July 2014
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Interesting stuff about the matchmaking. We humans are very adept are recognising patterns and I have suspected some jiggery pokery there myself. It doesn't do it every time, but it's most annoying when you're clearly being "regressed to the mean". I've tried switching servers and rebooting in the past to try a get away from it.

Earlier today my British Medium 1 (with a 60%+ win rate) was literally the only tier one on my team. Luckily we still won and I nailed 3 tanks including some a-hole who had deliberately drowned himself in the previous game (in a tank) rather than go down fighting. That felt good. wink

Mastodon2

13,818 posts

164 months

Friday 25th July 2014
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Yet again, WG sting me. I've just finished a cracking victory in my Tiger, but as the game goes to load the battle breakdown screen, the game crashes and a "server not available" message pops up. The game reboots, and I have not been awarded any xp, crew xp or silver for my troubles.

s2000db

1,152 posts

152 months

Friday 25th July 2014
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Jayfish said:
I'm fairly certain that WG will only use tanks no longer in active service, start heading into 60's stuff and there are still some in use usually as sell on's to less developed nations.
T34-85's are still in active service afaik!

Beati Dogu

8,861 posts

138 months

Friday 25th July 2014
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I forgot to mention the gold spammers that infest tier 1. They start advertising their scam website during the countdown and then soon after go AFK . There's a specific reporting option for "gold selling / scam", but I've kept an eye on a couple of them to see how far they get. Wargaming are so slow to react that these vermin can usually go between 3-500 games before they're banned and start a new account.


I thought I'd play some tanks I've never played before, so I got the tier 5 Churchill Soviet premium. It's only about £5 and seems to be OK. I'm using a new 75% crew, with no equipment yet, but it's done alright so far. It doesn't see tier 7 and it can deal with the KV-1 in it's own tier, which is all I need really.

I've also got the Soviet tier 2 TD, the AT-1. It's slow to move and turn and the top gun is completely unusable. It's also one big fuel tank and likes to catch fire as often as it can. Still, its' 57mm gun is accurate & can punch through the front of the dreaded T18. I got three of the buggers in the last game. It's growing on me.

Mastodon2

13,818 posts

164 months

Saturday 26th July 2014
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How does the tier 1 gold spammer scam work? Not that it happens on WOT360, due to no typed chat.

Beati Dogu

8,861 posts

138 months

Saturday 26th July 2014
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This explains it.

http://worldoftanks.eu/en/content/guide/account_se...



On the EU servers people never shut up with the chat, in all sorts of languages. On the American servers it's hardly ever used it seems to me.


Oh and those gold spammers have 40% win rates, so it just goes to show that you can get that with zero contribution to the game.

Edited by Beati Dogu on Saturday 26th July 01:20

All that jazz

7,632 posts

145 months

Saturday 26th July 2014
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MM has been very kind to me tonight for a change. 48 games and 35 wins. My SU-85B rating is now up to 63% on nearly 250 battles and T-40 up to 72% over 220 battles. Love these tanks. yes

Beati Dogu

8,861 posts

138 months

Sunday 27th July 2014
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This sums up Wargaming's piss take attitude. They're doing a thing on the US servers where a Wargaming employee drives around in a Panzer IIJ and you have to kill them to win some gold. Yeah, only it has more armour than a KV-1 and it's a tier 3 premium tank, so in a tier 2 and most tier 3s you have zero chance of even penetrating it.

Wow, so funny.

Mastodon2

13,818 posts

164 months

Sunday 27th July 2014
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Beati Dogu said:
This sums up Wargaming's piss take attitude. They're doing a thing on the US servers where a Wargaming employee drives around in a Panzer IIJ and you have to kill them to win some gold. Yeah, only it has more armour than a KV-1 and it's a tier 3 premium tank, so in a tier 2 and most tier 3s you have zero chance of even penetrating it.

Wow, so funny.
Hey, in World of RNG you might have a chance, anything can happen, the algorithms just make sure it doesn't happen unless you're paying a ton of money for it!

I was playing earlier in my Tiger, having a whale of a time, scoring damage left right and centre and penetrating tier 8s on the regular (which is a real gamble even with the top L88 gun for the Tiger), then I went into a match against a tier 4 scout tank and I bounced his side armour, then again on his front. Welcome to WoRNG.

TX1

2,348 posts

182 months

Sunday 27th July 2014
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After reading some of you comments and watching jingles video bought a Cruiser II, the tank is trying my patience as it takes so long to aim the thing and is mighty slow.
Win rate is good but I cannot say it was thanks to me as have had the worse maps possible for the tank so far and have been regularly teamed up vs 5 tier tanks.
I would say out of 20 battles 75% have been vs 4 and 5 tiers, very annoying as once spotted its 2 shots and dead.

Beati Dogu

8,861 posts

138 months

Sunday 27th July 2014
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From playing it before, it helps to have a 100% crew with vents to bring the aim time down. I imagine a gun laying drive would be nice too. I used it with binocs, camo net and vents I think - with some camo paint.

On open maps, try to stay back and shoot at stationary targets your team mates find. On city maps, use cover to reload behind and then pop out and smash tanks in the face at close range. Just like the KV-1S really.

Here's a replay from a game I had on Ensk with it.

http://wotreplays.com/site/872133#self

Hopefully it'll still play.

Edit: It still plays OK.

I got "reported" in this game. Not for the first time with this tank. hehe

Oh and one thing I did on this game was to kinda pre-aim before coming round a corner. It cut's down on the time that you're exposed to the enemy & ensures a more accurate shot.

Edited by Beati Dogu on Sunday 27th July 20:36

TX1

2,348 posts

182 months

Sunday 27th July 2014
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Nice game there , yes my crew are not 100% so have to keep on.
Good hint about aiming around the corner before he is there, see what you mean.

PanzerCommander

5,026 posts

217 months

Monday 28th July 2014
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Pain in the arse on Saturday night, the one game I had with the E-100 two of the shells (in a row) I fired (at point blank range) didn't penetrate, bounce or miss. The gun fired but nothing happened at all, it really grinds my gears when that happens as I would have taken out at least one of the T-57's before I went down.

bstb3

3,990 posts

157 months

Monday 28th July 2014
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PanzerCommander said:
Pain in the arse on Saturday night, the one game I had with the E-100 two of the shells (in a row) I fired (at point blank range) didn't penetrate, bounce or miss. The gun fired but nothing happened at all, it really grinds my gears when that happens as I would have taken out at least one of the T-57's before I went down.
Did it reload very quickly between shots? I had a similar bug that only ever occurred in my Vk3001D. You would click to fire, but no shell was used (ammo count stayed the same) although graphically and audibly the game would 'fire'. The reload was very quick, about 1 second, then it would do it again. Got me killed first time as I was just sitting in the open wondering wtf was going on, blazing shot after shot into the enemy to no effect. It happened maybe only 3/4 times in total so I just put it down to some weird latency issue, worked out it was fixable by reloading a different ammo type and shooting a shot with that (which was ok on the fast reloading VK, bit of a bugger on an E100).

Finally managed to get to the 105mm on the T25AT over the weekend, turns a good tank into a very good one. Don't understand why you don't see more of these around, it's a really good combination of speed & gun depression with a really useful 198 pen / 320 dmg gun (the same as the T29 / T32 heavies effectively but with a much better aim time). Had only originally ground it out to unlock the 105mm and train crew prior to playing the T28 Prototype, but now got a real dilemma because I don't want to sell it rolleyes

Beati Dogu

8,861 posts

138 months

Tuesday 29th July 2014
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My Rhm Borsig turned into an autoloader for a few seconds once. Not fun for the T32 I obliterated. laugh

Patch 9.2 should be out for the European servers on Wednesday apparently. Lots of map changes mostly. Quickybaby has put up a Youtube video about them that's worth a look.


How's this for an epic fail:



Fricking 8 kills but lost anyway thanks to team melt. I got 4 kills in the previous game with this tank & lost that too. mad

PanzerCommander

5,026 posts

217 months

Tuesday 29th July 2014
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bstb3 said:
Did it reload very quickly between shots? I had a similar bug that only ever occurred in my Vk3001D. You would click to fire, but no shell was used (ammo count stayed the same) although graphically and audibly the game would 'fire'. The reload was very quick, about 1 second, then it would do it again. Got me killed first time as I was just sitting in the open wondering wtf was going on, blazing shot after shot into the enemy to no effect. It happened maybe only 3/4 times in total so I just put it down to some weird latency issue, worked out it was fixable by reloading a different ammo type and shooting a shot with that (which was ok on the fast reloading VK, bit of a bugger on an E100).

Finally managed to get to the 105mm on the T25AT over the weekend, turns a good tank into a very good one. Don't understand why you don't see more of these around, it's a really good combination of speed & gun depression with a really useful 198 pen / 320 dmg gun (the same as the T29 / T32 heavies effectively but with a much better aim time). Had only originally ground it out to unlock the 105mm and train crew prior to playing the T28 Prototype, but now got a real dilemma because I don't want to sell it rolleyes
Nope, the ammo decremented by one on each shot and it took the same time to re-load as it always does. Whats more infuriating is the fact it costs 6000 credits per shot so I make sure I am aimed on target before pulling the trigger. Nothing at all happened, the whole reticle was on the tank both times a reticle twice the size would still have been totally on the tank - even a KV-2 couldn't have missed at that range frown
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