Oculus Rift

Author
Discussion

isee

Original Poster:

3,713 posts

183 months

Wednesday 21st August 2013
quotequote all
Anyone excited about it?
I was about to buy a 3d monitor for my pc with the NVidia 3dvision bundle for £400 last night, when a mate mentioned Oculus Rift.
having checked out the tech so far and some youtube reviews, I decided to hold fire and get this instead when it's out. I hear the 1080p version of it is superb and a $300 (or £300 for us no doubt) is actually 200 less than i'd be willing to part with!

http://www.oculusvr.com/

isee

Original Poster:

3,713 posts

183 months

Wednesday 21st August 2013
quotequote all
Altrezia said:
I have a dev kit - it's a fascinating bit of kit, but useless at the moment for anything other than experimenting. The screens are just too low resolution.

When the higher resoution ones come out they should be much much more exciting.
yeah that's what I've heard!
I read that the 1080p has pretty much put that issue to bed already and the reltail version is likely to be even better!

I can't wait. Do you think they are likely to release in 2014 at least?

isee

Original Poster:

3,713 posts

183 months

Wednesday 21st August 2013
quotequote all
Altrezia said:
I don't see why not - there's nothing technically wrong with the dev kit except the screen. They're probably waiting for developers to implement it in games more than anything.

If you are desparate for a go you're more than welcome to pop over, or I could be tempted to part with it.
That's very kind thanks!
I think i'll wait for the hd dev kits to be shipped out as standard and then just lift one of those smile

isee

Original Poster:

3,713 posts

183 months

Tuesday 27th August 2013
quotequote all
Durzel said:
In games where the thing you're holding doesn't move - e.g. racing games - holding a steering wheel, flight sims, etc - the looking around part of it I'm sure works brilliantly.

Where I imagine it falls down in terms of current game support is disconnecting where the gun is pointing from where the camera (eyes) are pointing. In first person shooters for example the gun doesn't move as such, the camera moves and the gun is effectively welded to it. Proper Oculus Rift support would entail the gun being able to be moved and pointed independently of the camera which at best would result in people being much less accurate and at worst be pretty game-breaking - e.g. allowing you to point the gun at your own head, seeing parts of the gun you wouldn't normally, etc.

As I understand it the tech also requires you to keep your eyes looking forwards at all times, moving your head to control movement. Humans obviously look around without moving their head.

Still, it's a very impressive leap forward - it surely won't be too long before it's enclosed within glasses that are only slightly bigger than regular glasses, especially with flexible OLED developments.
When you move your eyes without moving your head, the picture in front of you doesn't move. Having never used Or I assume moving your eyes would just mean you, yourself refocusing on the edge of the screen. If you want to look further, you move your head... So basically exactly as in real life.

isee

Original Poster:

3,713 posts

183 months

Wednesday 6th May 2015
quotequote all
trooperiziz said:
Vive (Valve/HTC VR headset) is coming even earlier, November this year...
and likely to be better...

I don't say this lightly. i tried both the OR SDK1 and SDK2 and loved them!

isee

Original Poster:

3,713 posts

183 months

Friday 8th May 2015
quotequote all
Mr Whippy said:
All exciting stuff, I just hope we don't have genres that don't need 3D getting made all 3D OR for the sake of it.

Ie, stuff like C&C and Civilisation that were 2D iso/sprite and are now all 3D and worse for it.

Dave
That's actually a very good point and I suspect that you words of caution might not be shared by game developers... Queue tetrisVR