Dark Souls 3

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Baryonyx

Original Poster:

17,996 posts

159 months

Saturday 6th June 2015
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It looks likely that an announcement for Dark Souls 3 is imminent.

The following video contains a number of screenshots purported to be from the game...

https://www.youtube.com/watch?v=dyRJ5u-L8qw


Very, very interesting stuff. Bring it on...

Baryonyx

Original Poster:

17,996 posts

159 months

Sunday 19th July 2015
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http://www.gamesradar.com/how-dark-souls-3-combat-...

Sounds like a good step. I wonder, in this Dark Souls, will there a 100% damage shield? I was extremely skeptical about Bloodborne's combat direction at first, it seemed like lunacy to do away with proper shields and to put so much stock in the instant-counter effect of the gun weapons. I know they say that the Dark Souls 3 Knight won't have the speed and grace of the Hunters from Bloodborne, but it definitely seems like a good idea to have more flexible, mobile combat rather than the usual chess-match.

Baryonyx

Original Poster:

17,996 posts

159 months

Thursday 14th April 2016
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davek_964 said:
I pre-ordered a couple of weeks ago, but then cancelled - I don't tend to play them that much during the summer so figured it would just sit on a shelf at home for 6 months!

Plus, I still haven't completed Bloodborne - it doesn't have the same atmosphere for me, so my playing of it has been a bit sporadic. Definitely looking forward to DS3, but will try to complete Bloodborne first.
I'm mad about Dark Souls but I'm even crazier about Bloodborne. It is just better than the Dark Souls games I've played. Especially when played as a complete package with the DLC, it's easily the best game I've ever played.

I've got DS3 ready to start tomorrow night and I'm really looking forward to it. I've hit a wall in Salt and Sanctuary, a PS4 Dark Souls style platformer. Thanks to a balancing issue I can't beat a boss with the class I'm using and with respec options being so limited, I might just can it rather than starting again.

Baryonyx

Original Poster:

17,996 posts

159 months

Sunday 17th April 2016
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I started this morning. Had Gundyr at about 5% on my first go and wiped the floor with him the next time! They won't all be that easy.

I've just went up the lift that connects the courtyard with all the slaughtered soldiers back to the first Lothric bonfire.

Quick thoughts:

1) Dark Souls is back! Proper level design, challenging enemies and lots of tension. The world feels dangerous again which is nice. The game constantly plays tricks and surprises are plentiful. It's a huge departure (so far) from the flat, sedate feeling of DS2.

2) combat has been subtly tweaked. I note you can no longer strike enemies, even NPC's, during ladder climbing animations! Otherwise, the fighting feels quicker and sharper with better hit boxes than DS2. It doesn't have the violent fluidity of BB but then it wasn't meant to.

3) It's nice to see death doesn't condemn you to being a mouldy old hollow. It makes crafting the character's face worthwhile.

Baryonyx

Original Poster:

17,996 posts

159 months

Thursday 21st April 2016
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Anything that makes life harder for uninvited invaders is good news!

Baryonyx

Original Poster:

17,996 posts

159 months

Saturday 23rd April 2016
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Steven_RW said:
Ah you can't really mean that! It is part of the game. Yes the level of invader should be roughly the same as the host of the world they are invading. Yes certain covenants should receive more invaders than others and yes the invaders should fight with class at etiquette allowing people to clear the enemies and then address, bow and fight with no healing etc.

It is all part of the game.

Sounds like you want to play it offline if I am reading you right? Solves that issue in a one.

Steven RW
No, I definitely don't want to play offline. If I did, I could make that happen! I did so in the Belfry Luna and the Doors of Pharros - just created a one player party off the dashboard and it'd disconnect the game and allow me to proceed without invaders.

Bloodborne felt like it got it right. I know there was PVP but I only ever got one rogue invader there, at the path leading up to Mergo's Wet Nurse, just before the first patrolling Shadow Of Yharnam group. I flattened the cheeky wker with my axe, and was quite pleased that was the only time it happened. It meant that you could seek out and matchmake PVP if you wanted it and you could progress without it otherwise. PVP by consent is fine by me - it would actually improve the quality of the PVP experience for those who enjoy it!

I'm not an expert PVP player but I'm pretty good. I win the majority of duels I end up in. I'd rather not have any but it seems I must suffer some, at least! I am merciless though. I'll heal, and any invader cheeky enough to bow before me will be attacked immediately. Mostly though, the invaders play like turds, running off to hide and camping out for an ambush or waiting near enemies to stack the odds in their favour. Worse still, when they camp you can't proceed or quit and restart! I summoned sone poor bugger to help me root out an invader in the building before the Crystal Sage earlier. We must have been running around for about 10 minutes before we found the little prick and beat him all over.

No, I definitely want to play online. I'm always trying to help. I'll usually leave a summons sign at hard parts in the hope I can be summoned to guide a struggling player or to help them beat a boss. I read a lot of messages and rate anything remotely helpful just incase it gives a struggling player a boost when the healing effect of my appraisal goes through. The community in Dark Souls is great and I love helping out but it's dodgy PVP also creates opportunties for wkers to pitch up and cause trouble.


Aside from that though, I'm enjoying myself immensely with DS3. Some things I've noticed:

1) The character class selection at the start of the game is excellent. The thing that struck me was pyromancy being there from the start. No more hunting out the flame a third of the way through the game!

2) The stat sheet is much more balanced this time around. I usually got for high HP/END/STR but this time everything is getting a look in bar luck. It's tough to focus on one stat!

3) Souls yield is crap! It feels like the flipside of infinitely respawning enemies is a lower yield to discourage power levelling.

4) I can't find my frost sword on the upgrade tree. Is there some reason for this? It's not available for reinforcement. It's the one wielded by the outrider knight beneath the archer's tower.

Baryonyx

Original Poster:

17,996 posts

159 months

Saturday 23rd April 2016
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You're at a crossroads there. The big creature in the lake is the Hydra. There is an NPC behind it and the tower on the other side of the arena contains the Havel miniboss and a link back to the main castle. I can't remember what comes after the Moonlight Butterfly. Blight Town is a long trip down to the Quelaag boss. Valley of Drakes is not an essential area but is meant for higher level players.

Baryonyx

Original Poster:

17,996 posts

159 months

Saturday 30th April 2016
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I've had a real stint on this over the last two days. I started from the Cleansing Chapel bonfire at the Cathedral of the Deep and I've just quit out at the Catacombs.

The Cathedral was pretty tricky. Well, getting up the outside wall was. Once I got back to the chapel checkpoint I could breathe a sigh of relief. Once I'd opened it up it was a lot easier, and I flattened the giant that Patches dropped me onto.

The swamp at Farron Keep wasn't as bad as I thought it would be once I equipped some poison resistant armour. I was really impressed to realise where I was when I got to the wall above the wolf's tower. The Abyss Watchers boss was a breeze. I've beaten Lady Maria of the Astral Clocktower on NG+...!

I'm really enjoying my Pyro/strength/VIT. Uild especially with the Havel ring, I can roll about with ease in some great armour.

Baryonyx

Original Poster:

17,996 posts

159 months

Saturday 7th May 2016
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The Abyss Watchers boss isn't hard. For any class versed in melee skills it should be a breeze. Clear the Cathedral first, then go back and beat the st out of the AW.

If you think they're hard, you'd have wept tears of blood with Maria on Bloodborne NG+. Almost the same sort of boss, but with quickening, three phases and no CPU assist.

Baryonyx

Original Poster:

17,996 posts

159 months

Friday 13th May 2016
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It is a top game. Nearly as good as Bloodborne, and that's saying something.

I logged in tonight and found my way to the Consumed King's Garden. That boss could have been a bd with that gauntlet ahead of him but I found a shortcut, and was able to dodge his knight vanguard outside the fog gate, leaving me to take him on alone. I absolutely thrashed him. Despite a number of tricks, he had nothing to answer for my high END and heavy armour. Even just taking the odd RB strike against him where I could (Executioner Sword+6) and dealing 196 damage, I soon wore him down and when he was silly enough to drop his head after a combo I could really go to town on him. It was a cool, steady paced fight the likes I haven't seen since the Orphan of Kos! He was another tt I banged out on my first go.

I'm really impressed with the weapon, armour and levelling choices in this DS. It really is deeply build based. Moreso than ever before. Whereas Bloodborne really relied on skill, DS3 is the ultimate refinement of the 'stat to win' style. Some bosses are a waltz and some are much tougher based on build. PVP is pretty exciting when you get into it but I do not seek it out. I'm only found the whole Red Eye Orb today as part of Leonhard's quest! I'd been carrying that thing for ages, I don't even remember where I found it!

Suffice to say I'm loving this game. It'll easily be the best and most memorable thing I'll play all year.

Baryonyx

Original Poster:

17,996 posts

159 months

Friday 13th May 2016
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Bloodborne was a bit of a different beast to DS because there was nowhere to hide from the bosses. You couldn't sit behind a shield and wait them out like I did with Oceiros last night. The Orphan wasn't too bad, but Maria was a bh and Laurence was horrific too. I was on NG+, simply because there was no 'post ending' session on Bloodborne for mop up prior to NG+. The NG+ on Bloodborne felt more difficult than DS NG+ because the bosses were gifted huge amounts of health and just seemed to endure for ages. The boss battles became quite protracted. I had used the cane exclusively until I got the Moonlight Greatsword from Ludwig...!

On DS3, I made it to Champion Ludex this morning. I'm slowly grinding my way to 30 sunlight medals there. I have 18 at the moment, I started with 10 this morning. There is a ready stream of summons and he's easy to beat providing your connection to the host is good. Once I've got this I'll be boosting Darkmoon and Mound Makers so I can get their miracles and pyromancies. I have really enjoyed repeatedly kicking Ludex all over today.

Baryonyx

Original Poster:

17,996 posts

159 months

Wednesday 18th May 2016
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I finished the main game this evening. Absolutely astounding stuff. Now to beat the Nameless King and make a new character. I may try buffing a spear and a crossbow as they are apparently the best weapons for cheesing this cheesiest of bosses.

Loyly

Original Poster:

17,996 posts

159 months

Tuesday 6th December 2016
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For better or worse, the boss soul weapons have always been a class of their own. They require a special item to level up and their stats are never as blowaway as you'd expect them to be. The game would be spoiled if say, everyone just ran around wielding the Vendrick Greatsword +10 or the Spear of Astora +10. Some of the boss spells and pyromancies seem okay. They're interesting novelties, but I would have liked to have seen them at least balanced to a level playing field with the basic weapons.