For those of you on the English side of the pond, a "Hummer" is a
large, wide, low-slung 4X4 built in the US of A. The off-roader first invaded
American consciousness during the feature-length TV series known as The Gulf
War. An Austrian immigrant (who parlayed his ability to lift heavy weights into
something not unlike an acting career) led the civilian rush to transfer the H1
to the suburban theatre. GM's marketing radar detected the trend and annexed
Hummer. This year, the General finally spat out a "civilian" Hummer:
the H2.
Mechanically, the H2 is similar to the military-spec H1. Both vehicles have
astounding off-road capabilities. Both vehicles have been beaten with an
ugly stick. Repeatedly. But what sets Hummer apart from all other American
SUVs - aside from the fact that the Hummer was originally designed to help
kill people - is the way GM has set out to sell the beast.
GM calls it "retail-tainment". Obviously, any concept with a name
that assaults rather than trips over the tongue is asking for trouble. As Elvis
said, if you're looking for trouble, you've come to the right place.
Specifically, you've come to Milwaukee, Wisconsin, home of the world's first
Hummer dealership. It's ground zero for GM's campaign to make car dealerships
less of a battleground, and more of a theme park. Or, in this case, a
battleground theme park.
Confused? Think of it this way: car dealerships haven't changed in the last
100 years. In the main, they're huge glass structures with sparkling cars and
wilting ferns, populated by packs of skulking salesmen. More than thirty years
after the mall-ing of America, the car industry has finally twigged that even
Nazi architect Albert Speer couldn't have designed a more sterile, intimidating
environment than the traditional automotive "fish bowl". The six
million dollar Hummer dealership is the inevitable result.
John Horgstrom's Hummer dealership is the General's first ground-up attempt
to create a user-friendly retail environment. In this case, the "fun"
is "themed" on the brand's military heritage. The building was built
to look like a gigantic Quonset hut, the corrugated iron shed used by the
American military during WWII. You enter Hummer HQ through a gigantic letter H.
Although there's no armed guard at the door to salute you, the dealer's civilian
staff have a goal: to get customers into a Hummer and onto the adjoining
obstacle course.
The course is where the going gets tough, and the tough buy an SUV. It
demonstrates the Hummer's abilities in conditions the average SUV driver would
never see outside of a TV commercial (or a Hummer dealership). It lets salesmen
use their off-road driving skills to establish dominance over their customers.
And it suffuses a buyer's bloodstream with sales-friendly endorphins.
The course is, in fact, the future. Providing the Milwaukee experiment goes
to plan, providing GM commits to a third model line, the General will deploy 156
themed Hummer dealerships across the Land of the Free. Industry savvy
pistonheads will recognize the trend. Land Rover has already experimented with
on-site off-roading. Given the macho emotional investment needed to buy
something so obviously inappropriate as a road-going off-roader, the
"theme-ing" of the 4X4 business is bound to succeed, and continue.
"Retail-tainment" will eventually extend to other automotive
genres. How long before Porsche dealerships look like pit lane garages? How long
before Aston Martin dealerships become gentleman's clubs? How long before
Renault dealerships morph with patisseries, offering a choice of fresh-baked
croissants or half-baked Avantines? Not long. And not before time.
The move towards "retail-tainment" will generate significant
benefits for both consumers and carmakers. For one thing, it will keep
manufacturers focused. Hummer's huge investment in military chic will force it
to stay within its suburban warrior remit. Porsche will have to choose whether
it wants to sell road-going sports cars or Paris Dakar wannabees. Ford,
Mercedes, BMW, Toyota and the rest will all have to figure out what they do
differently than the other guy, then create an appropriate retail environment to
"sell the sizzle".
Will Ford go for value for money, and create a giant automotive Tesco's? Will
Mercedes create a dealership that looks like Dr. No's lair, perfect for plotting
world domination? Whatever retail theme a car maker chooses for his products,
the huge investment required will make it harder for them to change "brand
identity". As a result, we can expect to see the birth of more specialised
sub-brands (e.g. Toyota's Lexus), and more finely honed products.
As silly as it sounds, automotive "retail-tainment" represents a
long overdue revolution. Old-style car dealerships are one of the most
unremittingly inhospitable sales environments ever devised. It's no surprise
that most people would rather go to the dentist than face the sharks cruising
the fish bowl. No matter what the ultimate impact on the auto industry, anything
that makes buying a car more fun than root canal surgery has got to be a good
thing.
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