Elite: Dangerous

Author
Discussion

Wobbegong

15,077 posts

169 months

Tuesday 25th April 2017
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8bit said:
Fancy getting back into this again, haven't played in about a year and a bit. I have an Asp Explorer and a Federal Assault Ship, both almost all A-rated, haven't played since before Engineers came out so neither are engineered at all. Can't remember the loadout I had for either weapons-wise but the Asp was mostly for smuggling runs anyway.

What about the FAS though, is that still any use for combat or should I sell and get something else? I did try a Fer de Lance back when I played often but didn't like it so sold for the FAS and the Asp. If I keep the FAS, what's a good armament setup for it? Does it make a difference if I played mostly PvE or PvP?
On my FDL I've used huge multicannon, 2x pulse lasers and 2x seeker missiles. Currently have b rated on everything apart from FSD & the power plant which are A. Only because I'm poor hehe not had issues with that setup so far


P.sS just realised you asked about the FAS getmecoat

8bit

4,860 posts

155 months

Wednesday 26th April 2017
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Thanks CMDRs.

What's the score with Engineers then, you have to grind to build up a relationship with them so they'll do certain modifications for you?

As for the FdL, I found that the huge hardpoint was (at the time) not that useful due to having a very limited range of movement for turreted weapons and the ship not being maneuverable enough to keep that weapon bearing on a target other than bigger, slower stuff. Maybe things/weapons have changed in the time since I last played, might look at it again then, I know there are some weapons available now that weren't in the game when I last played.

FourWheelDrift

88,494 posts

284 months

Wednesday 26th April 2017
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8bit said:
What's the score with Engineers then, you have to grind to build up a relationship with them so they'll do certain modifications for you?
This should cover it all - http://elite-dangerous.wikia.com/wiki/Engineers

Einion Yrth

19,575 posts

244 months

Wednesday 26th April 2017
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br d said:
Can't help on the FAS unfortunately, Cheif Petty Officer doesn't get you in one!
Yes it does, it's the gunship that needs the two extra ranks.

Wobbegong

15,077 posts

169 months

Wednesday 26th April 2017
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8bit said:
Thanks CMDRs.

What's the score with Engineers then, you have to grind to build up a relationship with them so they'll do certain modifications for you?

As for the FdL, I found that the huge hardpoint was (at the time) not that useful due to having a very limited range of movement for turreted weapons and the ship not being maneuverable enough to keep that weapon bearing on a target other than bigger, slower stuff. Maybe things/weapons have changed in the time since I last played, might look at it again then, I know there are some weapons available now that weren't in the game when I last played.
I turn off flight assist when in combat. FDL is manoeuvrable enough to track most ships then. However I generally only use the huge hardpoint against larger vessels (ASP upwards). Might change it for a cannon actually scratchchin

8bit

4,860 posts

155 months

Thursday 27th April 2017
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Thanks. I never really got the hang of FA off, end up spinning out of control. If it just disconnected the direction of travel from the attitude of the ship that would be better IMHO - i.e. if releasing the joystick stopped it turning or rolling like with FA on but kept the ship travelling in the direction it was the last time any engine thrust was applied then that would be more accessible - sort of like a "flight-assist lite" rather than fully on or fully off.

br d

8,396 posts

226 months

Thursday 27th April 2017
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Einion Yrth said:
br d said:
Can't help on the FAS unfortunately, Cheif Petty Officer doesn't get you in one!
Yes it does, it's the gunship that needs the two extra ranks.
Well well, it seems I was misinformed! Thanks.

I can't wait to tell my BiL, he has been grinding rank for ages to get in a FAS, I know he was already at Petty Officer weeks ago.

Wobbegong

15,077 posts

169 months

Friday 28th April 2017
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anonymous said:
[redacted]
I play on Xbox one. I swapped the FSD button with the FA off button (so FA off is 'Y' and FSD is now LB(or RB) + Y)

I use it mainly for strafing the bigger ships which cannot manoeuvre quickly. Great method for getting on the tail whilst maintaining fire too.

8bit

4,860 posts

155 months

Friday 28th April 2017
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anonymous said:
[redacted]
I have an XBox 360 controller (I play on PC though). No room for a HOTAS setup just now unfortunately. I was thinking about mapping a button on the controller to toggle FA on and off but I can't spare any just now, they're all used for other things.

Wobbegong

15,077 posts

169 months

Friday 28th April 2017
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8bit said:
I have an XBox 360 controller (I play on PC though). No room for a HOTAS setup just now unfortunately. I was thinking about mapping a button on the controller to toggle FA on and off but I can't spare any just now, they're all used for other things.
Do what I have done. Do you activate FSD with the yellow y button?

Wobbegong

15,077 posts

169 months

Sunday 30th April 2017
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I mainly play solo (hard enough to make credits!) and as soon as my shields take a hit I boost away and reposition. Shields have definitely weakened, combat is much tougher than it used to be. Unnecessarily so IMO

Chuck328

1,581 posts

167 months

Sunday 30th April 2017
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Hmm not played for weeks, Not seen the new update. Worked hard to get level 5 engineered shields. This should be interesting...

Mr E

21,614 posts

259 months

Sunday 30th April 2017
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I swapped from a viper to an asp at about the point of the update.

The asp seems to not last very long in light combat.

Edited by Mr E on Monday 1st May 21:42

Puggit

48,430 posts

248 months

Monday 1st May 2017
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I've got a fully loaded Cobra MkIII - just bought a Vulture to add to the fleet. Wow, the cost of upgrades is eye-watering, and not much cargo either...

Wobbegong

15,077 posts

169 months

Monday 1st May 2017
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Vulture is a pure combat ship. Very limited jump range too

br d

8,396 posts

226 months

Monday 1st May 2017
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Vulture is huge fun. Get it out in a Hi-Res and kill stuff!
Scan the ships until you get a wanted one, wait for the police to almost finish them then poach the kill!

Mr E

21,614 posts

259 months

Monday 1st May 2017
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Should have bought a vulture.

optimal909

198 posts

144 months

Tuesday 2nd May 2017
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anonymous said:
[redacted]
No, shields remained the same.

if you don't want to engage in combat, it is recommended to put 4 pips on sys - makes shields far more resistant.

Chuck328

1,581 posts

167 months

Tuesday 2nd May 2017
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anonymous said:
[redacted]
Frontier have a history of fecking about with the game play every second or so update. You get used to the level of NPC engagement/skill level, the next it's completely changed.

I don't think they (FD) themselves have quite figured out the levels of difficulty. Possibly due to most players running heavily engineered ships, maybe they thought it's time to ramp up NPC ability?

westtra

1,531 posts

201 months

Tuesday 2nd May 2017
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Chuck328 said:
anonymous said:
[redacted]
Frontier have a history of fecking about with the game play every second or so update. You get used to the level of NPC engagement/skill level, the next it's completely changed.

I don't think they (FD) themselves have quite figured out the levels of difficulty. Possibly due to most players running heavily engineered ships, maybe they thought it's time to ramp up NPC ability?
Engineered NPC's?