Elite: Dangerous

Author
Discussion

Lazadude

1,732 posts

161 months

Thursday 24th May 2018
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That sounds wrong compared to what is supposed to happen/I've had happen.

If you had G5 before 3.0, when you visit the engineer that will be converted into a max G4.

G4 = max G3, G3 = max G2 etc

A maxed G4 post 3.0 is the equivalent of a god roll pre 3.0, You are allowed to keep your pre-3.0 engineering results if you'd rather.

The only way you would go to G1 is if you hit a different modification tree, faster boot instead of range on an FSD for example.

If the engineer you go to cannot hit G5, (thrusters at Farseer for example) you can't convert a pre-G5 obviously.

There was a brief period where you could engineer guardian equipment, all effects were removed.

FourWheelDrift

88,494 posts

284 months

Thursday 24th May 2018
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"Starting from today to May 30, Commanders will see an increase to trading profits across the galaxy and the famous engineers will be reducing the material costs for their engineering recipes. "

Actually now is just the right time to be coming back, cheaper engineering, less materials. And unlike engineering of old each time you generate engineering it improves, no more random backwards results.

deckster

9,630 posts

255 months

Thursday 24th May 2018
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Except that, having spent literally minutes working out what needed for a bunch of upgrades and then visiting material traders to downtrade and make sure I had enough of everything, it's all changed. Grumble grumble whinge.

In other news, I spent a profitable week grinding Smeaton runs and went from Merchant to Elite, bought and outfitted a Beluga Liner (hateful whale of a ship, but profitable to run), and ended up busting the 1Bn credit barrier. Some might say it's a bit of a cheat but at last I don't have to worry that the hull on my shiny new FDL costs over 100Mcr.

Also got a final few exploration runs in to get the last 20% of Pioneer, so feeling chuffed with double Elite now. I feel the step from Master to Elite for combat may be a challenge though, I'm rubbish at combat.

Lazadude

1,732 posts

161 months

Friday 25th May 2018
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For combat rank, go kill Thargoid scouts. Threat 4 Non-Human USS's

They give max XP but die quickly even to normal weapons.

deckster

9,630 posts

255 months

Friday 25th May 2018
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Oooh, good tip, thanks. Just need to tick off a few more engineers this weekend then I'll be looking to get the combat rank up so will give that a go. Will make a change from my previous go-to of farming a nice active compromised nav point.

Simon.

198 posts

221 months

Saturday 26th May 2018
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deckster said:
Except that, having spent literally minutes working out what needed for a bunch of upgrades and then visiting material traders to downtrade and make sure I had enough of everything, it's all changed. Grumble grumble whinge.

In other news, I spent a profitable week grinding Smeaton runs and went from Merchant to Elite, bought and outfitted a Beluga Liner (hateful whale of a ship, but profitable to run), and ended up busting the 1Bn credit barrier. Some might say it's a bit of a cheat but at last I don't have to worry that the hull on my shiny new FDL costs over 100Mcr.

Also got a final few exploration runs in to get the last 20% of Pioneer, so feeling chuffed with double Elite now. I feel the step from Master to Elite for combat may be a challenge though, I'm rubbish at combat.
I thought Smeaton got nerfed, is that not true any more?

deckster

9,630 posts

255 months

Sunday 27th May 2018
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Simon. said:
deckster said:
Except that, having spent literally minutes working out what needed for a bunch of upgrades and then visiting material traders to downtrade and make sure I had enough of everything, it's all changed. Grumble grumble whinge.

In other news, I spent a profitable week grinding Smeaton runs and went from Merchant to Elite, bought and outfitted a Beluga Liner (hateful whale of a ship, but profitable to run), and ended up busting the 1Bn credit barrier. Some might say it's a bit of a cheat but at last I don't have to worry that the hull on my shiny new FDL costs over 100Mcr.

Also got a final few exploration runs in to get the last 20% of Pioneer, so feeling chuffed with double Elite now. I feel the step from Master to Elite for combat may be a challenge though, I'm rubbish at combat.
I thought Smeaton got nerfed, is that not true any more?
The economy passenger missions did. VIP missions still pay well - you can get over 100MCr with a Beluga in around 90 minutes. It's also a great source of grade 5 materials - a lot of the missions have the option to sacrifice credits in return for materials and I ended up maxed out in Biotech Conductors, Exquisite Focus Crystals and Modified Embedded Firmware, which coupled with this week's engineer reductions has allowed me to totally max out all my ships. Happy days smile

moustachebandit

1,268 posts

143 months

Monday 28th May 2018
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So after a month of so of not playing I hopped back into ED. Flew to the CG, winged up for the first time with some randoms and had a great time collecting bounties. 0 to the top 25% in one sitting.

But this is ED - so as always game design gets in the way of you having fun.

Accidentally strafed another ship that wasn’t wanted in the heat of battle and got a 300cr fine. At which point the Haz Rez turned on me so I left to pay off the bounty. Then promptly lost 2 hrs of my life trying to do exactly that.

What a cluster fk the new C&P system is. I think E Devs have forgotten that games should be enjoyable and not work. Honestly the whole charade has killed off any enthusiasm I have for playing the game.

This game is so annoying, brief moments of fun punctuate long periods of boredom and mind numbing busy work caused by poor game design.

TLDR - first world problems and butt hurt about a game.

Chuck328

1,581 posts

167 months

Tuesday 29th May 2018
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That's ED through and through.

Like you I stated playing again just recently after over 6 months. This game is about grinding out a result.

I love PvP, we used to have some epic multi wing battles with other players - cost a fortune mind, won some lost some.

Log back in to find the engineer system has all changed, For PvP a well engineered ship is essential these days - and I'm right back at the beginning. I'm struggling to motivate myself to get back up to speed, My old FDL was pretty well sorted but now I'd limit it to Rez work.

Killing Thargoids was fun but, well done that got the t shirt. hey ho.

It's a brilliant game and I have thoroughly enjoyed it. I will log in now and again but there does come a point (with anything like this I guess) where you have reached a point that it's just stale repetition I've had my monies worth. Happy.

FourWheelDrift

88,494 posts

284 months

Thursday 31st May 2018
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2nd Part of Beyond is going to be available on the 28th of June. This includes the Krait it would appear - https://www.youtube.com/watch?v=9oFmaPCtEtE


Einion Yrth

19,575 posts

244 months

Thursday 31st May 2018
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FourWheelDrift said:
2nd Part of Beyond is going to be available on the 28th of June. This includes the Krait it would appear - https://www.youtube.com/watch?v=9oFmaPCtEtE
A new ship yes, but not, it would seem the Krait.

FourWheelDrift

88,494 posts

284 months

Thursday 31st May 2018
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Looks very similar to me.


Wobbegong

15,077 posts

169 months

Friday 1st June 2018
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I’ve heard of two confirmed ships

Alliance Challenger
Thargoid Scout ‘healer’

Krait was supposed to be out in Q4 but it does look like the ship in the teaser. Fingers crossed we get it now biggrin

FourWheelDrift

88,494 posts

284 months

Tuesday 26th June 2018
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Beyond Chapter 2 available Thursday and it does include the Krait.

FourWheelDrift

88,494 posts

284 months

Tuesday 26th June 2018
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Alliance Challenger


Krait Mk II


Krait Mk II - https://youtu.be/jevg_IcTtdE?t=2154

Wayoftheflower

1,325 posts

235 months

Tuesday 26th June 2018
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Krait is looking like a bit of a beast. 3 Large 2 Medium and a Fighter. One less size 6 slot than a Python seems to be the only downside.

Lazadude

1,732 posts

161 months

Thursday 28th June 2018
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Wayoftheflower said:
Krait is looking like a bit of a beast. 3 Large 2 Medium and a Fighter. One less size 6 slot than a Python seems to be the only downside.
I don't see the reasoning behind all the hype.

Hardpoints:

Krait is L L L M M
Python is L L L M M too

Core Internals:
Krait: 7 PP, 6 Thurst, 5 FSD and 7 Distro
Python: 7 PP, 6 Thrust, 5 fsd and 7 distro

Optional Internal:
Krait 6 6 5 5 4 3 3 2
Python 6 6 6 5 5 4 3 3 2

Both have 4 utility slots.

So to gain an SLF bay, you lose a size 6 and a size 5 ( one for the actual SLF bay) internal module, you also lose some shield and armour. But you gain a tiny maneuverability bonus.

It just doesn't stack up for me.

FourWheelDrift

88,494 posts

284 months

Thursday 28th June 2018
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Python if you want to haul maximum cargo to medium outposts with an outside chance of 1 ship attacking. The Krait if you want to haul valuable mission cargo to medium outposts and have better defences against multiple ships that will attack?

But even if you see them as the same I like having the option of different similar ships. I would be perfectly happy if they took say the Type 7 and copied everything, modules, physics, speed etc, but created different looking ships, an empire styled one, an alliance one, and independent one and a federation one. Just for the sake of seeing more varied ships.

Wayoftheflower

1,325 posts

235 months

Thursday 28th June 2018
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I like the idea of being able to dump all my engineered stuff into a new Krait and play with the SLF.

Previous medium ship options with hangers were limited to rubbish or rank locked slightly less rubbish.

I don't have the cash to properly outfit a 'Conda so this'll be a more reasonable way into SLF and combat mediums for me.

Lazadude

1,732 posts

161 months

Thursday 28th June 2018
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I am actually more interested in the Challenger, as it will be better in AX combat than the cheif due to the more experimental hard point friendly sizes.

And I'm glad FDev are adding more ships to the Medium size levels, gives a lot more choice to players that don't want a big 3.5. However I don't think a SLF is worth 96t cargo, (5 (32t) and 6 (64t)), and losing some shield/hull defense.

SLF at Dangerous+ NPC is the same as a huge hardpoint, but the Python has never been lacking in firepower.