Elite: Dangerous

Author
Discussion

Prak

722 posts

218 months

Saturday 16th March
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skeeterm5 said:
Do you remember the short novella which came with the game? I am sure that I still have it somewhere.
The Dark Wheel

I believe that's where Raxxla was first mentioned, that being a place that is supposedly somewhere yet to be found in the current Elite game but has an Atlantis-like debate and mythology around it.

Edited by Prak on Saturday 16th March 10:02

Gary C

12,427 posts

179 months

Saturday 16th March
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Prak said:
skeeterm5 said:
Do you remember the short novella which came with the game? I am sure that I still have it somewhere.
The Dark Wheel

I believe that's where Raxxla was first mentioned, that being a place that is supposedly somewhere yet to be found in the current Elite game but has an Atlantis-like debate and mythology around it.

Edited by Prak on Saturday 16th March 10:02
I think we have an original copy in the museum somewhere.

Wayoftheflower

1,328 posts

235 months

Sunday 17th March
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Titan Leigong is in meltdown and is likely to go kaboom around midnight GMT in 19 hours or so.

Chuck328

1,581 posts

167 months

Monday 18th March
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I haven't played ED for over 5 years now.

I'd built up a sizable well kitted out fleet with a few hundred mil in the bank.

I think it was the constant grind to improve ( the Thargoids had arrived as I dwindled out of the game) that started to put me off. Kind of ran out of motivation what with VR becoming a thing and so much more games getting into it.

If I returned, would it be like starting all over again?

Thanks.

Wayoftheflower

1,328 posts

235 months

Monday 18th March
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Chuck328 said:
I haven't played ED for over 5 years now.

I'd built up a sizable well kitted out fleet with a few hundred mil in the bank.

I think it was the constant grind to improve ( the Thargoids had arrived as I dwindled out of the game) that started to put me off. Kind of ran out of motivation what with VR becoming a thing and so much more games getting into it.

If I returned, would it be like starting all over again?

Thanks.
Certainly if you'd engineered your ships a bit they'll be just as good as they were, speed, jump range, armour, power capacity engineering hasn't changed much in years.

Had materials traders appeared in the game before you left? They certainly make the grind for engineering materials far far easier imho.

Apart from that the requirements for materials to improve your ship hasn't changed much. The Guardian materials required for Thargoid combat modules were challenging to get in quantity and unfortunately weren't tradable but recently human AX weaponry got buffed to the point where having Guardian stuff isn't the overwhelming advantage it once was.

Odyssey on-foot engineering remains an ugly grind without tradeable materials for some strange reason.

There's a few new things to see in the galaxy like Thargoid spires and Maelstroms. Fleet Carriers now network the galaxy letting you cash in data when thirty thousand lightyears from home.

I quite enjoy Odyssey exobiology which has no suit engineering required. Odyssey ground combat does have its moments but I prefer ship to ship for me.

Oilchange

8,460 posts

260 months

Monday 18th March
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The engineering would be a grind but if you need credits or transport or somewhere to store your ships and modules it has become much easier. Especially if you find a mate with a fleet carrier or save the 5 billion for your own.

Also, there's a lot of new stuff on planets like ground combat and fauna scanning.

There's the thargoid thing too which will push you to discover the guardian settlements and the floating space thing to unlock the guardian modules, another grind but fun with other players. Maybe not completely necessary now I think a lot of useful modules can be had at rescue ships, you will need to get materials for them but the grind can be fun with others

I think the key is to wing up and do stuff with others who can chat and guide you along.

wombleh

1,789 posts

122 months

Monday 18th March
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Just started playing this again, was after something relaxing to faff about in, played on release doing missions and got bored fairly quickly with it. Started doing exploration this time and getting on quite well, especially with the Odyssey expansion, currently headed for a DSSA carrier somewhere miles out the back of beyond.

Missed all the Titan palava, back in a few months if there's any left by then....

Wayoftheflower

1,328 posts

235 months

Friday 19th April
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The third Thargoid Titan "Oya" is going to go critical in the next day. Big badaboom probably late Sunday or Monday. Well worth seeing "live" at least once.

A couple of interesting tech tidbits. There is now a "prototype" Super Cruise Overcharge (SCO) class drive available which goes REALLY fast in supercruise when activated. Thousands of light seconds in seconds fast.

Absolutely wild speed balanced by astounding fuel consumption (Fuel Rats going to be busy!) and that it is, for now only available as a class C pre-engineered module so you get stuck with a relatively low jump range.

Ideal for reaching B stars and coincidentally any Thargoid Titans that might be nearby.

Even filling an Anaconda with fuel tanks couldn't get it to do a full run to Hutton Orbital in overcharged supercruise, but it did halve the time afaik.

Whether SCO will ever be available on engineered drives or ratings other than C will be any interesting balancing/power creep debate. It's quite cool within a limited scope for now.

Second is a new engineered protection against the Titan and Orthrus Guardian tech melting field. Some rare materials required to unlock and it's compromised by not being compatible with the pre-engineered Guardian weapons nor the internal modules but it does enable use of the powerful basic Gauss cannon in Titan systems and against Orthrus. Opinions are mixed.

Oilchange

8,460 posts

260 months

Saturday
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With a 20% reduction in punch on the weapons.

Have to say though the supercruise is hilarious, if you can control the jitter and the heat generated it can get you out of a good few tight spots.
I got one to size up and realised they can be used to outrun blockades so basically any ship that wants to interdict you when you arrive at the star, whether thargoid, npc or player. It will save a lot of time getting to your station which is probably the majority spent


Wayoftheflower

1,328 posts

235 months

Something of interest to those still in the vicinity of Titan Oya. Even though it is in its death throes it is spawning Orthrus almost continuously with very few other interceptors, hunters and scouts around.

So with the right kit, preferably on a wing you can bag dozens of Orthrus an hour at 40MCr a pop.

Solo is trickier getting enough firepower onto them for a kill before they flee through a rift.

I ran a Cutter with 6xEAX missiles and bagged a few.

In Open the Thargoids are more aggressive with more actively hostile craft.

So solo good, private group better, open is chaos!

Bonanza ends with the detonation of Oya in about 5 hours.