Oculus Rift

Author
Discussion

Bullett

10,880 posts

184 months

Wednesday 12th March 2014
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That's true.
The other point is that it's not a standalone technology. To play a racing/flying game you need to appropriate controls. How do you control an FPS? I know there are those walking controllers and gun controllers but neither are cheap or small. Yes you could use a mouse keyboard but then you tied to your desk still.

I had a Razer Hydra to use with it. It was hard work getting it to work properly.

Mr Whippy

29,022 posts

241 months

Wednesday 12th March 2014
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Guvernator said:
This is the thing though, they don't need to shoot for the moon on the first go, if they make it good enough, their are millions of gamers in the world with that kind of disposable income to spend on their hobby, PC players spend more than that on yearly upgrades.
I agree.

They risk trying to make it something it might never be, but could easily make it something that millions would still buy and use for their PC sim hardware for flight sims or driving games etc... it doesn't NEED to be everywhere first time out.

I agree on stagnated gaming. The rise and rise of console gaming and tablet gaming has done that imo... but a lot of it is just re-hashed versions of stuff that was around in the 80's and 90's hehe.


Ie, this new Titan Fall. It's meant to be something amazing but everything in there looks/feels like HL2 level stuff from a game-play and interactivity POV.
The BF3/4 stuff was the last stuff that really pushed the MMOG a long way with their huge terrains... though you could argue IGN did similar kinda stuff over a decade earlier which had me walking for hours and hours to find the 'edge' of maps biggrin


Yep, my main overriding feeling right now is that it just needs to be out and let me buy it and use it. Stop fiddling. I'll buy the '2' version a year later if there are tweaks they want to make biggrin

Dave

Asterix

24,438 posts

228 months

Wednesday 12th March 2014
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Mr Whippy said:
The BF3/4 stuff was the last stuff that really pushed the MMOG a long way with their huge terrains...
The Arma series were way ahead of BF for maps and accuracy - they also worked hand in hand with TrackIR which is superbly calibrated for the games now.

I too don't get how OC is going to work with complex games requiring many hotkey applications, for example.

Guvernator

13,143 posts

165 months

Wednesday 12th March 2014
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Mr Whippy said:
Yep, my main overriding feeling right now is that it just needs to be out and let me buy it and use it. Stop fiddling. I'll buy the '2' version a year later if there are tweaks they want to make biggrin

Dave
Apple have proven just how successful this strategy can be with their iphone, it means you get the product out to market to generate press hype and more importantly for a smaller company some cashflow, then use that to make a bigger, better version 2. Although I wouldn't be too happy if they stuck to that model TOO closely as the incremental improvements on a lot of Apple products are too few but the theory is certainly sound.

Dare2Fail

3,808 posts

208 months

Wednesday 12th March 2014
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There was a really good article about OR in last month's issue of Edge. They explained that what is going to make or break VR is the software and that ports of existing games are likely to kill it as they simply don't work very well, and have a bad habit of giving people nasty motion sickness. The guy in charge of OR (I can't remember his name) is of the opinion that for VR to avoid being a gimmick then games need to be designed from the ground up for VR. This avoids issues surrounding motion sickness, but also addresses issues surrounding method of controlling your character in game. It is worth a read if this sort of thing interests you.

OR does seem to be attracting some very big names at various levels within the company as it seems hardly a week goes by at the moment without a senior industry figure leaving their existing position to join OR.

Guvernator

13,143 posts

165 months

Wednesday 12th March 2014
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anonymous said:
[redacted]
Well IMO two things, firstly it means you don't have to have a second tv, monitor etc setup or argue about who will be using the telly if you only have the room to have one set. Taken further this will also mean you could play anywhere, on the plane, on the train, (although I'd probably switch the head tracking off if out in public smile) or on holiday etc. This is nothing to do with VR itself but more to do with the fact that it in effect allows you to take your massive HD TV with you wherever you go (equivalent viewing screen size is about 80" I believe) which is not something that is really promoted but I can see it being a big feature.

Secondly gamers on the whole are lazy so I can see why having to wave your arms\legs around was nice to try or fun for non-gamers but it wouldn't take off in the long term. If I want to exercise, play tennis etc it's far more exciting for me to go out and do the real thing. I play games because it enables me to sit indoors on the couch with a beer and chill out, with the OR you can still use it while sitting down and unlike a gimmicky controller, it actually adds something unique to the gaming experience, full 3d immersion which for gamers is a lot cooler than spastic-ally waving a plastic nun-chuck around.

Mr Whippy

29,022 posts

241 months

Wednesday 12th March 2014
quotequote all
Dare2Fail said:
There was a really good article about OR in last month's issue of Edge. They explained that what is going to make or break VR is the software and that ports of existing games are likely to kill it as they simply don't work very well, and have a bad habit of giving people nasty motion sickness. The guy in charge of OR (I can't remember his name) is of the opinion that for VR to avoid being a gimmick then games need to be designed from the ground up for VR. This avoids issues surrounding motion sickness, but also addresses issues surrounding method of controlling your character in game. It is worth a read if this sort of thing interests you.

OR does seem to be attracting some very big names at various levels within the company as it seems hardly a week goes by at the moment without a senior industry figure leaving their existing position to join OR.
There is no doubt that it'll improve immersion no end... but instantly games like driving and flight stuff will be miles better, more so than the weird trackIR stuff which isn't natural feeling and just a trained 2nd input really.

Then you have benefits for later on like eye tracking within the device, so they can focus the 3D where you are looking for extra nice realism and depth perception based on convergence points.

In the end I'll probably just use it for flight/driving sims/games... I doubt I'll use it much for FPS as it'll probably just end up being too scary hehe biggrin

Dave

RobGT81

5,229 posts

186 months

Wednesday 12th March 2014
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The Sony headset is suppose to get a reveal next week, devs claiming it's already better than OR.

Bullett

10,880 posts

184 months

Wednesday 12th March 2014
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Sony, have the money, resources and access to cutting edge screens. Plus someone else has proven demand and neatly provided units for other people to reverse engineer. If Sony get to market first (and it's not PS exclusive) and there is sufficient software support then they get first mover advantage. There will always be a place among the hardcore for OR as they have done a good job in community engagement but the public won't care.


snuffy

9,709 posts

284 months

Wednesday 12th March 2014
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I've been looking at the OR for quite a while...it reminds me of Early Access games on Steam, i.e. something gets released on Early Access to hook you in and then the game is never bloody finished off !

dmulally

6,187 posts

180 months

Wednesday 12th March 2014
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I had a try of the old Sony VR headset for gaming. It wasn't like the OR though. More like looking at a big screen TV in a dark room. I am still waiting to purchase the HD OR when it comes out. I'll deal with the motion sickness as it comes.

northwest monkey

6,370 posts

189 months

Thursday 13th March 2014
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Guvernator said:
Secondly gamers on the whole are lazy so I can see why having to wave your arms\legs around was nice to try or fun for non-gamers but it wouldn't take off in the long term. If I want to exercise, play tennis etc it's far more exciting for me to go out and do the real thing. I play games because it enables me to sit indoors on the couch with a beer and chill out, with the OR you can still use it while sitting down and unlike a gimmicky controller, it actually adds something unique to the gaming experience, full 3d immersion which for gamers is a lot cooler than spastic-ally waving a plastic nun-chuck around.
Agreed. I've got a PS2, a PS3 and a Wii (my 6-year old sons) and I've never played on the Wii other than with him. I've got no inclination to buy any of the "grown up" games for it & that's because of the controller. The PS2 / 3 I can play sitting on my arse when everyone is in bed. I'm certainly not going to dance around the front room when I'm on my own!

Not sure about the OR though - I got motion sickness on one of those VR things a few years ago & with the improved graphics it would probably be even worselaugh

MattyB_

2,011 posts

257 months

Thursday 13th March 2014
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They've got Valve and John Carmack behind them, two big names, as well as support of countless big games coming up (Elite and Star Citizen to name a few) so I don't think they'll suffer.

However, you can constantly play "tech catchup" by revising the product as new tech matures and never actually release; higher res screens, better movement, better lenses etc.

As somone said, best to just release a V1 then release V2 in 12 months, etc. Seems to work well for everyone else.

RobGT81

5,229 posts

186 months

Wednesday 19th March 2014
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Project Morpheus

1080p

https://www.youtube.com/watch?v=Y--vj0cV5K0

New OR stuff

https://www.youtube.com/watch?v=TRtlrMtbx1g

Edited by RobGT81 on Wednesday 19th March 17:41

Bullett

10,880 posts

184 months

Wednesday 19th March 2014
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Better article here http://www.techradar.com/news/gaming/project-morph... without that awful presenter and the strange way she says certain words.

MattyB_

2,011 posts

257 months

Wednesday 19th March 2014
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Dev Kit 2 avaialable to pre-order:

https://www.oculusvr.com/order/

$462 inc. VAT, but what will happen at Customs?

Xandski

377 posts

140 months

Friday 21st March 2014
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MattyB_ said:
Dev Kit 2 avaialable to pre-order:

https://www.oculusvr.com/order/

$462 inc. VAT, but what will happen at Customs?
It'll depend on how much lube you have...

I held off getting the first dev kit as I suffer really badly from 3D sickness if there is too much ghosting/motion blur and the FoV isn't right but DK2 really looks like it's right on the money for me. I might give in to impatience and buy one.

That Sony thing announced the other day looks interesting too. Shame it looks like it'll be PS4 only frown

Bullett

10,880 posts

184 months

Friday 21st March 2014
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My Dev kit one got through customs without any additional charges.
I'm very tempted with the Mk2.


MintyChris

848 posts

192 months

Friday 21st March 2014
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Definitely keeping my eye on this for Star Citizen...

Daston

6,074 posts

203 months

Saturday 22nd March 2014
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I heard that they had production issues. Something about the manufacturer of one part going out of business and they were finding it hard to source another manufacturer who would do it for the same price or something.

Anyone else heard this?