World of Warships
Discussion
DIW35 said:
It's the rock, paper, scissors element coming to the fore. Battleships aren't the natural killer of destroyers. They are too slow and the rate of fire and traverse speed of their turrets are also too slow to be really effective against destroyers. Yes it is possible to get lucky against them and sink one from time to time, but the natural killer of destroyers is a cruiser.
Using a battleship to shoot at cruisers is a different story however.
Yeah I do get that the mechanics are designed to be like that, the rock, paper, scissors is a tried and tested technique after all. Unfortunately the maps are quite small. If you stay back and snipe you aren't effective as most of the battleships can't hit anything at range with any consistency so you're not helping your team. If you move forward you invariably run into 1 or more fast destroyers. Nothing more frustrating then getting your shiny big Battleship walloped by a dinky little toy boat, torpedo spamming within the first two minutes of the game. Using a battleship to shoot at cruisers is a different story however.
I think the BS could do with some sort of anti-torpedo device to give you a little protection. Torpedo belts were apparently used quite extensively during that time period. Perhaps they could make it a purchasable upgrade which reduces the damage from the first couple of torpedo hits but then is ineffective against any subsequent shots. Would at least mean you aren't taken out in 20 seconds by the first DD you run in to.
Alternatively as soon as I get up to a decent level, I'll be teaming up with the BiL and his mates so should be interesting to see if with a little proper team communication, it's possible to provide a decent escort screen for the big vulnerable Battleships.
Jester86 said:
Torpedo belts are built into the hull upgrades.
Depending on where and at what angle the torpedo's strike a certain amount of damage is mitigated and the potential of flooding is reduced.
Ah I didn't know that. They don't seem to be that effective though. I've upgraded the hulls and a couple of torpedoes is still enough to put a sizeable dent in your health bar or hole the ship. I notice in the patch notes for the big update tomorrow, they seem to have ignored battleships completely and made some of the destroyers even more lethal. Depending on where and at what angle the torpedo's strike a certain amount of damage is mitigated and the potential of flooding is reduced.
I think a small change like upping the torpedo belt damage mitigation a little would do wonders for the survivability of the BS. For a boat that is supposed to be the tanker in this game, they go down far too easily IMO.
You are almost guaranteed to take a torpedo from a plane launched drop even if you pre-maneuver while in a BB.
Otherwise taking a torpedo spread from a DD can be unlucky if you turn into the spread but if you notice a destroyer around you have to shift course and even drop speed.
Sailing too close to islands will also cause you problems. Basically if a DD gets within 6k of you, you have to turn stern on and engage with the rear guns while maneuvering. It is all about mitigating the damage. Rarely will you completely avoid it.
Patch 5.5 is sweet. Future patches may contain accuracy buffs for USN BB's as they are struggling at tiers 8-10. Otherwise BB's are in a good spot at the moment. In my port I have Tier 5,6,7,8 and 10 IJN BB's and Tier 6,7 USN BB's with the Warspite and Ishizuchi. I wouldn't change many of them!
The only main buff to DD's is an increase in turret health (which is very very needed) and reduction in propulsion and steering gear times of repair. 2 minutes without you engine is ridiculous.
Otherwise taking a torpedo spread from a DD can be unlucky if you turn into the spread but if you notice a destroyer around you have to shift course and even drop speed.
Sailing too close to islands will also cause you problems. Basically if a DD gets within 6k of you, you have to turn stern on and engage with the rear guns while maneuvering. It is all about mitigating the damage. Rarely will you completely avoid it.
Patch 5.5 is sweet. Future patches may contain accuracy buffs for USN BB's as they are struggling at tiers 8-10. Otherwise BB's are in a good spot at the moment. In my port I have Tier 5,6,7,8 and 10 IJN BB's and Tier 6,7 USN BB's with the Warspite and Ishizuchi. I wouldn't change many of them!
The only main buff to DD's is an increase in turret health (which is very very needed) and reduction in propulsion and steering gear times of repair. 2 minutes without you engine is ridiculous.
TankRizzo said:
The best thing I did as a BB driver was learn to also play DDs. Gives you a massive understanding in a BB of how to mitigate the destroyer threat.
Good advice, might give that a go so I can learn how they work. In other news managed to get my tier 5 IJN Battleship last night. Only got to play one game with it as it was getting late but it has some potential. Looking forward to seeing how it fares.
Shot spread RNG is still frustrating as hell though. Firing at a largish cruiser from less than 5km away which is virtually point blank range and half my shots still miss, either going over, under or even more weirdly, wildly veering to the left or right. I can't imagine the big guns on a BB being THAT bloody inaccurate. Sort it out!
Guvernator said:
Shot spread RNG is still frustrating as hell though. Firing at a largish cruiser from less than 5km away which is virtually point blank range and half my shots still miss, either going over, under or even more weirdly, wildly veering to the left or right. I can't imagine the big guns on a BB being THAT bloody inaccurate. Sort it out!
That's one of the main reasons I gave up on the game, especially the battleships. Here's a little clip I took - https://www.youtube.com/watch?v=ZXxMvuwBC1Y
At about 20 seconds I fire at a pretty much stationary target with 8(?) guns, yet only one hits doing minimal damage. Another time I could fire the same salvo and all 8 could hit doing thousands of damage, not a massive issue when you fire every 10 seconds but firing every minute it just didn't feel fun to play and I stopped.
Just reading the WoW forums and seeing and amongst loads of posts complaining about the lack of BB accuracy (not just me then) their is lots of mention of being able to fit a module at IJN tier 5 which improves main gun accuracy by reducing shot dispersion. Anyone know what this is called as I'm sure I hovered over all the available modules when I got the tier 5 Konga but couldn't spot it.
Also does anyone know what it actually does and by what percentage?
Also does anyone know what it actually does and by what percentage?
Guvernator said:
Just reading the WoW forums and seeing and amongst loads of posts complaining about the lack of BB accuracy (not just me then) their is lots of mention of being able to fit a module at IJN tier 5 which improves main gun accuracy by reducing shot dispersion. Anyone know what this is called as I'm sure I hovered over all the available modules when I got the tier 5 Konga but couldn't spot it.
Also does anyone know what it actually does and by what percentage?
Gun Fire Control System Modification 1,-7% to main battery dispersion Also does anyone know what it actually does and by what percentage?
http://wiki.wargaming.net/en/Equipment_(WoWS)
FunkyNige said:
Gun Fire Control System Modification 1,-7% to main battery dispersion
http://wiki.wargaming.net/en/Equipment_(WoWS)
Aha, cool thanks. I'll give it a try. I think I fitted something else in that slot. I seem to remember having to pay real money (dabloons) to take it off. Is that right?http://wiki.wargaming.net/en/Equipment_(WoWS)
Update 0.5.5 addresses the torpedo issue (also has a nice presenter)
http://worldofwarships.eu/en/news/updates/update-0...
Double XP weekend and 3 free days premium also if you log in before may 10th.
http://worldofwarships.eu/en/news/updates/update-0...
Double XP weekend and 3 free days premium also if you log in before may 10th.
Edited by Arklight on Saturday 30th April 08:08
I'm still playing. Got a Fuso tier 6 Japanes BB which while still slow packs a hell of a punch. I've literally blown DD's and even some Cruisers out of the water with a single salvo. The only annoying thing is that I'm often put in matches against tier 7 and 8 ships now where I have to keep my distance.
Also up to tier 6 on the US cruiser Cleveland which is a lot of fun to play as it's much quicker than the BB's although obviously it doesn't pack the same punch
I've learnt how to dodge most DD' torpedo attacks but if you are in BB and the carrier sends it's planes against you, you are basically toast. The fighter plane is useful at fending them off but it has such a long cool down that it's effectively a one use per match deal despite you having 3 of them.
Also up to tier 6 on the US cruiser Cleveland which is a lot of fun to play as it's much quicker than the BB's although obviously it doesn't pack the same punch
I've learnt how to dodge most DD' torpedo attacks but if you are in BB and the carrier sends it's planes against you, you are basically toast. The fighter plane is useful at fending them off but it has such a long cool down that it's effectively a one use per match deal despite you having 3 of them.
Just thought I'd pop back again and have a chat with myself.
Anyone else having a stab at Ranked Season 6? I'm up to Rank 10, hopefully get to 9 and the only useful special module reward, the Speed Boost enhancement.
Hopefully get my first tier 10 canoe in the next week or two, either the Khabarovsk, maybe the Shimakaze will arrive first. Also tempted by the Missouri, although very expensive and will have to blow majority of my Doubloons to get her.
I really hope WG do something to spice up gameplay, as like many I guess, there are times when you really have to take a mental break for the odd week to recharge.
Anyone else having a stab at Ranked Season 6? I'm up to Rank 10, hopefully get to 9 and the only useful special module reward, the Speed Boost enhancement.
Hopefully get my first tier 10 canoe in the next week or two, either the Khabarovsk, maybe the Shimakaze will arrive first. Also tempted by the Missouri, although very expensive and will have to blow majority of my Doubloons to get her.
I really hope WG do something to spice up gameplay, as like many I guess, there are times when you really have to take a mental break for the odd week to recharge.
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