HTC Vive...let's try this VR stuff..
Discussion
Seated VR = 3D TV
Room scale VR = the future
IMHO.
Once the tech improves (resolution, wireless etc) then its going to be much more popular.
I spend most of my VR time on P3D and Onward. I can easily spend 2-3 hours flying in VR without getting bored. Onward, 2 hours ish as after that I am knackered!
Room scale VR = the future
IMHO.
Once the tech improves (resolution, wireless etc) then its going to be much more popular.
I spend most of my VR time on P3D and Onward. I can easily spend 2-3 hours flying in VR without getting bored. Onward, 2 hours ish as after that I am knackered!
red_slr said:
Room scale VR = the future
And that I think is the biggest problem.You need a room big enough to move around in. For someone living in an average sized house (i.e. me) where do you have room ? Your living room is the only place. And do you want a PC is your living room, and then string the sensor things up somewhere? And can you imagine the first time a picture goes flying or your misuses favorite plant pot/clock/etc gets smashed ?
Unless you live a big house you will not have the space to put it. It's just a non-starter for the vast majority of people.
Edited by snuffy on Monday 24th April 10:00
Not sure about that. I much prefer sitting down VR to roomscale stuff as
1) Roomscale is even more of a faff
2) I don't have the room
3) I play games to sit and chill, walking, crouching, running around my living room in VR holds little appeal
4) The type of games I play are conducive to sitting down, racing, piloting robots, spaceships etc. Yes a walking\running FPS will be more immersive but see point 3 above.
I can see roomscale taking off hugely in commercial environments eg, much like lazer tag\paintball it will be something you go to a large place specifically setup for that to do. In a typical 4mx4m living room with couches, tables, etc to navigate around or move out of the way, not so much.
1) Roomscale is even more of a faff
2) I don't have the room
3) I play games to sit and chill, walking, crouching, running around my living room in VR holds little appeal
4) The type of games I play are conducive to sitting down, racing, piloting robots, spaceships etc. Yes a walking\running FPS will be more immersive but see point 3 above.
I can see roomscale taking off hugely in commercial environments eg, much like lazer tag\paintball it will be something you go to a large place specifically setup for that to do. In a typical 4mx4m living room with couches, tables, etc to navigate around or move out of the way, not so much.
Roomscale is amazing but as you say it needs space which is simply not available to the majority of users (at least in the UK). This is more of an issue in my eyes than the price of the kit/resolution etc. Like hardcore sim enthusiasts you need money/space and dedication to your hobby, that in itself will keep it niche.
Probably a good business model for experience places to enhance laserquest type activities but the technology needs to be smaller/lighter/wireless. AR may suite more here. Build a physical set with plain white/grey walls and overlay any environment you want onto it.
Probably a good business model for experience places to enhance laserquest type activities but the technology needs to be smaller/lighter/wireless. AR may suite more here. Build a physical set with plain white/grey walls and overlay any environment you want onto it.
I admit you need space. My "play space" (my wife literally LOLs when I say that) is about 3 x 5m.
3m is not quite wide enough, 5m is plenty so 5 x 5 is ideal - however that's as we are now with the light house set up.
I am sure as time moves on the tech will come along that will allow an infinite play space to be created in a very small area.
3m is not quite wide enough, 5m is plenty so 5 x 5 is ideal - however that's as we are now with the light house set up.
I am sure as time moves on the tech will come along that will allow an infinite play space to be created in a very small area.
Once you have the cables and lighthouse sensors set up, there really aren't that many cables to worry about. The only bit of faff for me is moving the coffee table out of the way.
My playspace is far from huge at about 3m x 4m but, it honestly hasn't detracted from the experience. To date, I haven't knocked into anything (the Vive has a customisable chaperone to help prevent this). You will be warned long before you're in danger of breaking anything expensive.
Personally, I prefer the seated experience for games but, that is probably because the games available for seated play are already fully realised AAA titles like Dirt Rally, Project Cars and Elite. But, there are a few gems out there for the room scale experience, like something as simple as playing table tennis, which is very immersive. More than once I have dropped the vive controller becuase I thought I was putting my virtual paddle on a ping pong table that wasn't really there
Reading through this thread has made me want to set up the Vive again
My playspace is far from huge at about 3m x 4m but, it honestly hasn't detracted from the experience. To date, I haven't knocked into anything (the Vive has a customisable chaperone to help prevent this). You will be warned long before you're in danger of breaking anything expensive.
Personally, I prefer the seated experience for games but, that is probably because the games available for seated play are already fully realised AAA titles like Dirt Rally, Project Cars and Elite. But, there are a few gems out there for the room scale experience, like something as simple as playing table tennis, which is very immersive. More than once I have dropped the vive controller becuase I thought I was putting my virtual paddle on a ping pong table that wasn't really there
Reading through this thread has made me want to set up the Vive again
FourWheelDrift said:
Outlast 2 is out now if anyone is feeling brave.
I was thinking of getting that myself, but not VR (As I don't have one). Outlast was a bit of a piss take in that I bought it in Early Access and it said the next chapters would then be available if you bought Early Access but then they expected you to pay for the next chapters. Tossers.I did play Outlast 2 demo and it did look mighty good.
Onward is great, I am nearing 130 hours in game.
Pavlov is similar to onward but much faster paced. That said the last couple of times I have been on there has been no one playing... so not a good sign.
I have just started with Superhot and that seems cool, not sure how far through I am though. I suspect its quite a short game.
Pavlov is similar to onward but much faster paced. That said the last couple of times I have been on there has been no one playing... so not a good sign.
I have just started with Superhot and that seems cool, not sure how far through I am though. I suspect its quite a short game.
Dgr90 said:
Just got a vive, its bloody good. So far been playing a little bit of onward, DCS world and (im not joking) lathe simulator. Any recommendations for decent games?
Project cars and Dirt Rally (needs revive to run I think) are a good shout if you're into your driving games and have a wheel. Space Pirate Trainer is good fun too, A-10 (I think that's right) is a similar sort of shooter, and very cheap! The lab games which come with the Vive are a very good showcase, although I suspect you've already played them. Elite Dangerous is very immersive if you're into that sort of thing. Also War Thunder, especially if you have a HOTAS.Robo recall is probably the best VR exclusive title I've seen but requires an element of faffing as it can only be bought from the oculus store and then launched using 3rd party software (it is unsupported on the Vive). You can try the Oculus 'bullet train' demo for free from oculus store using revive, which was a proof of concept for robo recall.
Loads more I've not tried yet - have a search for VR game on steam, there are literally hundreds of them! Enjoy
I picked up 'Dead Effect 2 VR' at the weekend. Hadn't heard anything about it but, the reviews on Steam were excellent. It is basically a port of the game with the same name (minus the VR, obviously) and is a fully fleshed out FPS campaign with loot and progression and a proper story.
Movement is either by moving yourself about via the trackpad, which can cause motion sickness in some people but, so far I've found it okay. However, they also give you the option to teleport so, it's up to you which you prefer.
The graphics aren't brilliant but, perfectly servicable, when a zombie type rabid dog thing jumps at you across the room, or a flesh eating zombie suddenly lunges at you when it gets too close....I defy anyone not to squeal like a little girl!! Scary stuff!
Only £15 and is currently early access. Apparently, there is currently about 4 hours of campaign gameplay with more to be added.
Movement is either by moving yourself about via the trackpad, which can cause motion sickness in some people but, so far I've found it okay. However, they also give you the option to teleport so, it's up to you which you prefer.
The graphics aren't brilliant but, perfectly servicable, when a zombie type rabid dog thing jumps at you across the room, or a flesh eating zombie suddenly lunges at you when it gets too close....I defy anyone not to squeal like a little girl!! Scary stuff!
Only £15 and is currently early access. Apparently, there is currently about 4 hours of campaign gameplay with more to be added.
Dgr90 said:
That much of an improvement? How would I go about changing it?
I downloaded the oculus sdk, but the Oculusdebugtool that i used doesn't seem to be included anymore when I try to download it now. I'm afraid you'll need to use the power of google to find it now sorry, it should be on the Oculus or Vive forums as lots of people use it. It was really simple, but they seem to have changed things...Gassing Station | Video Games | Top of Page | What's New | My Stuff