HTC Vive...let's try this VR stuff..

HTC Vive...let's try this VR stuff..

Author
Discussion

born2bslow

1,674 posts

134 months

Wednesday 30th August 2017
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Star Trek is far more fun in multiplayer, especially when people don't know what they're doing, hearing the panic in people's voices and a bit of dicking about makes all the difference. It's ok when you get an experienced captain but the missions are pretty scripted so you can learn where to position the ship to complete every mission...more fun when you're winging it...

AlexC1981

4,923 posts

217 months

Wednesday 30th August 2017
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Blimey! Steam has done my refund already. Only took them 15 minutes from me sending the request. Thanks for the heads up Bullett.

Edited by AlexC1981 on Wednesday 30th August 20:27

Speckle

3,452 posts

216 months

Thursday 31st August 2017
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Bullett said:
My deluxe audio strap arrived, anyone got one? I will fit it tonight and report back.
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Currently very near the top of my 'want' list. Will be very interested to hear your thoughts.

Bullett

10,884 posts

184 months

Thursday 31st August 2017
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Attaching it was pretty easy, took maybe 15 minutes from taking the old one off to attaching the new. Not the clearest instructions in the world but fairly logical once I saw my mistake.

It's a lot more comfortable, the weight is supported better. Took me a few minutes to get the top strap adjusted properly but the Sony style twist knob works well. The earphones are pretty good overall, very adjustable although probably not suitable for everyone. I did have a problem with the left one not clicking in properly the first few times, not sure if that was me or the headset though. Seems ok now.

I mostly played Bridge Crew last night which is seated static and it worked well. I'll play something a bit more physical tonight as I think this is where it will be an improvement in stability. Much better overall than the std set with earbuds or earphones.

born2bslow

1,674 posts

134 months

Friday 1st September 2017
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Oculus funding for the summer promo is ending on 4th September. Oculus rift is still available for £399 until 4th September then goes back up to £499.

I can't recommend VR highly enough, it truly is an amazing step forward as a gaming experience.

** RIFT FOR £399 LAST CHANCE - ENDS 4TH SEPTEMBER **

snuffy

9,754 posts

284 months

Friday 1st September 2017
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born2bslow said:
Oculus funding for the summer promo is ending on 4th September. Oculus rift is still available for £399 until 4th September then goes back up to £499.

I can't recommend VR highly enough, it truly is an amazing step forward as a gaming experience.

** RIFT FOR £399 LAST CHANCE - ENDS 4TH SEPTEMBER **
I'd never put my hand in my pocket for one at 500 sheets when they have been available for 400. Very poor marketing if that's the case.

AlexC1981

4,923 posts

217 months

Friday 1st September 2017
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For those of us playing Star Trek: Bridge Crew, there are some hidden graphics options in a graphics.config file.

Mine was in: Program Files (x86)\SteamLibrary\steamapps\common\Star Trek Bridge Crew

I enabled the full "high end" graphics and turned up my Render Scale to 1.5 and the game looks miles better. The high end options are only enabled by default on i7 chips, though most i5 chips can run them fine. They were also turned off for my twin Xeon setup, but the game ran perfectly when I enabled them.

Bullett

10,884 posts

184 months

Friday 22nd September 2017
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This looks interesting. 8k (well 2x 4k) and 200 degree FOV.

https://www.kickstarter.com/projects/pimax8kvr/pim...

Cheaper than an OR if you already have vive as it uses the Lighthouses/controllers and SteamVR. Also some interesting ideas on modules to attach such as wireless, hand tracking, smells! cooling.



Type R Tom

3,862 posts

149 months

Friday 22nd September 2017
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Bullett said:
This looks interesting. 8k (well 2x 4k) and 200 degree FOV.

https://www.kickstarter.com/projects/pimax8kvr/pim...

Cheaper than an OR if you already have vive as it uses the Lighthouses/controllers and SteamVR. Also some interesting ideas on modules to attach such as wireless, hand tracking, smells! cooling.
Read some stuff about this, looks good but refresh rates not high enough. I think you'd need 2 x 1080ti for it to work well, assuming it can work with SLI

Bullett

10,884 posts

184 months

Friday 22nd September 2017
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Of course they say they have a solution to this problem. We shall have to see.

It seems there are 2 models one which is actually upscaling doing some clever manipulation and one which is native but needs 2x 1080ti or next gen gpu.

Speckle

3,452 posts

216 months

Friday 22nd September 2017
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snuffy said:
I'd never put my hand in my pocket for one at 500 sheets when they have been available for 400. Very poor marketing if that's the case.
Time limited promotions are very common and often successful. I imagine this one has led to a big sales boost for them so despite your own decision not to buy at the higher price, quite the opposite of poor marketing really.

PCars 2 is out today so, I'll be picking that up in the next few says. My Vive has been gathering dust since Destiny 2 came out, I've been waiting for a good reason to dust it off again thumbup

red_slr

17,228 posts

189 months

Friday 22nd September 2017
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I heard Google are looking to buy out HTC.

Also as an update, I spent an half hour adjusting my headset the other day, I have now really reduced the SDE. I moved the screen towards my face by 3 notches and adjusted my IPD correctly. Lastly adjusted the head straps so it really does sit 100% square.

Much better now, I would say reduced it by 50%.


Yipper

5,964 posts

90 months

Friday 22nd September 2017
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Google yesterday bought the Pixel smartphone division, which is about 20% of HTC. The other 80% remains under the HTC umbrella (U11 smartphones, Vive VR headsets, etc.).

lrdisco

1,449 posts

87 months

Saturday 30th September 2017
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I bought my son A Vive last week whilst drunk!
WHAT a purchase. I'm 45 and never played games, I am hooked. The immersion is for me incredible.
It really is the future in my mind.

Now I need some one to develop glasses that will run off my IMac.

SturdyHSV

10,095 posts

167 months

Tuesday 3rd October 2017
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Just to chip in again, temptation was growing and with a birthday passing I've ended up with a CV1.

The screen door effect is significantly better than on the DK2 I borrowed, far more so than the resolution bump would imply.

Positioning of the screen is a fussy affair for maximum image quality, but it's very much worth it.

I have a 970gtx and it's running Assetto Corsa as well as it ever has, I use the 1.5 pixel density setting. I find myself generally preferring overcast weather now as the slightly grey light eliminates any remaining hints of screen door.

Driving a 250GTO up the Transfagarasan is really quite an experience in VR.

The headphones are pretty good too actually, they surprised me. They're a little sterile compared to having the surround sound REALLY loud, but they do a much better job than I was expecting.

I'm also planning to use the rift to overcome by recently developed bad reaction to heights, because some of the demos / games properly mess my body up, and much like when really at height, you logically know you're fine, but it doesn't help!

Showed it to a friend and it blew her mind. It is pretty much impossible to communicate to someone what it actually feels like. I'm very close to buying Elite Dangerous just so that I can explore space in VR and see a planet that's actually the size of a planet!

JayK12

2,324 posts

202 months

Tuesday 3rd October 2017
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For the first time I've been playing AC on PC with a DK2. I usually play AC on Xbox and TV.

I've been using my brothers PC which some years old now, I7-3rd Gen, 32GB RAM, GTX 680 FTW 4GB with my G29/Playseat setup.
I ran 1.5 pixel depth, and had everything on max and it ran fine and smooth, at 40FPS.

My only grip about the DK2 is the pixel density, in the distance it was too pixelated unless you knew the track it was difficult to see what was coming up. Still it was an immersive experience in a full grid 10 lap race at Silverstone in 12C-GT3 cars it was awesome.

Now i just need to get a PC spec'd up and look at a CV1 or Vive..........

willisit

2,142 posts

231 months

Wednesday 4th October 2017
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Anyone thinking of purchasing may want to wait a few weeks; the new raft of Mixed Reality (i.e. inside out tracking) sets are coming; the Samsung one, November 3rd, in particular has the same FoV as the CV1/Vive but at 1440x1600 with a flip up front and spacial headphones. It's the same price and requires no tracking cameras/lighthouses.

I wouldn't invest on day one, but wait on reviews to make sure they work well - but the uplift in resolution may help with the SDE a bit.

snuffy

9,754 posts

284 months

Wednesday 4th October 2017
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willisit said:
Anyone thinking of purchasing may want to wait a few weeks; the new raft of Mixed Reality (i.e. inside out tracking) sets are coming; the Samsung one, November 3rd, in particular has the same FoV as the CV1/Vive but at 1440x1600 with a flip up front and spacial headphones. It's the same price and requires no tracking cameras/lighthouses.

I wouldn't invest on day one, but wait on reviews to make sure they work well - but the uplift in resolution may help with the SDE a bit.
http://www.bbc.co.uk/news/technology-41491862

I'd be more inclined to buy a Samsung product that anything to do with Facebook.

Bullett

10,884 posts

184 months

Wednesday 4th October 2017
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I think the resolution will need to be a lot higher to eliminate SDE which is why I'm supporting the PiMax I linked a few pages back.

What I think is interesting about these new hmds is not the resolution but the inside out tracking, if it's as good as the outside in then that alone will bring down costs and hence improve adoption. The other interesting thing is they appear, at least from the MS demo to be wireless, the wires are my biggest bugbear at the moment.

Looks like that Samsung will support MS stuff and SteamVR, which has to be good. I think OR and their walled garden are going to lose this.


Guvernator

13,151 posts

165 months

Wednesday 4th October 2017
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Bullett said:
I think the resolution will need to be a lot higher to eliminate SDE which is why I'm supporting the PiMax I linked a few pages back.

What I think is interesting about these new hmds is not the resolution but the inside out tracking, if it's as good as the outside in then that alone will bring down costs and hence improve adoption. The other interesting thing is they appear, at least from the MS demo to be wireless, the wires are my biggest bugbear at the moment.

Looks like that Samsung will support MS stuff and SteamVR, which has to be good. I think OR and their walled garden are going to lose this.
8K that sounded un-feasibly high considering the Vive isn't even full HD but after doing a bit of research I've found it's not actually 8K, it's 2 x 1440p upscaled to 2 x 4k so the name is a bit misleading. They have just a released a new version with no upscaling so a true 4k input. Even so that is still an impressive resolution for a current VR headset, only one problem though you'll probably need 2 1080ti graphics cards and two cables to run it properly which might be a bit of an issue. Hope you can deep pockets! wink

I do agree though that the wires and indeed the general bulkiness of the headsets are the biggest barrier and need to be resolved ASAP. In fact I think the ergonomics is just as important as the next big jump in resolution for VR to really take off properly.