Sony Playstation VR

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LeadFarmer

Original Poster:

7,411 posts

130 months

Monday 14th November 2016
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Anyone know when these are coming back into stock? Or what their normal retail price is? Some sites have them at £250, others at £450. Don't seem to be in stock anywhere currently.

FurballS2000

1,052 posts

164 months

Monday 14th November 2016
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Cex have them for £350 at the moment, may or may not be second hand, but that is the same as the retail price.

If you have a store near you with them in stock you can go check the condition before you buy, you can buy online but you'll get a random one from their stock.

LeadFarmer

Original Poster:

7,411 posts

130 months

Monday 14th November 2016
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Thanks, so the normal retail price is £350.

Gazzab

21,061 posts

281 months

Monday 12th December 2016
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I bought one yesterday. RRP is £350.
They are sold out nearly everywhere.
I found a place locally with stock but £450 each and they are 2nd hand.
I ended up in a place in Sheffield that sold a bundle i.e. Headunit plus camera plus 4 games. Total £s depends on games choices. The headunit was £350 and you need a camera....

craste

1,222 posts

206 months

Sunday 25th December 2016
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Finally got to have a go today as its been in my loft since release day.

Omg my mind is blown, after playing rush of blood I'm hooked.

This is the future!

What a great experience!

AndySheff

6,630 posts

206 months

Monday 26th December 2016
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Played RoB too - when it first came out.
I'm disappointed at the lack of new releases.

Civpilot

6,235 posts

239 months

Monday 26th December 2016
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If you have Star Wars Battlefront then make sure you download X-Wing VR Mission.

It only takes about 18minutes to complete but it is absolutely incredible!! The immersion is off the scale and the graphics superb.

Good friend of mine has the HTC Vive and he reckons X-Wing VR is his favourite VR experience to date (high praise as the Vive itself is amazing)

Matt London

781 posts

167 months

Monday 26th December 2016
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Agreed! I hope they bring out a full game.

Sheetmaself

5,665 posts

197 months

Monday 26th December 2016
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Just played on one of these, i think my mate put it best when he said its good but he's happy someone else had bought it.

Not sure how often i would use it, some games seemed 3d some very flat. Was surprised how only one game made me tipple a bit, the free one with the dragon where you headbutt buildings (the final scene after losing).

Overall impressed but not for me.

paul99

800 posts

242 months

Monday 26th December 2016
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I love mine, best thing i've bought tech wise in a very long time. The Move controllers are a must and really add to the immersion. It's true a lot of the current games are a bit thin content wise but Res Evil 7 will be a proper full length AAA game, the hour long demo is amazing. I've got 25+ games to play now, I think that's pretty impressive considering its only been out a few weeks.

Evolved

3,554 posts

186 months

Monday 26th December 2016
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Ignoring the low res of the unit, the immersion it offers is simply staggering and I can't wait for some AAA titles to release on it.

LeadFarmer

Original Poster:

7,411 posts

130 months

Tuesday 27th December 2016
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Well I couldn't find anywhere with stock, so didn't buy one. I think i'll leave it now till the summer when there are more games out and I've got a bit more cash.

Thanks for the replies, the VR does sound good.

MattyB_

2,008 posts

256 months

Wednesday 28th December 2016
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Having owned a Rift (dev kit) and now a Vive, the problem with VR (including PSVR) is it's still very much an "experience" rather than something I used regularly. I tend to play a game once or twice in VR, go "wow!" then not touch it again. I think it's just the 'faff' of setting it up more than anything, and it still leaves you a bit disorientated/nauseous even after you've got your VR legs. Seated cockpit sims are the only time it's essential. Elite: Dangerous and Assetto Corsa are very impressive.

I'll say the same thing I do to everyone - it's still emerging tech. Unless you're really, really keen I'd wait for the next-gen to come along; there will be more support, more titles and significant improvements in fit/quality, especially as TPCAST have proven that wireless headsets really do work, so this will be a huge improvement if it's adopted:
http://uploadvr.com/tpcast-wireless-vive-kit-works...

born2bslow

1,674 posts

133 months

Thursday 29th December 2016
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I'm waiting for next gen for the reasons MattyB states. I've tried the Vive with Project Cars and it was great but felt very blurry. I can imagine it would give me a headache after an extended session. My Bro-in-Law had a PSVR for crimble and is bringing it with when he visits (should be here later today) so I'm looking forward to trying it out. He's already told me that the drop in resolution from 1080p on his TV was worse than he was expecting.

The screen resolution and LED tech needs to improve so that it's at least HD comparable in terms of viewing experience, I don't know whether 4K per eye would be enough to provide that, but that's a lot of pixels to push. I'm going to start saving for the PC to make it work now lol, I can imagine the GFX card alone will be a grand.

bigandclever

13,750 posts

237 months

Thursday 29th December 2016
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Fruit ninja vr is great fun smile

frisbee

4,958 posts

109 months

Thursday 29th December 2016
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The technology is there. The resolution is irrelevant once you are into the game. The important thing is the latency and the tracking.

If people wait for the next generation, there won't be a next generation.

They just need to bring out some AAA games!

born2bslow

1,674 posts

133 months

Monday 2nd January 2017
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frisbee said:
The technology is there. The resolution is irrelevant once you are into the game. The important thing is the latency and the tracking.

If people wait for the next generation, there won't be a next generation.

They just need to bring out some AAA games!
I've just tried the PSVR, resolution seems to be game specific. Star Wars Battlefront VR Rogue One mission was fantastic and the resolution seemed almost HD. Driveclub on the other hand it was like driving with underpowered specs on, really couldn't do long stints. I don't think the hardware, i.e. the combination of headset and PS4 is powerful enough to pump out high enough res and fps for driving games...the resolution is is extremely relevant in driving games.

paul99

800 posts

242 months

Monday 2nd January 2017
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Driveclub is probably the worst game visually on the PSVR, it did apparently get some slight enhancements for the Pro but nothing I have noticed. The team that made it have now disbanded so there will be no further improvements which is a shame. It's actually a pretty good game to play with a lot of content.
I've been quite impressed with the PSVR graphics so far, considering the specs required to get a decent experience on a Vive/OR it's not as far behind as you would think it should be.

born2bslow

1,674 posts

133 months

Tuesday 3rd January 2017
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I think the problem is, and it's the same with the Vive and oculus rift, for driving games they need to maintain a smooth 60fps and doing that at high enough res is difficult with the amount of eye candy in games nowadays.

It's not just a PSVR problem, I was impressed with everything but driveclub.

Ekona

1,652 posts

201 months

Tuesday 3rd January 2017
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What concerns me is that if even Activision and EA can't find a way to monetise the VR stuff released for the two biggest IPs in gaming in CoD and SW, that shows an incredible lack of faith in the system.

I had a go last year on PSVR with Batman and thought it was ace. Crap gfx but the whole experience was massively worth it, and it desperately wanted a full game to be attached. I'm hoping for a new Vive headset to be announced at CES this month, as that could well be the one to take my money.