PlayerUnknown's Battlegrounds
Discussion
Lord.Vader said:
kowalski655 said:
I was gonna agree with Lord Vader,also watch Wacky Jacky & the PCG 2019 finals that are on YT now-keep moving,lots of smoke,use cars to rotate into the circle where people may not be
Then you said "phone"
I would check out YT if there are any Jacky equivalents on the mobile game
But Im in no position to give advice..600+ hours, no chicken dinner
Xbox / PS4 / PC?Then you said "phone"
I would check out YT if there are any Jacky equivalents on the mobile game
But Im in no position to give advice..600+ hours, no chicken dinner
No way you've played 25 odd days and never had a chicken?!? Solo or squad?
Season 4 - 198 games / 114 top 10 / 41 wins @ 2.28 - includes solos / duos and random squads too.
If you are on console and not a complete potato happy to help
Aculite / Fugglett / Tomographic / WackyJacky / Stonemountain64 / Shroud - Aculite, Shroud & fugg' are next level.
Also my internet is dogst,regular freezes,and the kill cams show Im dead before I can even shoot in a 1 v 1,or Im shooting at someone no longer there, e.g.last night, top 5,well placed in circle,all geared up, well hidden, and the damn thing drops completely!
Still having fun though
kowalski655 said:
Its true Im afraid.Im a solo player on PC, and have been in top 2/3 loads of times, regular top 10 when I can be arsed, but bottle it at the end, or assume no one is about when there is.
Also my internet is dogst,regular freezes,and the kill cams show Im dead before I can even shoot in a 1 v 1,or Im shooting at someone no longer there, e.g.last night, top 5,well placed in circle,all geared up, well hidden, and the damn thing drops completely!
Still having fun though
Come and join the Pistonheads discord if you want to play - we have had a bit of a hietus on 7 Days to Die, but PUBG always pulls us back. Also my internet is dogst,regular freezes,and the kill cams show Im dead before I can even shoot in a 1 v 1,or Im shooting at someone no longer there, e.g.last night, top 5,well placed in circle,all geared up, well hidden, and the damn thing drops completely!
Still having fun though
It's been over a year since I last played this, but after reading this thread I'm tempted to pick it up again. Think I'd racked up about 50 hours solo, but the best I ever managed was a 2nd place.
I think over time my strategies evolved from:
- Trying to land in an isolated area, then hiding in toilets and making a last minute dash inside the circle each time (generally good for a top 20ish place but no better as I wasn't actually "playing" the game and improving my skills)
- to the complete opposite, and grabbing a few nearby weapons, a vehicle then head to (impending death) in the middle of the circle early on (good for improving skills if you survive for long enough )
- finally a more balanced approach. Gather some weapons and then skirt around the edge of the circle as it closes in. Worked for my 2nd place, no idea if that's a recommended tactic by the more experienced players?
I think over time my strategies evolved from:
- Trying to land in an isolated area, then hiding in toilets and making a last minute dash inside the circle each time (generally good for a top 20ish place but no better as I wasn't actually "playing" the game and improving my skills)
- to the complete opposite, and grabbing a few nearby weapons, a vehicle then head to (impending death) in the middle of the circle early on (good for improving skills if you survive for long enough )
- finally a more balanced approach. Gather some weapons and then skirt around the edge of the circle as it closes in. Worked for my 2nd place, no idea if that's a recommended tactic by the more experienced players?
I've had a few chicken dinners now, and am still crap compared to the people you watch on Youtube.
It's a very nuanced game. You have to be very very aware of what's going on around you, and what could/might be going on. You will die a lot, regardless :-)
I've found:
- you have to be agressive - take the fight to the oppenents
- you absolutely must practice recoil shooting in the range (pulling the mouse down as you shoot a target)
- every time you make a noise / are in a fire fight - move somewhere else fast - you will be sniped / found very quickly
- creep about. Even though you can hear your feet it is amazing how little distance away you can't be heard - you soon find out when the shoe is on the other foot so to speak
- Pick a couple of weapons you like and stick with them, if you can. And more importantly, learn which attachments work for you. Like most people, I got handy with the UMP - with a grip attached, and a compensator, or a surpressor. It was super easy to use, low recoil. Deadly with a surpressor. Then it became the UMP 45 and I didn't get on with it. :-( The M416 is the daddy for me, with attachments. I hate the M16 - no good with burst mode. Attachments tame the weapons and make things really really fun.
- Learn to lean - I still hardly do it, but I will if behind a tree.
- hang around the outer edge of the circle. It's no panic, you have plenty of time to move when it shrinks. Being on the outer edge means you catch all the people panic running towards it, and also, once it has settled for a while, you can be fairly sure there is no one behind you when facing in towards the middle.... so you have your own back covered.
- ditch vehicles once the circle starts to get smaller. Just too noisy.
- get the hang of grenades - they are invaluable, and game winners.
Just a few things that spring to mind. I've not played for a few months but will get back into it this winter. It can be incredibly frustrating. I do well in Sahok, but dont like Vikendi (too much waiting around for action).
It's a very nuanced game. You have to be very very aware of what's going on around you, and what could/might be going on. You will die a lot, regardless :-)
I've found:
- you have to be agressive - take the fight to the oppenents
- you absolutely must practice recoil shooting in the range (pulling the mouse down as you shoot a target)
- every time you make a noise / are in a fire fight - move somewhere else fast - you will be sniped / found very quickly
- creep about. Even though you can hear your feet it is amazing how little distance away you can't be heard - you soon find out when the shoe is on the other foot so to speak
- Pick a couple of weapons you like and stick with them, if you can. And more importantly, learn which attachments work for you. Like most people, I got handy with the UMP - with a grip attached, and a compensator, or a surpressor. It was super easy to use, low recoil. Deadly with a surpressor. Then it became the UMP 45 and I didn't get on with it. :-( The M416 is the daddy for me, with attachments. I hate the M16 - no good with burst mode. Attachments tame the weapons and make things really really fun.
- Learn to lean - I still hardly do it, but I will if behind a tree.
- hang around the outer edge of the circle. It's no panic, you have plenty of time to move when it shrinks. Being on the outer edge means you catch all the people panic running towards it, and also, once it has settled for a while, you can be fairly sure there is no one behind you when facing in towards the middle.... so you have your own back covered.
- ditch vehicles once the circle starts to get smaller. Just too noisy.
- get the hang of grenades - they are invaluable, and game winners.
Just a few things that spring to mind. I've not played for a few months but will get back into it this winter. It can be incredibly frustrating. I do well in Sahok, but dont like Vikendi (too much waiting around for action).
Playing edge is fine if you know what you are doing, but completely the wrong idea if you are learning the game.
We have spent many hours combined with watching competitive play , to see the rotations, the little dips, ridges, valleys etc that you can move from especially in zone 5/6/7. even then when we play faceit or challengermode maybe 1 in 5 games we get killed on rotation on the first zone..
in public games, the amount of times you have a good position and you can simply pick off those who have been playing edge and now have nothing but an open field to run across because they haven't planned is hilarious.
if you are new, you should try and land somewhere reasonably busy, look for a vehicle while you are parchatuting, loot and then find a reasonably well defendable (good sight lines) compound within the middle 1-2km of the first zone. you keep the vehicle if you need to move.
Don't drop miles away from everything, you need to learn to pick up loot quickly and engage in gun fights. otherwise you'll keep dying mid game when you don't know how to shoot.
Until you can get a solid 2 or 3 kills every time you should play Sanhok and jump bootcamp and paradise every single time until you know how to fight.
you will die A LOT doing this. i did....
One you learnt recoil control (training mode is available for a few patches now, practise with a flash hider and red dot) the rest is just hundreds of hours of map knowledge , having a "gut feeling" for where people will go and what people do etc.
if you can learn to 3x spray an m4 with a comp, vert grip and tac stock then you are laughing really.
the most important things for me is :
- audio information eg shots or grenades, location and distance
- good team play if you play in squads (i only play duo/squad) eg splitting up, good communication about what you're doing, each taking an area to keep a view out from etc.
- next rotation routes eg are we going to a building, playing a ridge etc
- smoke grenades, invaluable last circle if you are in a bad position also needed to res team mates immediately once knocked, smoke them.
- leaning is very important especially peeking windows etc
- try to never take shots at an opponent without having cover yourself, rock, tree, vehicle, etc, then peek around it.
- learn to play "hold" for controls.... ADS, peek, walk, crouch..., it's so much quicker than having to toggle
- seperate your jump and vault keys
- learn common building layouts so you can make an educated guess on where an enemy is likely to peek from and the angles you can push up from unseen (many buildings lack vision from one direction etc)
- play angles, rooftops, windows, use the ability you can vault / grapple to go to creative places
so you could say that's actually quite a lot
i have approx 1600 hrs now
nearly 10% win rate in squads
40% top 10
We have spent many hours combined with watching competitive play , to see the rotations, the little dips, ridges, valleys etc that you can move from especially in zone 5/6/7. even then when we play faceit or challengermode maybe 1 in 5 games we get killed on rotation on the first zone..
in public games, the amount of times you have a good position and you can simply pick off those who have been playing edge and now have nothing but an open field to run across because they haven't planned is hilarious.
if you are new, you should try and land somewhere reasonably busy, look for a vehicle while you are parchatuting, loot and then find a reasonably well defendable (good sight lines) compound within the middle 1-2km of the first zone. you keep the vehicle if you need to move.
Don't drop miles away from everything, you need to learn to pick up loot quickly and engage in gun fights. otherwise you'll keep dying mid game when you don't know how to shoot.
Until you can get a solid 2 or 3 kills every time you should play Sanhok and jump bootcamp and paradise every single time until you know how to fight.
you will die A LOT doing this. i did....
One you learnt recoil control (training mode is available for a few patches now, practise with a flash hider and red dot) the rest is just hundreds of hours of map knowledge , having a "gut feeling" for where people will go and what people do etc.
if you can learn to 3x spray an m4 with a comp, vert grip and tac stock then you are laughing really.
the most important things for me is :
- audio information eg shots or grenades, location and distance
- good team play if you play in squads (i only play duo/squad) eg splitting up, good communication about what you're doing, each taking an area to keep a view out from etc.
- next rotation routes eg are we going to a building, playing a ridge etc
- smoke grenades, invaluable last circle if you are in a bad position also needed to res team mates immediately once knocked, smoke them.
- leaning is very important especially peeking windows etc
- try to never take shots at an opponent without having cover yourself, rock, tree, vehicle, etc, then peek around it.
- learn to play "hold" for controls.... ADS, peek, walk, crouch..., it's so much quicker than having to toggle
- seperate your jump and vault keys
- learn common building layouts so you can make an educated guess on where an enemy is likely to peek from and the angles you can push up from unseen (many buildings lack vision from one direction etc)
- play angles, rooftops, windows, use the ability you can vault / grapple to go to creative places
so you could say that's actually quite a lot
i have approx 1600 hrs now
nearly 10% win rate in squads
40% top 10
xjay1337 said:
- learn to play "hold" for controls.... ADS, peek, walk, crouch..., it's so much quicker than having to toggle
- seperate your jump and vault keys
If you mean hold the mouse button to ADS rather than toggle - then this really transformed things for me. With the default toggle I'd end up looking down my scope desperately trying to untoggle it under fire. Or, accidentally toggling my scope during a close fire fight.- seperate your jump and vault keys
Didn't know abotu the jump vault thing - will look into it.
Interesting read, thanks.
I really shoudl spend more time in boot camp / temple etc., but it drives me mad :-)
In addition to all the above and from a Solo playing perspective:
Play FPP
Don't engage unless you feel certain you can kill the opponent. Just firing off a few hopeful rounds at distance or shooting at an opponent who is near cover, simply tells everyone else where you are and gets you into a fire-fight with the guy you didn't kill.
If you see an enemy, stalk them. Get into a position where either you are close enough to guarantee getting accurate hits to kill them or wait until they are in the open and away from cover, so you can plug way at them. Sometimes just let them go.
If Edging, wait until an opponent gets into zone before killing them, so you can loot them.
Distance sniper shots. Just because you can head-shot them from 400m, is it worth giving your position away for, especially as you can't loot them?
If someone has head-shotted you, don't peak again from the same position.....
Tactical Advance toBattle Zone. Plan circuitous routes to the zone. Eg: if the flight path is south of the map and the zone to the north, try to move north round the zone to the top of the map, so that you then enter towards the south, whereas the vast majority of players are moving north, in the opposite direction. You'll find more loot and less opponents. You'll have greater distance between players as the zones become smaller, be in a position that people aren't expecting and are unlikely to have anyone behind you.
Learn to move under noise cover; artillery, vehicles, aircraft, fire-fights etc.
Confuse opponents by firing both your weapons in quick succession, suggesting multiple players in a fire-fight
Keep an eye on the kill-feed to see who is killing and with what weapons.
Meds and throwables are far more important than ammo. You really don't need to be carrying more than 100 rounds, especially if both your guns use the same ammo type. It's a lot easier now than it used to be in so much as there is so much more loot. Within 10mins you can always pretty much have acquired whatever load-out you want. So pick a couple of guns you want to master and stick with those. I go for AKM and Mini14 as you don't have to waste time and fret about finding all the attachments. I'd only swap to an M416 if I have all the attachments already.
Flash-hiders are actually better than Suppressors. It's much easier to pin-point an opponent if you see their gun flash, than it is just hearing their shot.
DeathCam is a great way to learn what you are doing wrong and what others are doing right.
Trees make for st cover.
Bushes make for great cover in the final zones. Numerous occasions I've hidden in a bush in plain sight on the last couple of zones and players run straight past or don't even look in my direction.
Bushes make for st cover. Over a certain distance bushes don't render properly and whilst you're thinking you are nicely hidden, someone on the other side of the valley just sees you squatting in the open....
Anyone who kills you is cheating, so be sure to report everyone
Play FPP
Don't engage unless you feel certain you can kill the opponent. Just firing off a few hopeful rounds at distance or shooting at an opponent who is near cover, simply tells everyone else where you are and gets you into a fire-fight with the guy you didn't kill.
If you see an enemy, stalk them. Get into a position where either you are close enough to guarantee getting accurate hits to kill them or wait until they are in the open and away from cover, so you can plug way at them. Sometimes just let them go.
If Edging, wait until an opponent gets into zone before killing them, so you can loot them.
Distance sniper shots. Just because you can head-shot them from 400m, is it worth giving your position away for, especially as you can't loot them?
If someone has head-shotted you, don't peak again from the same position.....
Tactical Advance to
Learn to move under noise cover; artillery, vehicles, aircraft, fire-fights etc.
Confuse opponents by firing both your weapons in quick succession, suggesting multiple players in a fire-fight
Keep an eye on the kill-feed to see who is killing and with what weapons.
Meds and throwables are far more important than ammo. You really don't need to be carrying more than 100 rounds, especially if both your guns use the same ammo type. It's a lot easier now than it used to be in so much as there is so much more loot. Within 10mins you can always pretty much have acquired whatever load-out you want. So pick a couple of guns you want to master and stick with those. I go for AKM and Mini14 as you don't have to waste time and fret about finding all the attachments. I'd only swap to an M416 if I have all the attachments already.
Flash-hiders are actually better than Suppressors. It's much easier to pin-point an opponent if you see their gun flash, than it is just hearing their shot.
DeathCam is a great way to learn what you are doing wrong and what others are doing right.
Trees make for st cover.
Bushes make for great cover in the final zones. Numerous occasions I've hidden in a bush in plain sight on the last couple of zones and players run straight past or don't even look in my direction.
Bushes make for st cover. Over a certain distance bushes don't render properly and whilst you're thinking you are nicely hidden, someone on the other side of the valley just sees you squatting in the open....
Anyone who kills you is cheating, so be sure to report everyone
TEKNOPUG said:
Lot of useful stuff
Thanks for the tips.TEKNOPUG also said:
Play FPP
Out of interest, what's the thought process behind playing FPP rather than TPP?I've always thought TPP was better as you had a wider vision, although admittedly FPP is probably easier to aim? In something like PUBG would the ability to see other players easier/earlier be more beneficial? Or is there another reason I've not thought of?
Zetec-S said:
Out of interest, what's the thought process behind playing FPP rather than TPP?
I've always thought TPP was better as you had a wider vision, although admittedly FPP is probably easier to aim? In something like PUBG would the ability to see other players easier/earlier be more beneficial? Or is there another reason I've not thought of?
Don't forget your enemies have the same advantage and may be better at exploiting it than you.I've always thought TPP was better as you had a wider vision, although admittedly FPP is probably easier to aim? In something like PUBG would the ability to see other players easier/earlier be more beneficial? Or is there another reason I've not thought of?
Hackers are also rampant in TPP
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