Cyberpunk 2077 - NO SPOILERS!
Discussion
Rojibo said:
Depends where you ordered it from, and which model?
If it's an ASUS TUF non OC, 2022 is your best bet
I think it's the Zotac one (or whatever PC Specialist can get their hands on)...or I could save £300 and go for a Radeon 5700XT.If it's an ASUS TUF non OC, 2022 is your best bet
It's supposedly all my build is waiting on, but if it doesn't arrive soon (which it sounds like it won't) then I'll
It was meant as a Christmas present to myself, so I've got a month or two before I really need to worry...and the Radeon 6xxx may be out by then
Edited by mmm-five on Tuesday 27th October 17:30
Clockwork Cupcake said:
Jim on the hill said:
Meh, I'd rather play when it's ready.
Me too. Imagine waiting all this time and then it being a buggy piece of crud. I'd rather they took the time to properly play test it and go through a proper QA & bugfix cycle or two. ReallyReallyGood said:
Clockwork Cupcake said:
Jim on the hill said:
Meh, I'd rather play when it's ready.
Me too. Imagine waiting all this time and then it being a buggy piece of crud. I'd rather they took the time to properly play test it and go through a proper QA & bugfix cycle or two. If you look at what happened with Mass Effect and NMS it's better to be sure of what you are releasing then sticking to some random date you decided on 18 months ago imo.
chris4652009 said:
Clockwork Cupcake said:
Jim on the hill said:
Meh, I'd rather play when it's ready.
Me too. Imagine waiting all this time and then it being a buggy piece of crud. I'd rather they took the time to properly play test it and go through a proper QA & bugfix cycle or two. I've always been a fan of the "release it when it's done" philosophy.
With Cyberpunk2077 (can we call it C77 yet) I think they've been a victim of the Feep Creature as many games have been in recent years. I wouldn't be supprised if its delayed again.
Of course we have release dates to encourage pre-orders... Another concept that should die. I've never pre ordered a game in my life and never will.
captain_cynic said:
This is why I disagree with the entire concept of release dates. It forces developers to release half finished, buggy messes to meet arbitrary deadlines made by the publishers.
I've always been a fan of the "release it when it's done" philosophy.
To an extent I agree, but as with many things, games are never really "done". Given time, money, and resource there's always more tweaking, more polishing, more things you can put in there. So release dates are pretty much essential to actually give people a target to aim at and a realistic "that's good enough" milestone.I've always been a fan of the "release it when it's done" philosophy.
deckster said:
captain_cynic said:
This is why I disagree with the entire concept of release dates. It forces developers to release half finished, buggy messes to meet arbitrary deadlines made by the publishers.
I've always been a fan of the "release it when it's done" philosophy.
To an extent I agree, but as with many things, games are never really "done". Given time, money, and resource there's always more tweaking, more polishing, more things you can put in there. So release dates are pretty much essential to actually give people a target to aim at and a realistic "that's good enough" milestone.I've always been a fan of the "release it when it's done" philosophy.
If you're going to have release dates, your PM needs to make sure you can meet them and that is somewhere where the games industry fails horribly.
I also think there is a huge difference between a game that requires a little tweeking and balancing post release (we can test until the cows come home but ultimately you're never going to cover everything) to a game that is released with blindingly obvious, game breaking bugs that were picked up by automated testing.
Edited by captain_cynic on Thursday 29th October 08:43
It's a fine line I guess between not delaying for too long and having people lose interest, and avoiding a rushed and buggy release.
Not quite the same, but anyone who played the standalone DayZ early access version will understand how frustrating it is to have 5 years of (literal) feast or famine updates before the official release.
Not quite the same, but anyone who played the standalone DayZ early access version will understand how frustrating it is to have 5 years of (literal) feast or famine updates before the official release.
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