Fallout 76

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Discussion

FourWheelDrift

88,510 posts

284 months

Wednesday 31st October 2018
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Yep it's the creaky old game engine issue, same issue with previous games if you don't frame rate lock it. So what's going to happen, some people frame rate lock their game at 60fps via a config ini setting and play normally without physics glitching but another team doesn't and can move around at 2 or 3 times the speed in a sort of cheat mode and can perform rival team kills at will.

And the fun they had was down to the sheer craziness of not knowing what to do and didn't look like lasting long, can't see it having any staying power or drawing return visits.

Jasandjules

69,885 posts

229 months

Thursday 1st November 2018
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Nope. Nope. Nope.

moustachebandit

1,269 posts

143 months

Thursday 1st November 2018
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Despite playing FO4 a good amount, I also decided that it was the last Bethesda game I buy.

FO4 looked and felt like an old gen title. It was loaded with bugs. The gameplay was tired. Graphically it was pretty janky. The story was so bad the game would have been better if there wasn't a story. The base building was puddle deep, a distraction at best and also the mechanics were broken.

It just felt like they simply couldn't be bothered. Issues that you would have overlooked 10 years ago playing FO3 / Oblivion just aren't really acceptable.

Alongside playing FO4 I was also playing the Witcher 3, and FO4 didn't even compare.

Looking at Fallout 76 - it seems like a slightly shinier and equally boring / broken version of FO4. Bethesda have a great franchise with FO but seemingly cant be bothered turning out a truly great game. Imagine what FO would be like in the hands of CD Project Red.

funkyrobot

18,789 posts

228 months

Thursday 1st November 2018
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I enjoyed FO3 and New Vegas much more than FO4. FO4 seemed less of a game to me than FO4 and the story wasn't as engaging.

As soon as I learned of the multiplayer aspect of 76 it put me off. I really don't know why Bethesda have gone down this route as I doesn't suit the FO franchise at all. Maybe it's just to get the kids onboard. Screw the fans of the original stuff.

Wobbegong

15,077 posts

169 months

Thursday 1st November 2018
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Fallout 4 was good but had/has too many game breaking bugs. I tried to play it a few days ago and hit an issue on the main quest (retaking the fort) that required a re-start rolleyes

Monty Python

4,812 posts

197 months

Friday 2nd November 2018
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Wobbegong said:
Fallout 4 was good but had/has too many game breaking bugs. I tried to play it a few days ago and hit an issue on the main quest (retaking the fort) that required a re-start rolleyes
If you run into quest bugs, it's easier to go into the console and use SetStage to bypass the problem.

JCDenton

22 posts

72 months

Friday 2nd November 2018
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Played 2hrs of the beta last night.

It was fun, but a little flat, which I think was in part due to the lack of npc's. Plus no dogmeat was a little disappointing. It's just like any other Fallout world but with a bit more colour.

Obviously I am now committed the final product, which I suspect I will play a lot when it gets released then dip in and out of in the future. I suspect they will have to keep adding content or I suspect it will struggle after 12 months to keep people interested.

So my advice, wait 12 months and get it in Steam sale.

JC.

Clockwork Cupcake

74,539 posts

272 months

Friday 2nd November 2018
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A MMORPG version of Fallout just doesn't appeal to me. You'll get too many wazzocks breaking immersion and teagbagging you, I reckon.

I just don't feel the same level of excitement and anticipation about Fallout 76 as I did about Fallout 4. I might not even bother buying it. frown

Part of the appeal of the Fallout games for me has always been the exploration, the story, the feeling that your character is special. If you're just another real person in a sandbox full of other real people, I'm not sure how it will retain the same level of immersion and storytelling.

I'm happy to be proved wrong, though.



Jasandjules

69,885 posts

229 months

Friday 2nd November 2018
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Clockwork Cupcake said:
I'm happy to be proved wrong, though.
Well we both will be. I feel the same, the whole point of the game is a sole survivor trying to find his way out of the vault etc into a dangerous world and being mainly alone etc...

Wobbegong

15,077 posts

169 months

Friday 2nd November 2018
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Monty Python said:
Wobbegong said:
Fallout 4 was good but had/has too many game breaking bugs. I tried to play it a few days ago and hit an issue on the main quest (retaking the fort) that required a re-start rolleyes
If you run into quest bugs, it's easier to go into the console and use SetStage to bypass the problem.
Cheers, will give that a go

imperium

390 posts

84 months

Saturday 3rd November 2018
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Long time fallout fan but Ill wait a month or two for F76, not really interested in getting it as soon as it comes out.

I’m sceptical about the building elements of the game along with the multiplayer side of things. I would rather it be single player and focus on wondering the wasteland without all this building mallarkey.




Mannginger

9,061 posts

257 months

Sunday 4th November 2018
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Well, just played for a few hours on today's Beta. I have to say I really enjoyed it. Prefer it to FO4 due to the survival aspects and enjoyed doing a couple of the events. Ammo and health stuff is harder to find so it feels like a balance (at least in the early stages)

Performance was generally good, ran OK on Max settings but very well on High so happy with that. I had one CTD when legging it for a suppl cache which was irritating but I was able to re-spawn close enough to it that I wasn't so grumpy.

I'm doing a lot more crafting than I did in FO4 due to the need to balance food/water/health/rads.

All in all I'm glad I got it and think I'll have fun with it

Jasandjules

69,885 posts

229 months

Sunday 4th November 2018
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imperium said:
I’m sceptical about the building elements of the game along with the multiplayer side of things. I would rather it be single player and focus on wondering the wasteland without all this building mallarkey.
Oddly I quite enjoyed building in F4. Creating little buildings and defences etc was fun... Having to run about for ages scavenging for the parts...

FourWheelDrift

88,510 posts

284 months

Sunday 4th November 2018
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I liked building things in Fallout 4 especially when I added extra build models from mods.





But then the whole defensive appeal collapsed when the NPC or Mutant raiders always spawned at the same point inside your defences and I resized or changed the layouts or elevated things above ground level. Then defence was easy and they never got in unless that lazy merchant with the cow left the gates open.


Clockwork Cupcake

74,539 posts

272 months

Sunday 4th November 2018
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FourWheelDrift said:
I liked building things in Fallout 4 especially when I added extra build models from mods.
Sim Settlements added a whole new game within a game for me, and gave me hundreds of extra hours of gameplay. Especially when paired with a mod that gives larger settlements and more settlers.


Wobbegong

15,077 posts

169 months

Sunday 4th November 2018
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FourWheelDrift said:
I liked building things in Fallout 4 especially when I added extra build models from mods.





But then the whole defensive appeal collapsed when the NPC or Mutant raiders always spawned at the same point inside your defences and I resized or changed the layouts or elevated things above ground level. Then defence was easy and they never got in unless that lazy merchant with the cow left the gates open.

Settlements and building in Skyrim would have been good

ymwoods

2,178 posts

177 months

Sunday 4th November 2018
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Tried not to include any spoilers about specific details but if your worried about those things, skip this one

I enjoyed FO4 and am still worried about 76 MMO aspects.

Been playing in the BETA and have come across quite a few bugs, expected I suppose in BETA but again the game is not far from being released so cant see them fixing them all before that happens. Nothing game breaking IMO but I am very forgiving in that respect than others can be.

A few of the first quests were very boring and were more of "training" in how to craft. The mechanics are the same as in previous games but a little more in depth and with a few tweaks. Having to complete very simplistic tasks for not a lot of reason broke the immersion at the start for me. The quests did get better after that, I didn't play with anyone as a team/group but did find some of the quests were obviously made for teams. One being waves of Scorchers hitting the airport as an event, it felt very COD Zombie mode.

The problem was I was going back to do another quest so the event kicking off every time I went near the airport meant that I just got killed after a few minutes as I had no team mates to help. Obviously as I get higher level and better guns/more ammo this would be less of an issue but it effectively locked out a low level quest as they put an automatic event in the same area unless I gathered a group or levelled up first.

This other issues I did find was a few areas were very obviously locked out with higher level hacking/lock picking being required. Whilst this has always happened in FO games there was always a longer way around that locked door or a password for the terminal somewhere to allow people with lower levels to complete the quest, just with a bit more work. If this is still the case, I couldn't find them in 76 with some quests very obviously being made to lock out lower levels.

I'm still not sold on team play, all the event notifications coming up all over the place was frankly annoying, made following quest markers very difficult too as even if I had deselected them on the pip-boy, new ones would appear and then needed de-selecting again. Found myself quite a few times getting turned around and following the wrong marker after a fight on the way to somewhere.

Having to spend caps to fast travel, can see that being swapped to the atom currency they have introduced and being able to buy more after a while, so if you don't want to waste time going over the whole map its going to cost £. Maybe just me being anti in-game shops... The eating and drinking aspect gave a new difficulty to the game, not terribly hard in fairness but it makes it necessary to ensure you have stocks of both and also forces you to cook the food/boil the water to ensure you don't pick up diseases whilst doing it. Cooking stations was something I never really touched in FO4 as they were not really that necessary.

In game voice chat...turned that off within 20 minutes of starting the game up. High pitched squealing and "trash talk" was getting on my nerves.

All the bad stuff being said, I enjoyed last night much more than the first night, the quests got better, more interesting with some nice new twists in them that would not have been possible in FO4. The world is stunning, the views are amazing. The ability to pick up power armour into inventory was good and, because its MMO restricting certain guns to levels has helped keep people on a more even playing field and also made modding them a lot more important and interesting. I didn't get griefed at all and to be honest most people were just playing it as if it was single player and only giving a few assists if they were in the same area. Other than that got, left alone and largely ignored.

Edited by ymwoods on Sunday 4th November 13:07

JCDenton

22 posts

72 months

Monday 5th November 2018
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ymwoods said:
Having to spend caps to fast travel, can see that being swapped to the atom currency they have introduced and being able to buy more after a while, so if you don't want to waste time going over the whole map its going to cost £. Maybe just me being anti in-game shops...
Agree, I can see a whole line for paid for features coming out with it, how else will they make their money as the game ages. Buy this gun etc...

ymwoods said:
The eating and drinking aspect gave a new difficulty to the game, not terribly hard in fairness but it makes it necessary to ensure you have stocks of both and also forces you to cook the food/boil the water to ensure you don't pick up diseases whilst doing it. Cooking stations was something I never really touched in FO4 as they were not really that necessary.
Did you play the survivor mode in FO4, I seemed to carry endless amounts of water, to overcome using stimpacks and antibiotics. And a bit of food to save having to search around for it mmm roast molerat again!

I thought it was a great challenge because in FO3 and Vegas I would just carry endless amounts of gear and ammo and never worried about food or water. With that as a consideration I like that it makes me have to think about what I take with me.

JC

FourWheelDrift

88,510 posts

284 months

Monday 5th November 2018
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Quick question for anyone who has beta tested it on PC to test the sanity of Bethesda.

Does the console still work, you know the one you can type in commands to boost your stats, get free weapons, upgrades, materials, unlock doors and the rest of the cheats? Just wondering, it's one of those game engine things that they always seem to leave in.

Clockwork Cupcake

74,539 posts

272 months

Monday 5th November 2018
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FourWheelDrift said:
Does the console still work, you know the one you can type in commands to boost your stats, get free weapons, upgrades, materials, unlock doors and the rest of the cheats? Just wondering, it's one of those game engine things that they always seem to leave in.
If they have then they'll almost certainly move to plug that gap ASAP, as stuff like that is completely at odds with a multi-player environment.