Fallout 76

Author
Discussion

FourWheelDrift

88,483 posts

284 months

Monday 5th November 2018
quotequote all
Clockwork Cupcake said:
FourWheelDrift said:
Does the console still work, you know the one you can type in commands to boost your stats, get free weapons, upgrades, materials, unlock doors and the rest of the cheats? Just wondering, it's one of those game engine things that they always seem to leave in.
If they have then they'll almost certainly move to plug that gap ASAP, as stuff like that is completely at odds with a multi-player environment.
It's part of the debug game engine which could mean...

edit Fallout76.ini

[General]
bAllowConsole=1

Save.

Now I know they should have thought of this by disabling it at the engine level, but that might not be possible?

FourWheelDrift

88,483 posts

284 months

Tuesday 6th November 2018
quotequote all
One additional observation of the game engine from playing Fallout 4 and modding it, I suspect with Fallout 76 the lack of NPCs is engine limited. They could have NPCs but no multiplayer or you have Multiplayer and no NPCs. You can't have both.


Monty Python

4,812 posts

197 months

Tuesday 6th November 2018
quotequote all
FourWheelDrift said:
One additional observation of the game engine from playing Fallout 4 and modding it, I suspect with Fallout 76 the lack of NPCs is engine limited. They could have NPCs but no multiplayer or you have Multiplayer and no NPCs. You can't have both.
The game engine for Fallout 76 is basically the same as the one used in Fallout 4 but with some tweaks (primarily to do with lighting and animation). The lack of NPCs was purely a decision that Bethesda made, not a limitation of the game engine.

funkyrobot

18,789 posts

228 months

Tuesday 6th November 2018
quotequote all
I was watching a video on Youtube the other day that was discussing the game engine. It's been around for years.

The YouTube person was saying it looks so dated now, it doesn't work well with multiplayer FPS style games and for some reason, it struggles with frame rates despite the machines running it being very powerful and the age of the engine.

I think it will struggle as most of the gameplay with be like FPS.

The new version of VATS is laughable. :hehe;

FourWheelDrift

88,483 posts

284 months

Tuesday 6th November 2018
quotequote all
Monty Python said:
FourWheelDrift said:
One additional observation of the game engine from playing Fallout 4 and modding it, I suspect with Fallout 76 the lack of NPCs is engine limited. They could have NPCs but no multiplayer or you have Multiplayer and no NPCs. You can't have both.
The game engine for Fallout 76 is basically the same as the one used in Fallout 4 but with some tweaks (primarily to do with lighting and animation). The lack of NPCs was purely a decision that Bethesda made, not a limitation of the game engine.
This has to run on consoles. If you increase the number of active AI NPCs with mods the game will slow down, with PCs you can control it by having a better PC. The consoles can't they're stuck with the hardware they have. So if you were to get maybe 20 online players on a server running into a settlement where there are 20 NPCs milling about all with AI scripting it could drop the frame rates to single numbers.

I think this late stage beta testing so close to release isn't a bug fixing exercise but purely a server stress test, that's why they limited the testing to specific short plays to get as many online at one time on each server to see how many could be online before it coughed enough. Then that will be their limit per server.

The game engine is limited when it comes to AI controlled NPCs, in Skyrim it was 20 maximum any more added by mods would stand motionless until one left the cell or died there was a PC only fix that could be implemented. Skyrim SE and Fallout 4 the motionless AI had been fixed but if you start adding more with mods you will see a drop in performance due to the extra scripting and texture loading. You won't see that many in the towns and cities of Skyrim SE, they are sparsely populated for a reason, even the settlements of Fallout 4 that you can build are given a maximum size, it will normally be around 22 + player, with all the possible perks you can get up to 30. More possible with mods and game workarounds but again with a PC that can handle them. Consoles will have problems.

I'm sure they don't want to launch the game with a big fanfare and have the scenario where everyone goes online at the same time at launch on servers that allow too many and the slowdown problems and crashing it might cause. By removing NPCs they can reduce the papyrus AI script that chokes the CPU (ever had the action slow down when a kill move is going to happen or your character hover in mid-air when jumping, that's script lag) and they can then have more players on each server. Although one additional issue would have been the queues of players waiting to talk to the same NPC, so they killed them all and left convenient holotapes.

PorkRind

3,053 posts

205 months

Thursday 8th November 2018
quotequote all
chris4652009 said:
Same, Fallout 4 left me cold
Yeah it was boring..

Labyrinthian

2 posts

65 months

Thursday 8th November 2018
quotequote all
Not convinced that Fallout 4 is boring, perhaps too similar to previous versions. Fallout 3 was fabulous (if a little too short) Fallout NV is sublime!

cloud9

As far as an online MMPG for Fallout 76 goes - no thanks. Its all about the solitary exploration of a vast threatening landscape with the subsequent accumulation of skills, stuff, companions and assistance until the win.

I hope to be convinced otherwise - fingers crossed!

Monty Python

4,812 posts

197 months

Friday 9th November 2018
quotequote all
Check out Oxhorn's channel on YouTube - he's been playing the PC beta solo. TBH I'm edging more towards buying it (when it's been out for a bit in it's proper form and the early bugs have hopefully fixed).

Al Murphy

291 posts

159 months

Friday 9th November 2018
quotequote all
I've now played 4 of the Beta sessions, probably amassed 13 hours of gameplay and I've really enjoyed FO76. I'm a fan of the series of games, I only started at FO3 but I've easily got over a thousand hours in the series with 400 plus in FO4 and I'm still playing that, exploring the DLC and building settlements.

I'm on an xbox one and there are without doubt frame rate and lag issues, and playing last night I encountered a legendary supermutant under the floor outside a building but I'm yet to experience anything that would be as game breaking as some of the youtube reviews would have you believe. The social interaction is easy to use and joining with friends very easy. I think the rate at which food and drink needs to be consumed is tiring, but perk cards go some way to buffing that, and carry weight is something that IMO could do with balancing. The number of quests that fill the screen can leave the GUI feeling cluttered, and I’d like a setting to ignore previously completed area quests. There are some cheese elements brought in, I don’t know what playing an instrument really adds to the game, and collecting Atom points to spend on emotes does not interest me, but it doesn’t cost me either.

No NPC's is very different to previous titles, but again, not the horrible immersion breaking experience some lament and robots go some way to filling the gap. I've seen comments say they want to experience the barren post-apocalyptic world post 2077, but then also say that FO76 has ruined the canon by doing away with the hundreds of NPC's. Surely having just 20 survivors from the same vault as you exploring an expansive map is a bit more realistic? I’m yet to experience any ‘griefing’, quite the opposite as my random encounters so far have all involved a wave, a thumbs up, a comedy vomit on the floor and maybe some help clearing out a horde of Scorched.

As I understand it from Bethesda interviews FO76 was always supposed to be a spin off from FO4, a side project that wasn't included in 4 but they thought had enough merit to give it a try. I don't get the impression it's 'the future' of the series and that they've only done it to sell out to the Battle Royale kids, it's an experiment, maybe even just a one off depending on how sales go.

I’m definitely looking forward to release day. I ‘ve some play time solo, I also distributed the free codes for friends and last night played with 4 other friends in one game, it’s a shame squad size is capped at 4. Wandering and exploring solo, listening to as many holotapes and reading as many notes as possible I found pretty immersive. In social we were hunting together, took down a couple of high level enemies with shared firepower and were able to stimpack fallen comrades.

If I want the old style of gameplay I’ve still got FO4 with Far Harbour and Nuka World to complete, and I’ve only played through to the end with the Brotherhood of Steel, as I do love me some Power Armour.

Roll on the 14th , I’ll be wandering the Appalachian wastelands, building a homestead and maybe playing a bit of banjo before meeting up with some fellow wanderers and taking down a deathclaw.

Al

Clockwork Cupcake

74,506 posts

272 months

Friday 9th November 2018
quotequote all
Al Murphy said:
with 400 plus in FO4 and I'm still playing that, exploring the DLC and building settlements.
Is that with the Sim Settlements mod or vanilla settlements? If vanilla, I would really recommend Sim Settlements as it just has so much more depth, and can easily give you hundreds more hours of gameplay.

s p a c e m a n

Original Poster:

10,774 posts

148 months

Monday 12th November 2018
quotequote all
Monty Python said:
Check out Oxhorn's channel on YouTube - he's been playing the PC beta solo. TBH I'm edging more towards buying it (when it's been out for a bit in it's proper form and the early bugs have hopefully fixed).
I'm still excited, the missus has the hump because it's my birthday in December but I'm not waiting until then to play it.

I've bee watching Many a True Nerd, his playthroughs are twice as amusing because he sounds like briefcase wker off of The Inbetweeners hehe

https://youtu.be/Ju6dm0mzs9c


Mannginger

9,051 posts

257 months

Tuesday 13th November 2018
quotequote all
Servers seem to be up early for PC gamers. About to go home and see if that's true!

Having played a couple of hours on the Beta I'm excited about the game. I played a bit of Fo4 last night to compare and I prefer 76, it's just more of a challenge to balance everything and it actually feels more dynamic than 4, not less (Lots of people complained earlier about no NPCs but I don't miss them I have to say)

Number_Six

157 posts

103 months

Wednesday 14th November 2018
quotequote all
Got the power armour edition in the post today. Felt like a plum wearing it but it'll make a nice display piece. Good thing I'm already married!

s p a c e m a n

Original Poster:

10,774 posts

148 months

Wednesday 14th November 2018
quotequote all
Was thinking that as it's £49 to buy from game that the price would come down on the Xbox store once it wasn't pre order anymore rolleyeshehe downloading thumbup

Monty Python

4,812 posts

197 months

Wednesday 14th November 2018
quotequote all
s p a c e m a n said:
Was thinking that as it's £49 to buy from game that the price would come down on the Xbox store once it wasn't pre order anymore rolleyeshehe downloading thumbup
It's under £30 from CDKeys

Clockwork Cupcake

74,506 posts

272 months

Wednesday 14th November 2018
quotequote all
According to The Verge, some Fallout 76 players are helping newbies by pretending to be NPCs.

That's a RP aspect that I hadn't really considered or anticipated. Mainly because I've never played a multi-player RPG, so I guess it is kind of obvious really with hindsight. paperbag

Gary C

12,407 posts

179 months

Wednesday 14th November 2018
quotequote all
Clockwork Cupcake said:
According to The Verge, some Fallout 76 players are helping newbies by pretending to be NPCs.

That's a RP aspect that I hadn't really considered or anticipated. Mainly because I've never played a multi-player RPG, so I guess it is kind of obvious really with hindsight. paperbag
Im expecting that one day soon a style of MMP game will employ actors to add dynamic 'NPC' to a game and make it live.

Number_Six

157 posts

103 months

Thursday 15th November 2018
quotequote all
Gary C said:
Im expecting that one day soon a style of MMP game will employ actors to add dynamic 'NPC' to a game and make it live.
"Here's a supply of red bull and cheese toasties, make 'em laugh and your relief will be here in six months"
laugh

JCDenton

22 posts

72 months

Thursday 15th November 2018
quotequote all
I'll be honest, I expected that starting the real game, everything would be wiped from the Beta.

As it wasn't, I wish I'd actually put some effort into the Beta now...

It's slow going, still quite buggy but not really seen any other players except at the starting story-line points. I plan to keep away from the masses if I can help it.

JC

Mannginger

9,051 posts

257 months

Thursday 15th November 2018
quotequote all
I'm liking the fact that high-level mobs can be found roaming the map, even in "low-level" areas. I bricked myself the other day when I spotted a L35 Mothman in the woods near the Overseer's starting camp, and last night I found myself cowering under a cliff as a L50 Scorchbeast patrolled the skies overhead. That along with the crafting and managing food/water makes it feel much more like I'm trying to survive in a scary world, more than any other FO game I've played previously (Only got into it from 3).

Finally got around to setting up a small pad last night as well, in a nice secluded valley off the beaten track