Division 2 Thread

Author
Discussion

Camelot1971

2,699 posts

166 months

Thursday 30th May 2019
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My only real issue with heroic control points is running out of LMG ammo, unless I can into the building and find the restock box. I enjoy the challenge with them though - normal or even hard is so ridiculously easy now it gets boring very quickly.

Chuffedmonkey

910 posts

106 months

Friday 31st May 2019
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Camelot1971 said:
My only real issue with heroic control points is running out of LMG ammo, unless I can into the building and find the restock box. I enjoy the challenge with them though - normal or even hard is so ridiculously easy now it gets boring very quickly.
I have found that I run out of ammo with my main weapons on LVL4 control points. I have an AR as my main and a SMG as secondry. I have now modded an LMG as the ammo is full when I switch weapons so no need to go to the restock crate.

Speckle

3,452 posts

216 months

Friday 31st May 2019
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Camelot1971 said:
My only real issue with heroic control points is running out of LMG ammo, unless I can into the building and find the restock box. I enjoy the challenge with them though - normal or even hard is so ridiculously easy now it gets boring very quickly.
I'll only run them on level 1 or 2 if I have to restock a friendly CP for a project and don't have much time. If I'm running with my usual squad, we'll generally go for level 4s.

I'm currently running AR as primary with the sturdy extended mag for 50 rounds, and LMG as secondary. If I run out of ammo on the primary, the LMG will usually carry me through to the next opportunity I have to re-stock. I generally tend to be quite mobile, pushing forward or trying to flank so usually manage to pick up ammo dropped by dead NPCs.

Death usually helps too - safe house re-spawn FTW biggrin

Skill build did okay last night - just a single mission with matchmaking as a test but, came out with most kills, most skill damage (as expected) and most headshot kills (I think I have the turret to thank for those!). I wouldn't take it into the raid or anything but, it is refreshing to try out a completely different play-style. Seekers with a 10s cooldown are lots of fun!


Edited by Speckle on Friday 31st May 09:28

anxious_ant

2,626 posts

79 months

Saturday 1st June 2019
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I'm only a noob (lvl 8) starting out on PC and yesterday turned on General Chat for first time.
I can't believe the amount of spam! Surprised there's no regulation over that.

Lazadude

1,732 posts

161 months

Saturday 1st June 2019
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anxious_ant said:
I'm only a noob (lvl 8) starting out on PC and yesterday turned on General Chat for first time.
I can't believe the amount of spam! Surprised there's no regulation over that.
My second character is level 9, feel free to add me (Same screen name as here).

Speckle

3,452 posts

216 months

Tuesday 4th June 2019
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I had a quick go after the patch yesterday and the NPCs definitely seemed a bit less mental! thumbup

anxious_ant

2,626 posts

79 months

Saturday 8th June 2019
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Lazadude said:
My second character is level 9, feel free to add me (Same screen name as here).
Thanks, I’m rarely on but will do when I’m next on.

Just trying to tweak graphics settings at the movement. I have 4K monitor but can’t seem to play full screen in lower resolution as I get small window.

Ran the benchmark and I’m scoring 3800 with 45 avg FPS. It’s ok but so get stuttering during intense fights.

Speckle

3,452 posts

216 months

Thursday 13th June 2019
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So, had a rather half hearted attempt at the raid yesterday (only 6 of us, on a whim)

First up, not having a radar is horrible. Didn't realise just how heavily I rely on it until last night! Not sure why the lack of radar wasn't held back for 'hard' mode later on.

Second thing. No activity in the real world, neither challengingn or heroic, will prepare you for how little damage you do to the NPCs. If you run unstoppable force, forget it! You will not be getting kills frequently enough for it to be useful. Berserk is a much better option as you won't have much armour most of the time hehe

It was good fun and will have a proper go soon. I did find myself thinking though that it is a very lazy way to set raid difficulty. The fact that NPCs hit WAY harder and take WAY more damage than in any other activity, in an arena where it is nigh on impossible to take cover for more than a second (in a cover shooter?!) The scaling just seems off and unrealistic. Why would my weapon be less effective against a purple bar NPC just because I have 7 friends with me instead of 3? The encounter should be designed in such a way that this sort of scaling is not where challenge comes from.

The difficulty should come from the mechanics. They do but, the NPCs seem too tanky and abundant to deal with effectively at the same time. If there were some kind of power creep, ie - raid drops would give more powerful gear than the rest of the world (a la Destiny) it would make sense. The more you try the raid and get drops, the more powerful you become, the easier the raid becomes. That power creep incentive seems absent.

I think the first encounter needs to scaled down slightly. Not by much but, make the NPCs killable in 2 AR clips for example. My build feels strong everywhere else, including heroic but, not here.

nb - my opinion will very likely change as soon as we manage to make progress. Perhaps having a full team would help hehe

Chuffedmonkey

910 posts

106 months

Friday 14th June 2019
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I have not tried the raid yet for a few of reasons.

1, I am in a clan but none of us are ready for it in my opinion, we also never seem to have 8 people on at the same time even thought the clan is over 20 strong, maybe I need to try and move on but 5 of them are actual friends I know.

2. I am currently trying to improve my damage, I have 1.4 million damage in the shooting range on elites with my AR which from what I have seen should be enough but I know I can get it higher.

3 We cant match make.

I have pretty much settled on my gear items and perks that I am trying to build but after 3 weeks of grinding Tidal basin, Level 3/4 Control points and hard bounties I have not dropped a single thing I can use. I think the Raid is a disaster and has singled out people who play in small groups.

Division 1 had it right with 4 man incursions, they where bloody hard but you only needed 4. An 8 man raid is too much for id guess most of the player base.

Speckle

3,452 posts

216 months

Saturday 15th June 2019
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Confession time - I have already abandoned the pistonheads clan! I just don't seem to be on at the same times as you guys. Instead, it made more sense to start a clan with the lunatics (which is no exaggeration) that I play with on a daily basis! Still always happy group up if you see me online thumbup

Chuffedmonkey said:
I have not tried the raid yet for a few of reasons.

1, I am in a clan but none of us are ready for it in my opinion, we also never seem to have 8 people on at the same time even thought the clan is over 20 strong, maybe I need to try and move on but 5 of them are actual friends I know.

2. I am currently trying to improve my damage, I have 1.4 million damage in the shooting range on elites with my AR which from what I have seen should be enough but I know I can get it higher.

3 We cant match make.

I have pretty much settled on my gear items and perks that I am trying to build but after 3 weeks of grinding Tidal basin, Level 3/4 Control points and hard bounties I have not dropped a single thing I can use. I think the Raid is a disaster and has singled out people who play in small groups.

Division 1 had it right with 4 man incursions, they where bloody hard but you only needed 4. An 8 man raid is too much for id guess most of the player base.
What is your main damage talent? If you're using anything which gives you more damage from depleted armour, it won't show on the shooting range. 1.4million is plenty - actually landing those shots on target whilst running around trying to play boomer's mechanics - that'll be the tricky bit.

I'm surprised you can't get an 8 man team together with a clan of 20 regular players. So far, our clan only has 5 members so, a raid group could be a struggle hehe Actually, there are a few others from other clans who we know and regularly play with but, honestly, the raid is not a priority at all due to the lack of any meaningful rewards.

I agree - 8 man raid groups are too big. A 6 man raid group would be better, alongside 4 man incursions for those times when 6 people aren't online together.

There isn't much incentive to run the raid - there is the exotic AR and the 'extremely niche gear set, which apparently isn't all that great (bit like all the others then). But, the chances of getting them are tiny and only the AR sounds like it will be useful everywhere.

Destiny had it right - lots of unique raid gear to chase. First encounters that were a difficult but, achievable gateway, where better gear could be acquired to make you stronger for the later encounters in the raid. The time investment seemed worthwhile whereas there is very little I can get in this raid that I can't get by opening supply room crates in a level 1 control point - it's madness!

Luckily, I still find the game a ton of fun to play shoot


Edited by Speckle on Saturday 15th June 10:12

Chuffedmonkey

910 posts

106 months

Saturday 15th June 2019
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My AR is a P416 , with Measured, Hard hitting and Reload Protection I need to try change that reload protection for something better, that along with my holstered Chatterbox is insane as it has a 975RPM. The base damage is only 16.7k which I would like higher but the chances of getting the P416 with Measured and Hard Hitting already on it are slim.

I use the cross bow now so my stats currently are.

17% All weapon damage
38% AR damage
58% Damage to Elites.
29% Health damage.

215k Armour
67k Health.

Its useless in the DZ as was my last build but its ok in PVE.

Speckle

3,452 posts

216 months

Tuesday 18th June 2019
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Chuffedmonkey said:
My AR is a P416 , with Measured, Hard hitting and Reload Protection I need to try change that reload protection for something better, that along with my holstered Chatterbox is insane as it has a 975RPM. The base damage is only 16.7k which I would like higher but the chances of getting the P416 with Measured and Hard Hitting already on it are slim.

I use the cross bow now so my stats currently are.

17% All weapon damage
38% AR damage
58% Damage to Elites.
29% Health damage.

215k Armour
67k Health.

Its useless in the DZ as was my last build but its ok in PVE.
I like stop, drop & roll as the 3rd talent - In heroic missions and level 4 CPs, I die to fire more than anything else!

I'm no expert but, for me, your damage to elites is a little low. I used to have it at around 100% but was sacrificing too much elsewhere so, I try to keep it at around 80% on most builds. You do mitigate that to some extent with your AR damage though.

215k armour also seems quite low although, if you're caught in the crossfire in challenging or heroic activities, it really doesn't matter if you have 215k or 350k armour - you're gonna die pretty quick!

I don't have a DZ specific build. Generally speaking, I find that if you're in a group of 4, other players will rarely want to engage (which is good, as I suck at pvp!! hehe) Just don't go into the ODZ with a drunk Dutchman like I did, as he will shoot at every other player he sees, be impressively incapable of not getting killed and you will spend most of your time as a rogue!

I'm still trying to put together a worthwhile Berserk/strained/clutch but, cannot seem to get my health up whilst maintaining good crit chance (crit chance currently 47%) so looking for a wyvern mask with good health roll, hard hitting and an offensive stat I roll damage to elites onto. Feels like looking for the proverbial needle in a haystack though!

Speckle

3,452 posts

216 months

Wednesday 19th June 2019
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Not sure what to make of the TU4 update. They seem to have removed the reload speed buff on the sharpshooter specialisation for anything other than rifles. Bit annoying as it mitigates the loss of reload speed that comes with the sturdy mag. Might have to swap allegro out for jazz hands and see how that works.

Had a look at the field research quest to open the Gunner specialisation. Only done 'shock roach' the control points and half of the machine gunner tasks so far. Fun to do something different though.

Crafty_

13,284 posts

200 months

Wednesday 19th June 2019
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You need to respec the specialisations - they have removed all of the perks and given you the points, so you need to select them all again. However they seem to have changed them, because I started selecting stuff and another part of the tree got disabled, so it seems they have done some "balance bks" there.

The new speicalisation requires you to do a whole bunch of tasks like "use the mounted gun during the grand washington hotel mission" or another one required you to use a marksman rifle in a public execution thing. In other words, forcing you to play the same old thing over and over.

We logged in last night and within 20 minutes were struggling to actually bother doing anything..

The game desperately needs new content, the only thing they have released are the special missions that are locked behind the year one pass, which is just not worth the money.

Shame, the game has so much potential but they utterly squandered it.

Speckle

3,452 posts

216 months

Thursday 20th June 2019
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Yeah, I re applied all my points on demolishonist & sharpshooter. I like the fact I can get a weapon damage boost on the guns I like using but, to remove the reload buff on my AR and LMG is just annoying.

I know what you mean - I started the Gunner unlock. shocked roach, did the control points and a few of the mounted gun kills but, had to stop half way through and haven't felt motivated to try again yet. I might have another go at it tonight.

To be honest, if there aren't people online to group up with, I generally don't bother. Running round in a group is still fun but, RNG means I'm unlikely to get any upgrades to anything so it is just a case of playing for the sake of playing. Not ideal for a looter shooter really.

Edited by Speckle on Thursday 20th June 10:32

Chuffedmonkey

910 posts

106 months

Thursday 20th June 2019
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For the Mounted turret gun kills we did it in pair. During that mission there are 2 turrets you can get kills with, 1 near the start and 1 at the end but we didnt get the kills in 1 run through. Id recommend just going into the room with first turret, get 5 to 7 kills then keep restarting the mission. it should take about 20 mins and if I had to do it again thats how I would do it.

Another cheese is in tier 2. You have to get 30 kills to enemies stuck by that sticky stuff (I forget its name). Load up the Chem launcher with the sticky stuff and go straight to the far left of the firing range. Shoot the targets with the Chem launcher and you normally get 1 to 2 kills per shot. Again due to cool down time it takes about 20 mins but its alot quicker then trying to do it during conflicts.

Speckle

3,452 posts

216 months

Friday 21st June 2019
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Chuffedmonkey said:
For the Mounted turret gun kills we did it in pair. During that mission there are 2 turrets you can get kills with, 1 near the start and 1 at the end but we didnt get the kills in 1 run through. Id recommend just going into the room with first turret, get 5 to 7 kills then keep restarting the mission. it should take about 20 mins and if I had to do it again thats how I would do it.

Another cheese is in tier 2. You have to get 30 kills to enemies stuck by that sticky stuff (I forget its name). Load up the Chem launcher with the sticky stuff and go straight to the far left of the firing range. Shoot the targets with the Chem launcher and you normally get 1 to 2 kills per shot. Again due to cool down time it takes about 20 mins but its alot quicker then trying to do it during conflicts.
I did the mounted gun kills at the start of the mission. I keep to the left and avoid aggro so I can rush the gun. I throw a stun grenade at the enemies on the gun and could get a couple of kills before being overrun, depending on if the NPCs were in line of sight. Die, respawn, rinse, repeat. I imagine it is easier with 2 as the enemies will be more spread out.

I think they patched the shooting range stuff with yesterday's update - 'not working as intended' apparently...

Chuffedmonkey

910 posts

106 months

Friday 21st June 2019
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We did the firing range before the update but even then it only killed 1 or 2 enemies a time. Just shoot the chem launcher at the middle of the body. I hope it still works as there are other status effect challenges for the mini gun.

yellowmeercat268

4 posts

59 months

Saturday 22nd June 2019
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anxious_ant said:
Thanks, I’m rarely on but will do when I’m next on.

Just trying to tweak graphics settings at the movement. I have 4K monitor but can’t seem to play full screen in lower resolution as I get small window.

Ran the benchmark and I’m scoring 3800 with 45 avg FPS. It’s ok but so get stuttering during intense fights.
Have you fixed this? I think I also have similar issues. It's always so stuttering during fight scenes.

Speckle

3,452 posts

216 months

Saturday 22nd June 2019
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I found the toughest part of the first gunner research was the hostage rescue with marksman rifles. I failed about 50% of the ones I attempted (this was solo btw). Swapping the scope to a non magnification scope helped enormously but, the rushers were still a huge pain to deal with.

A friend joined me for the last one and used normal guns while I picked off 1 or 2 with an MMR. I was quite surprised that it counted as I assumed all participants would have to use MMR only.

I also picked up the exotic Gun Slinger holster this morning and, I really like it. The reload perk feels pretty strong and, if you're in a bind the pistol damage buff is a big help. I've sacrificed 10% DtE but, gained 4% AR damage and 2% all weapon damage plus a couple of other stats from the mods so, overall not a huge sacrifice.

I enjoyed getting it too - back to back level 4 checkpoints last night was a lot of fun shootthumbup

Edited by Speckle on Saturday 22 June 09:56