Post your unpopular video game opinions
Discussion
Games like Dark Souls, Bloodborne and Sekiro aren't too hard and don't need an easy mode or a "skip boss fight" option. They're not walking simulators. If you aren't good enough to beat a boss or clear a certain section of the game, then you don't deserve to see what is beyond it, you haven't earned it.
Ninja Gaiden Black had an easy mode called "Ninja dog mode" which you would get the option to enable if you died too many times on a certain checkpoint. It would make the game easier, couldn't be disabled after you'd enabled it, would mark your profile in the game so everyone could see you had used it and would make your character wear a pink wrist band for the remainder of the game as a reminder of your shame. I think this was a fair compromise.
Ninja Gaiden Black had an easy mode called "Ninja dog mode" which you would get the option to enable if you died too many times on a certain checkpoint. It would make the game easier, couldn't be disabled after you'd enabled it, would mark your profile in the game so everyone could see you had used it and would make your character wear a pink wrist band for the remainder of the game as a reminder of your shame. I think this was a fair compromise.
scrubchub said:
conkerman said:
Calza said:
Leon R said:
Not mentioned before but I thought Mass Effect Andromeda was great (especially multiplayer) and I was a huge fan of the original trilogy.
I second this! A solid game, not exceptional. Solid.
When it came out almost every review started with some variation of 'Following on from the terrible disappointment of Mass Effect 3's ending' and immediately put the new game in a bad light.
Then most of the 'issues' I remember were entirely focused around the cutscene animations with no mention of how the gameplay was even better than ME3.
Honestly I think people just didn't want to like it from the off.
Leon R said:
Honestly I think people just didn't want to like it from the off.
It made for a very funny few memes when it was released since it was in such a dreadful state. The facial animations still look bad today. I didn't play it since it looked so poor and I've had no desire to play it since, despite enjoying the original ME trilogy. Plus it had that racist piece of st Manveer Heir working on it. Bioware should have sacked him during development but his decision to leave after Andromeda was released was probably a jump before he was pushed.
Leon R said:
It is actually quite interesting.
When it came out almost every review started with some variation of 'Following on from the terrible disappointment of Mass Effect 3's ending' and immediately put the new game in a bad light.
Then most of the 'issues' I remember were entirely focused around the cutscene animations with no mention of how the gameplay was even better than ME3.
Honestly I think people just didn't want to like it from the off.
The thing is, ME:A was a terrible game in it's vanilla form. When it came out almost every review started with some variation of 'Following on from the terrible disappointment of Mass Effect 3's ending' and immediately put the new game in a bad light.
Then most of the 'issues' I remember were entirely focused around the cutscene animations with no mention of how the gameplay was even better than ME3.
Honestly I think people just didn't want to like it from the off.
At launch it suffered from debilitating bugs and terrible annoyances like the unskippable cut scenes whenever you moved the Tempest to another planet (TBF, this was fixed in an early patch but it should never have been in release).
I wanted to like ME:A but ultimately couldn't. Even at v 1.10 when the developers abandoned the game it was pretty unplayable.
Even ignoring the bland characters, beige storyline, villain that looked like an overgrown infant in a bone costume and the crap voice acting (I'm surely not be the only one who notice the abundance of Antipodean accents)... It was just a chore to play.
Enemies were bullet sponges, half a clip from a machine gun to down a basic enemy is not fun. The crafting system was annoying and mining a bore.
ME:A deserved the panning it got.
But... And there is always a but.
Thanks to the magic of mods, most of the annoyances can be fixed. Notably the mod "bad weapons be gone" which fixed most of the combat issues. There is one for the mining chore as well.
Once that was done I could get past the bland characters and weak story as they were offset by now enjoyable gameplay, excellent atmosphere and eye melting graphics.
It's a sad state of affairs when the community is left to make a game playable... And we're not talking about Bethesda where a game is playable but a bit buggy, ME:A was unplayable and unenjoyable without mods. EA didn't care and Frostbite is not an engine condusive to modding (I.E. it's hard to mod on purpose, so some very dedicated people worked to make the game playable).
Also, for the record, I liked the ME3 ending. It was an ending, a clear, unequivocal conclusion to the story in a world where every major publisher seems to finish up with an "insert sequel here" ending. It wasn't fan service and let's be honest, a bit of a tear jerker but that is what made it good.
Edited by captain_cynic on Tuesday 27th October 10:46
vonuber said:
I thought the ME3 ending (i player the extended cut with all DLC, so missed all the controversy) was fine as well. I was happy with it right until I got the breath scene; then I was pissed off.
I first played it without the extended cut just to see what all the fuss was about. I couldn't see it. I thought they were strong endings to a very strong story. They just didn't please the fans killing off Shepard and Anderson.
captain_cynic said:
vonuber said:
I thought the ME3 ending (i player the extended cut with all DLC, so missed all the controversy) was fine as well. I was happy with it right until I got the breath scene; then I was pissed off.
I first played it without the extended cut just to see what all the fuss was about. I couldn't see it. I thought they were strong endings to a very strong story. They just didn't please the fans killing off Shepard and Anderson.
As for Andromeda, all I can say is despite playing ME1-3 multiple times, I went through it once and never had any desire to touch it since. Pretty much all I remember is the characters were either bland or annoying, the UI annoying, the planets looked pretty and the comical "my face is tired from........everything" line. It wasn't terrible, just very average.
captain_cynic said:
I first played it without the extended cut just to see what all the fuss was about. I couldn't see it.
I thought they were strong endings to a very strong story. They just didn't please the fans killing off Shepard and Anderson.
Except.. as I said, Shepard isn't dead. That was the stupid thing which annoyed me, we went through all that and it was like 'surprise! She's not dead!'I thought they were strong endings to a very strong story. They just didn't please the fans killing off Shepard and Anderson.
Mafffew said:
northwest monkey said:
Star Wars Battlefront 2 is an excellent game according to my son & still plays it to this day with his mates.
Errr which one? I wouldn't describe the new version as excellent, although it certainly improved since the awful release. But it doesn't come close to the OG Battlefront 1 and 2. The thread is "unpopular video game opinions" & that's his.
captain_cynic said:
The thing is, ME:A was a terrible game in it's vanilla form.
At launch it suffered from debilitating bugs and terrible annoyances like the unskippable cut scenes whenever you moved the Tempest to another planet (TBF, this was fixed in an early patch but it should never have been in release).
I wanted to like ME:A but ultimately couldn't. Even at v 1.10 when the developers abandoned the game it was pretty unplayable.
Even ignoring the bland characters, beige storyline, villain that looked like an overgrown infant in a bone costume and the crap voice acting (I'm surely not be the only one who notice the abundance of Antipodean accents)... It was just a chore to play.
Enemies were bullet sponges, half a clip from a machine gun to down a basic enemy is not fun. The crafting system was annoying and mining a bore.
ME:A deserved the panning it got.
But... And there is always a but.
Thanks to the magic of mods, most of the annoyances can be fixed. Notably the mod "bad weapons be gone" which fixed most of the combat issues. There is one for the mining chore as well.
Once that was done I could get past the bland characters and weak story as they were offset by now enjoyable gameplay, excellent atmosphere and eye melting graphics.
It's a sad state of affairs when the community is left to make a game playable... And we're not talking about Bethesda where a game is playable but a bit buggy, ME:A was unplayable and unenjoyable without mods. EA didn't care and Frostbite is not an engine condusive to modding (I.E. it's hard to mod on purpose, so some very dedicated people worked to make the game playable).
Also, for the record, I liked the ME3 ending. It was an ending, a clear, unequivocal conclusion to the story in a world where every major publisher seems to finish up with an "insert sequel here" ending. It wasn't fan service and let's be honest, a bit of a tear jerker but that is what made it good.
I played it on the Xbox so I can't agree with unplayable and unenjoyable without mods since mods are not an option and I sunk plenty of time into the game pre and post all of the patches.At launch it suffered from debilitating bugs and terrible annoyances like the unskippable cut scenes whenever you moved the Tempest to another planet (TBF, this was fixed in an early patch but it should never have been in release).
I wanted to like ME:A but ultimately couldn't. Even at v 1.10 when the developers abandoned the game it was pretty unplayable.
Even ignoring the bland characters, beige storyline, villain that looked like an overgrown infant in a bone costume and the crap voice acting (I'm surely not be the only one who notice the abundance of Antipodean accents)... It was just a chore to play.
Enemies were bullet sponges, half a clip from a machine gun to down a basic enemy is not fun. The crafting system was annoying and mining a bore.
ME:A deserved the panning it got.
But... And there is always a but.
Thanks to the magic of mods, most of the annoyances can be fixed. Notably the mod "bad weapons be gone" which fixed most of the combat issues. There is one for the mining chore as well.
Once that was done I could get past the bland characters and weak story as they were offset by now enjoyable gameplay, excellent atmosphere and eye melting graphics.
It's a sad state of affairs when the community is left to make a game playable... And we're not talking about Bethesda where a game is playable but a bit buggy, ME:A was unplayable and unenjoyable without mods. EA didn't care and Frostbite is not an engine condusive to modding (I.E. it's hard to mod on purpose, so some very dedicated people worked to make the game playable).
Also, for the record, I liked the ME3 ending. It was an ending, a clear, unequivocal conclusion to the story in a world where every major publisher seems to finish up with an "insert sequel here" ending. It wasn't fan service and let's be honest, a bit of a tear jerker but that is what made it good.
Edited by captain_cynic on Tuesday 27th October 10:46
Didn't find the enemies anymore 'bullet spongy' than the previous games either tbh.
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