World of Tanks

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McSam

6,753 posts

175 months

Monday 8th October 2012
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RizzoTheRat said:
Yikes, not looking forward to the 40 then, I hope the ELC and 12t are worth it.

In the 38s defence, it can take a beating. Only played half a dozen games in it so far and had Steel Wall twice, including winning a 3 on 1 fight with 2 lights and a TD in Tue open with no cover. But then again if it could manage more than 12kph I wouldn't have been caught in the open.
The AMX40 is equally capable of taking a beating, in most games it's nice and bouncy. Admittedly it isn't objectively worse than the '38, but being put in higher tier games makes it a lot harder work. I was fortunate enough to be playing it while there was a 5x on first victory of the day for a whole week, so despatched it pretty quickly.. I do not miss it, but the ELC is fantastic.

The AMX 12t I don't have any more, but it was good before the patch and I believe it's gained the top SA50 gun it badly needed to make it penetrate better to compensate for now being tier 6. I do have a 13 75 which I enjoy greatly, with the same gun. The ELC is a never-sell smile

TheD

3,133 posts

199 months

Monday 8th October 2012
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Okay I just downloaded this and started playing and although I find it hard going, seeing as I am totally mince, and I get constantly smoked. Is there a nooby guide or is it a matter of play and learn. I never get close enough before I get blown away. Even if I hide and try to be a sneaky I get smoked. And whats with those rapid firing guys. I've been training and I can't even get the gun to auto aim. I probably need to put in the hours

DIW35

4,145 posts

200 months

Monday 8th October 2012
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The quick firing guns are ok close up, but they lack accuracy and penetration to do any real damage from a distance. It's for that reason that I still have the single shot gun on my Loltraktor, even though it's not the top gun. As for auto aim, I wouldn't bother. Chances are if you engage it, and the enemy tank is half hidden behind a rock or building, the auto aim will be shooting at the bit that is protected.

It takes a little while to learn the ins and outs and as you progress you start encountering arty and tank destroyers, which need to be played differently to be effective, but it's all worth it.

RizzoTheRat

25,162 posts

192 months

Monday 8th October 2012
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Key thing for a new player is don't think you can go out and deal massive damage on your own. Stick with a few other tanks and bank on outnumbering the enemy. If you get in to a position where a couple of tnaks of the same tier are shooting at you you're not going to win.

elvismiggell

1,635 posts

151 months

Monday 8th October 2012
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I think www.pcgamesn.com did a bit of a "how to get through your first few matches" article a while back.

chris watton

22,477 posts

260 months

Monday 8th October 2012
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Unless you have a good 'sniping' gun and work from behind the other's, you really need to work in groups, otherwise you do not last long.

TheD

3,133 posts

199 months

Monday 8th October 2012
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Good advice there. Thanks

elvismiggell

1,635 posts

151 months

Monday 8th October 2012
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One thing to really think about, that may be really obvious, but possibly isn't to a new player, is that this is a game which has a definite physics model.

It might not be a very reliable one - as you'll see from this thread there's a lot of discussion about RNG (Random Number Generator) that can seem to affect whether or not you penetrate with a shot, and how much damage it does.

But in general, pick your shots. Aim for nice bits of armour that are perpendicular or logically thinner - i.e. side of turret rather than front.

The front of a tank is always most heavily aromoured. If you can hit the side of them, whilst keeping your front facing them, so much the better.

Also worth knowing if you're looking for F2P, not really worth going much over Tier 5 tanks, otherwise repair costs can get very painful.

Hope some of this helps.

FiF

44,078 posts

251 months

Monday 8th October 2012
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DIW35 said:
The quick firing guns are ok close up, but they lack accuracy and penetration to do any real damage from a distance.
After seeing a T2 MT with the rapid firing 20mm Hispano-Suiza the other day I thought I'd get one to fill the spare slot in my very small garage.

Agree it's better close up, but one definitely needs to operate it like a squaddie would operate a light machine gun in the field. 3 rounds at a time.

Aim slightly low.
Tap-Tap-Tap
Pause to re-aim again slightly low
Tap-Tap-Tap
Pause etc

Quite effective.

vdubbin

2,165 posts

197 months

Monday 8th October 2012
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The learning curve is a lot steeper than I thought it would be: After a month's play, this all I have to show for it. I get about 5-12 fps, (it's an old PC) and an average ping of between 300 and 999 (unless I play off peak, yesterday morning's Hungover Session was a lot better) so I'm defninitely on the back foot!

Currently I've 5k in silver, a pair of T1 Elited tanks, and a TII PZII. I'm spending as much as I'm earning. It's going to take me till Christmas to get a TIII tank…

Registered: 28.08.2012

Data as of 07.10.2012 19:57
Overall Results
Battles Participated: 128
Victories: 49 (38%)
Defeats: 77 (60%)
Battles Survived: 36 (28%)
Battle Performance
Destroyed: 29
Detected: 69
Hit Ratio: 17%
Damage: 3 177
Capture Points: 27
Defense Points: 164
Experience
Total Experience: 11 369
Average Experience per Battle: 89
Maximum Experience per Battle: 483
Rating Value Place
GR Global Rating 0 ---
W/B Victories/Battles 38% ---
E/B Average Experience per Battle 89 ---
WIN Victories 49 ---
GPL Battles Participated 128 ---
CPT Capture Points 27 ---
DMG Damage 3 177 ---
DPT Defense Points 164 ---
FRG Targets Destroyed 29 ---
SPT Targets Detected 69 ---
EXP Total Experience 11 369 ---
Vehicles Battles Victories
I
Leichttraktor 55 19
I
MS-1 25 8
II
PzKpfw II 25 16
I
RenaultFT 22 5
I
T1 Cunningham 1 1

FiF

44,078 posts

251 months

Monday 8th October 2012
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vdubbin said:
It's going to take me till Christmas to get a TIII tank…
As mentioned before this game isn't like other games where the whole purpose of the game is to get to the next level / tier.

Because when you do, and get that tank that you used to see handing everybody their arses on the battlefield, you find that you are still getting owned.

My advice, which strangely is what I did after the rush up the tiers, was to go back to basics, concentrate on a tier 1 tank, and really learn how to play it, really learn way round the few maps that are available, really learn the importance of situational awareness and the importance of hard cover as you have pretty much no armour. I'm still learning.

Then, find a tank of a higher tier which will most probably be best played in a similar manner and work your way up to that and see how you get on.

Then I hadn't really played any medium tanks, so I've started down at the bottom again and got a tier 2 medium, and I will follow the same process.

That's my advice fwiw, and that's not worth much, as I still think I'm crap at the game.

McSam

6,753 posts

175 months

Monday 8th October 2012
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vdubbin, from just a cursory glance at those stats, I have one piece of advice for you - take it easy, and fire from stationary. Your combination of a lot of detections but hardly any kills at all and a very low hit rate suggests you run around a bit and crack a few shells off as you go, but none find their mark and you're getting torn apart by people who can just sit still and shoot you.

Often if you do play a slower, more thought-out, tactical game you can get a little bored in the first couple of minutes and wonder what's ever going to happen - right up until you start finding yourself perfectly placed against advancing enemies, killing people while invisible in cover, etc.

Your ping and FPS issues are going to be a lot less of an issue with a more tactical playing style, too.

Find yourself a couple of spots that you like going to on each map, get yourself there each game, get familiar with what can happen, and you can find your experience starting to win when new opponents come towards you smile

To give you an idea, in a tier 1 tank in a decent position, I would expect to reliably kill any other tier 1 tank at up to 400m without taking much damage. It's all about knowing where you are, where fire can come from, and being steady and sighted-in while your opponent is flailing around.

And I definitely echo what FiF says about not rushing to the next tank - I seem to be a far more experienced player than most others who have a tier 8 tank as their top one, which I now realise is because I play my tanks for a long time, and I don't use premium either (so progress takes me longer and I get more knowledge in each vehicle). By all means get through them towards a tier 4 or 5 tank, that's a nice level, but don't hurry. I still drive my BT-2 smile

jimmyjimjim

7,340 posts

238 months

Monday 8th October 2012
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Well, I'd rate myself as a mediocre player, with the occasional flash of luck, and I'm still learning, too. I get caught out doing stupid things all the time.

That ping is dreadful (on the few occasions I've had a 300 ping, I've had truly bad games, 70ish is my normal ping), so is the framerate. Both will be hurting you - with an accuracy like that, especially(mine is hardly great, but I've a lot of spray and pray games in the E8, plus arty, that hurts me here).

What server are you on? Is it the right one for your locale?

As said above, fire when stationary, preferably when the other tank is also stationary. Go for the higher pen guns, not the auto-cannon, as this will help here. Let the reticle settle completely before firing.

From the number of games played, that works out at about 3 a day? Although I've slowed down a lot recently, I'm averaging about 20/day over 18 months - play more, and again as above learn the maps.

What are you spending the cash on? You don't lose money in repairs at T1, and even with a dreadful T2 match, you'll make cash.




Caulkhead

4,938 posts

157 months

Monday 8th October 2012
quotequote all
FiF said:
vdubbin said:
It's going to take me till Christmas to get a TIII tank…
As mentioned before this game isn't like other games where the whole purpose of the game is to get to the next level / tier.

Because when you do, and get that tank that you used to see handing everybody their arses on the battlefield, you find that you are still getting owned.

My advice, which strangely is what I did after the rush up the tiers, was to go back to basics, concentrate on a tier 1 tank, and really learn how to play it, really learn way round the few maps that are available, really learn the importance of situational awareness and the importance of hard cover as you have pretty much no armour. I'm still learning.

Then, find a tank of a higher tier which will most probably be best played in a similar manner and work your way up to that and see how you get on.

Then I hadn't really played any medium tanks, so I've started down at the bottom again and got a tier 2 medium, and I will follow the same process.

That's my advice fwiw, and that's not worth much, as I still think I'm crap at the game.
This is good advice - better tanks are never better because you just get tougher opponents. Find some tanks you like and stick with them improving their kit and crew. Killing a type59 with a type59 is far less fun than killing a KV1 with an M8A1. smile


vdubbin

2,165 posts

197 months

Monday 8th October 2012
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Thanks a million for the feedback. The first few weeks I was still learning the maps, so there was quite a bit of running about, panicking when I heard "that" ping, and mashing the fire button furiously until either I died, or they did (though usually I'd get a Lost Contact and moments later, they'd pop up again under my nose, and nuke me.

I've set all my consumables to automatically resupply, and I guess with the 83% miss rate, a lot of my silver is going on rounds or repairs.

elvismiggell

1,635 posts

151 months

Monday 8th October 2012
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vdubbin said:
I've set all my consumables to automatically resupply, and I guess with the 83% miss rate, a lot of my silver is going on rounds or repairs.
I didn't start using consumables until I'd been playing for nearly a year. Even now I barely use them except on my higher tier tanks where there's a realistic change that the extra 3k in credits will be offset by the extra credits I could earn staying alive that little bit longer.

In other words, I wouldn't waste your credits on them.

Caulkhead

4,938 posts

157 months

Monday 8th October 2012
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I have a fire extinguisher, repair kit and first aid kit on all my tanks.

There's nothing worse than losing a track and sitting there waiting for the arty to land, likewise the gunner gets knocked out and you can't hit a barn door for the rest of the round. 8.0 also seems to have increased the danger of fire, so an FE is a must have.

I also have a camo net on all of my tanks except the scouts though I wonder what it's made of as it each one costs more than many of the lower tier tanks do!

FiF

44,078 posts

251 months

Monday 8th October 2012
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@vdubbin, tier 1 tanks the repairs are free iirc, so your only cost after a battle, even if totally annihilated, is for ammo and consumables.

In contrast to elvs, I always have consumables on my tanks, small repair kit, first aid, manual fire extinguisher. You aren't in this position yet, as you won't have enough silver, but I alwayswait until half price weekend and then buy a shed full of them which usually sees me through till next half price weekend.

For example in my depot currently have 130-off repair kits, 100 or so first aid kits, and 30 fire extinguishers. I also have some combat rations, chocolate and premium gasoline that were free at some point. I've never used these but the purpose of the consumables is quite good I find.

eg you are detracked, and you really cannot wait for the crew to fix it. Likewise you are ammo racked and either cannot reload or it takes an age which you don't have. I always have them stored on the tank in the same order so I can hit the number keys across the top of the keyboard to select which consumable and what to repair. Takes a second to put a track back on.

Likewise with the first aid kit, "The driver is dead, we're covering his position." In my case, hit 6 for first aid kit and 1 for driver and magically he's back to life.

So I wouldn't dismiss consumables out of hand.

Edited by FiF on Monday 8th October 16:30

jimmyjimjim

7,340 posts

238 months

Monday 8th October 2012
quotequote all
elvismiggell said:
I didn't start using consumables until I'd been playing for nearly a year. Even now I barely use them except on my higher tier tanks where there's a realistic change that the extra 3k in credits will be offset by the extra credits I could earn staying alive that little bit longer.

In other words, I wouldn't waste your credits on them.
I'd add that at tier 1, if you get hit and lose a crew member, or something important, you've probably lost most of your hp already, repairing or healing just to get hit again and killed before it can do you any good is a waste of money.

I occasionally use consumables if I've been doing well, delivering a lot of damage, I've got a reasonable amount of hp left, and I think it might make the difference between a win or a loss.

The last time was in the E8 on Himmelsdorf a week or so back; repaired the gun in order to continue to hit accurately. Got 7 kills, kept the hill and was able to go on and clear the cap for a team win.

Without it, it would have been very marginal whether I'd survived, and if I hadn't, we'd have lost. That's the sort of occasion you save them for - when you've a good chance of making your money back.

I don't think I've used a repair or med kit below T6.

RizzoTheRat

25,162 posts

192 months

Monday 8th October 2012
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The only consumables I use are repair kit and first aid kit, whcih I put on all my tanks, but am a bit selective on when I use them. If it looks like someone got me with a lucky shot, or if I'm already fairly badly damaged I won't tend to bother using them, and wait the repair or death. If the game's going well and I think I'm likely to be able to get away from further fire I'll repair a track and run. The first aid kit tends to wait until I've found some cover though.



As for the AMX, I'm starting to come round to it. If you get a top tear game and treat it like a heavy it's actually not that bad. After 9 battles I'm on a 67% win ratio and First Class badge, and the 8 battles in the Hotchkiss got me 63% and an Master badge. Does make me wonder what the French heavies are like though.





Seems like the AMX40 is similarly well armored and undergunned, I just hit another one 14 times without destroying it biggrin

Edited by RizzoTheRat on Monday 8th October 23:05

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