Racing simulator with traction loss...

Racing simulator with traction loss...

Author
Discussion

Ross_T_Boss

163 posts

218 months

Saturday 3rd March 2018
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I would presume you'd look to offer the motion element as a stand-alone option? Not in the market myself at the moment, but it's something that has tweaked my interest recently. I have a pretty good pedal, wheel, shifter from the past few years but they barely got any use. I have a stellar GPU/triple screen in my home office but still wasn't quite there for me, all felt a bit too detached, couldn't get into it.

Then I bagged an Oculus Rift for $300 after doing the demo in the US, great fun with the kids, decided to give it a bit of a go with racing. What a game-changer that is for me... I installed a copy of "Live for Speed", and went out in a caterham style car that was 'uncontrollable'. In VR I felt an immediate connection to the car, catching the back end was a reflex and it was really fun!

A few weeks ago I had another crack, fired up "Assetto Corsa". Joined an online 10-lap race at Zandvoort in a 90s DTM Alfa - no experience of either, real or otherwise - 10 mins of practice and I got a good feel for the car and track. Straight into qualy, improved my lines, few spins but put myself at the back of a 9-car grid. 3s of pole and 1.5s off 8th. Come the race... presence was amazing, some great close racing and moved up to 5th in lap 1! VR a big help in making those clean. Settled into a groove, had some good battles with 2-5th and eventually profited on some mistakes to move up to 2nd. Kept pushing hard slowly gaining on 1st. 3 laps from the end the rear was getting a bit lively - the LR felt very off - at this point I had genuine 'nerves' and they got the better of me. I lost it pretty bad, ended up the wrong way, lost a place and then quickly lost 2 more. I cooled off a bit, kinda gutted, tyres came back a bit and I had a great battle trying to take 3rd. I didn't make it, finished 5th, but all within a couple of seconds across the line.

So, back to the traction loss. By the sounds of it there's a similar 'connection' it brings to simulation racing that I found with VR, I would expect it to be even more so given that it's not relying on your brain telling you the car is moving underneath you! I'd love to try it out some time, and I can imagine the combination of this and VR make for a very realistic and immersive experience.

AndStilliRise

2,295 posts

116 months

Saturday 3rd March 2018
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Wow.

cwin

Original Poster:

953 posts

219 months

Saturday 3rd March 2018
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Ross_T_Boss said:
I would presume you'd look to offer the motion element as a stand-alone option? Not in the market myself at the moment, but it's something that has tweaked my interest recently. I have a pretty good pedal, wheel, shifter from the past few years but they barely got any use. I have a stellar GPU/triple screen in my home office but still wasn't quite there for me, all felt a bit too detached, couldn't get into it.

Then I bagged an Oculus Rift for $300 after doing the demo in the US, great fun with the kids, decided to give it a bit of a go with racing. What a game-changer that is for me... I installed a copy of "Live for Speed", and went out in a caterham style car that was 'uncontrollable'. In VR I felt an immediate connection to the car, catching the back end was a reflex and it was really fun!

A few weeks ago I had another crack, fired up "Assetto Corsa". Joined an online 10-lap race at Zandvoort in a 90s DTM Alfa - no experience of either, real or otherwise - 10 mins of practice and I got a good feel for the car and track. Straight into qualy, improved my lines, few spins but put myself at the back of a 9-car grid. 3s of pole and 1.5s off 8th. Come the race... presence was amazing, some great close racing and moved up to 5th in lap 1! VR a big help in making those clean. Settled into a groove, had some good battles with 2-5th and eventually profited on some mistakes to move up to 2nd. Kept pushing hard slowly gaining on 1st. 3 laps from the end the rear was getting a bit lively - the LR felt very off - at this point I had genuine 'nerves' and they got the better of me. I lost it pretty bad, ended up the wrong way, lost a place and then quickly lost 2 more. I cooled off a bit, kinda gutted, tyres came back a bit and I had a great battle trying to take 3rd. I didn't make it, finished 5th, but all within a couple of seconds across the line.

So, back to the traction loss. By the sounds of it there's a similar 'connection' it brings to simulation racing that I found with VR, I would expect it to be even more so given that it's not relying on your brain telling you the car is moving underneath you! I'd love to try it out some time, and I can imagine the combination of this and VR make for a very realistic and immersive experience.
Hi Ross

Sounds like you were having some fun up to the point of spinning 😬 , you hit the nail on the head with the last comment " connection " as a simulator is all about tricking your brain and a VR for some make it much more real, what this does is adds the " feel from the seat of your pants" which static Simulators simply cannot do and it's not the seat moving up and down that does that, it's the traction loss that gets you.We could adapt anyone's equipment to fit our active chassis as you said and save a lot of money.

foz01

767 posts

263 months

Wednesday 7th March 2018
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So how much is the one in the video you posted?

cwin

Original Poster:

953 posts

219 months

Wednesday 7th March 2018
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foz01 said:
So how much is the one in the video you posted?
I'll pm you as I don't want the mods to think it's an advert.