Oculus Rift and motion sickness

Oculus Rift and motion sickness

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Discussion

mickmcpaddy

Original Poster:

1,445 posts

104 months

Friday 14th April 2017
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I have recently purchased one of these but apart from the graphics/resolution not being quite as good as I hoped the motion sickness is awful. Cant complete a circuit of a coaster without having to take the head set off.

I would like to know whether upgrading the spec of my PC will make any difference because I have read about dropped frames and the like but most games seem to play smoothly enough. I have tried to increase the pixel density thing or whatever it is with the developer tool but it didn't seem to make much difference

My current specs are i5 3570K which I have overclocked via the bios to 4.2Mhz (using the clock multiplier), and I have a GTX 1060 6GB, along with 8Gb of RAM.

I can play Robo Recall ok for a good while (just get a bit hot and sweaty) its just things like the coaster or flight simulator (with Flight Inside) that knock me sick, especially the helicopter. However I will say if I try and read something whilst being a passenger in a car I get motion sickness as well, but if I look out of the window then I'm fine despite how much of an arse the driver is.

So is there anything I can do to make the thing more playable or get shot of it, I would like a racing game but no forking out any more dosh if its unbearable.

Altrezia

8,517 posts

210 months

Friday 14th April 2017
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Doubt it'll help

Try some other games. smile

Order66

6,726 posts

248 months

Friday 14th April 2017
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mickmcpaddy said:
However I will say if I try and read something whilst being a passenger in a car I get motion sickness as well, but if I look out of the window then I'm fine despite how much of an arse the driver is.
This is the telling bit - you're just one of the unfortunates who are prone to motion sickness, you will probably never get much improvement.

I don't get motion sick -ever- (including a particularly violent ride in a fishing boat in the norwegian sea where 2 crew members left with broken bones) and gave a shot of my Samsung Gear VR kit to a racing driver friend (who you'd think could handle a bit of motion). He was feeling ill within 2 minutes and took 1/2 a day to recover. Its somewhat just your luck (and physiology).

Jonesy23

4,650 posts

135 months

Friday 14th April 2017
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Some people just can't tolerate these things full stop but usually the problem is down to latency between any movements you make and the display reacting. A faster machine might help, though I never thought the Rift was particularly good in this regard whatever hardware you threw at it; it's a consequence of how they built it.

Sync between user input, motion and visuals is always the killer issue with things like this and the timing needed is so tight that it really is very difficult whatever you throw at it.

Oculus promised a lot but they never had any magic tech, just a lot of hype and the same problems everyone in this end of the market always did.

mp3manager

4,254 posts

195 months

Friday 14th April 2017
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I did get a bit of motion sickness when I first got my Rift and played driving games such as ATS/ ETS2 & Project Cars. I'm not sure if it's possible to 'train' yourself to feel less sick but I think I've gradually built up a tolerance by concentrating on certain landmarks rather than the horizon.

As for your PC specs, the more horsepower you can throw at a problem, the better IMHO.

Bullett

10,873 posts

183 months

Friday 14th April 2017
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I'd say a 1060 was borderline with your cpu. I have the same cpu overclocked the same but with a 980ti and a vive and hardly ever get motion sickness.

That said I was sick as a dog the first few times I played games using an OR dk1/2. Some people are more prone that others but you do get used to it. Different experiences have different levels of sickness, I'm fine driving cars seated games. Most room scale stuff is ok but anything that has forced movement or sliding movement and it makes me feel ill.

rex

2,051 posts

265 months

Friday 14th April 2017
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I have been using a rift for about 3 months now. Only felt a little weird after a couple of hours playing but this was early on.. Now can play with no problems for extended periods. A few mates have felt sick after 15 mins. One chap felt sick after just 2 laps of Brands Hatch on project cars. He tends to get motion sick in real life as well.

Computer is i7 with 1080 graphics card and no lag at all.

mickmcpaddy

Original Poster:

1,445 posts

104 months

Sunday 28th May 2017
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Not bothered with this for a couple of weeks and just tried it on flight sim again, after literally 5 minutes I felt queasy again, like I have just got of the waltzers or something. I don't think it helps having a big dobbing thing strapped to your head whilst trying to look round and it isn't half hot inside it.

Worst thing I have ever bought, its got to go.

mikef

4,826 posts

250 months

Sunday 28th May 2017
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Some OR games make me feel a bit queasy and I fly light aircraft so am used to being thrown around.

If you have touch controllers, maybe try Arizona Sunshine (zombie shooter) before giving up on the kit, that certainly has no side effects on me and is a good laugh.

(i7-5820, 64GB RAM, GTX970)

Edited by mikef on Sunday 28th May 20:39

Rawwr

22,722 posts

233 months

Monday 29th May 2017
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Some people are just more susceptible to it than others. Ultimately, it's the disconnect between what your eyes are seeing and what's going on in your inner ear. Your eyes may be going off their tits thinking you're on a rollercoaster but your inner ear is basically idling thinking 'wtf are the eyes on about? I see no ships!'.

Chances are, you'll probably never be able to overcome that disconnect without a little suitable medication.

ZesPak

24,421 posts

195 months

Monday 29th May 2017
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I remember when we got the first real FPS games (Wolfenstein 3D, DN, Doom), a lot of people had the same complaints.

Isn't it just a bit of new tech we need to get used to?

mp3manager

4,254 posts

195 months

Monday 29th May 2017
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Rawwr said:
Some people are just more susceptible to it than others. Ultimately, it's the disconnect between what your eyes are seeing and what's going on in your inner ear. Your eyes may be going off their tits thinking you're on a rollercoaster but your inner ear is basically idling thinking 'wtf are the eyes on about? I see no ships!'.
^ This.
Which is a real shame btw.

I've had my CV1 for a year now and I think it's the greatest leap forward in gaming since online multiplayer.
I remember first playing multiplayer Quake in early 1997 and just feeling that this was 'the future'. I get the same feeling with my Rift.

King Herald

23,501 posts

215 months

Monday 29th May 2017
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My professional advise is 'harden up, cupcake' hehe

People get used to motion sickness all the time, so you can too.