Battlefield 4 comparison on Xbox One, PS4, PC
Discussion
It's a technical comparison, makes for some very interesing reading....
http://www.eurogamer.net/articles/digitalfoundry-b...
http://www.eurogamer.net/articles/digitalfoundry-b...
Nice one, seems to back up the theories on PS4 vs X1.
"The fact the PS4 is pushing around 50%+ more pixels on the same graphical settings as XB1 is very telling on a cross gen launch title. That's quite a disparity."
"PS4 version rendering 56% more pixels vs Xbox One,900p vs 720p
PS4 has anti-aliasing, missing on Xbox One
PS4 has HBAO ambient occlusion, missing on Xbox One
PS4 has motion blur in multiplayer, missing on Xbox One
PS4 runs at a higher framerate in spite of all of the above advantages"
Xbox 720p.. and that's on a cross platform game.
"The fact the PS4 is pushing around 50%+ more pixels on the same graphical settings as XB1 is very telling on a cross gen launch title. That's quite a disparity."
"PS4 version rendering 56% more pixels vs Xbox One,900p vs 720p
PS4 has anti-aliasing, missing on Xbox One
PS4 has HBAO ambient occlusion, missing on Xbox One
PS4 has motion blur in multiplayer, missing on Xbox One
PS4 runs at a higher framerate in spite of all of the above advantages"
Xbox 720p.. and that's on a cross platform game.
As someone who isn't hugely into console gaming, but enjoys the odd game and uses their Xbox for streaming movies and other media too, I thought both looked pretty similar. In fact, before I read the write up I thought the Xbox looked a little nicer due to the colour saturation.
I will still go for the Xbox personally, although to be honest neither console is exactly dripping with games me and the missus like (Fable and Skyrim are our favourites). Lots of sport, guns and racing title but not so much fantasy/RPG stuff, which is a shame.
I will still go for the Xbox personally, although to be honest neither console is exactly dripping with games me and the missus like (Fable and Skyrim are our favourites). Lots of sport, guns and racing title but not so much fantasy/RPG stuff, which is a shame.
Hmm, this on Kotaku today...
"For the last few weeks, with little hesitation, game development sources have been telling Kotaku that the PlayStation 4 is more powerful and easier to develop for than the Xbox One. You may have heard this before. But our best sources don't expect that to have a huge impact on the graphics of games on both consoles."
http://kotaku.com/about-those-xbox-one-vs-ps4-grap...
"For the last few weeks, with little hesitation, game development sources have been telling Kotaku that the PlayStation 4 is more powerful and easier to develop for than the Xbox One. You may have heard this before. But our best sources don't expect that to have a huge impact on the graphics of games on both consoles."
http://kotaku.com/about-those-xbox-one-vs-ps4-grap...
The colour saturation is off on the Xbox One stuff, Digital Foundry came out and said this:
http://www.eurogamer.net/articles/digitalfoundry-b...
http://www.eurogamer.net/articles/digitalfoundry-b...
Oakey said:
The colour saturation is off on the Xbox One
It definitely looks messed up, the PS4 is still noticeably higher res though. Look at the towers in the background of these pics:PC: http://cfa.gamer-network.net/2013/articles//a/1/6/...
PS4: http://cfa.gamer-network.net/2013/articles//a/1/6/...
XO: http://cfa.gamer-network.net/2013/articles//a/1/6/...
I'm kinda surprised by all this, figured they'd be close in actual performance. Makes me wonder if the release hardware will replicate the development kits exactly?
Wonder if this sort of result will be replicated by other titles? Kinda surprising if that turns out to be the case?
The Eurogamer article said:
"If this is set in stone for release - as is likely - the Microsoft version is poised to give us the most aliasing of the two next-gen platforms by a noticeable degree, and is only a stone's throw from the sub-720p resolutions of current-gen releases. On the other hand, the PS4 version delivers a whopping 1600x900 resolution in all modes, giving it a 50 per cent lead in output pixels overall. As well as cutting down on jagged edges, this reduces the amount of pixel shimmer we see in motion on complex shaders or thin geometry, with distant power lines, scaffolding and other elements with sub-pixel elements creating unwanted flickering on Xbox One."
from the Eurogamer articleWonder if this sort of result will be replicated by other titles? Kinda surprising if that turns out to be the case?
flat-planedCrank said:
Wonder if this sort of result will be replicated by other titles? Kinda surprising if that turns out to be the case?
Yes, apparently so. The fact is the XBone hardware is the weaker of the two consoles and despite people trying to convince everyone else there's little difference in the performance between the two they omit the fact that the PS4 is pushing a higher Res, with AA and Ambient Occlusion. Nerf the PS4 version down to the same level as the XBone and how does that performance look then?I don't know why anyone is surprised, these companies aren't infallible and they all make huge mistakes eventually. Nintendo and Sony have both suffered the third console curse (Sony to less extent), now MS is following the tradition.
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