The Matrix - PS5 demo
Author
Discussion

Jasandjules

Original Poster:

72,095 posts

254 months

Friday 10th December 2021
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If you have not seen this and have a PS5, download it. Even if you don't like the movies, this is a great example of what the new Unreal engine can do and it is, well, nice............ The future of gaming looks as promising as I had hoped when I got the PS5.

parabolica

6,975 posts

209 months

Friday 10th December 2021
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Watched Eurogamer messing around with it earlier on - looks very impressive (engine wise).

lazybike

1,007 posts

116 months

Friday 10th December 2021
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Looks amazing, good to see some next gen stuff.

Ikemi

8,610 posts

230 months

Friday 10th December 2021
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Oakey

27,973 posts

241 months

Saturday 11th December 2021
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I was thinking it'd be more impressive if they let me walk around and then they did!

W201_190e

12,738 posts

238 months

Sunday 12th December 2021
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It seems good, I was not blown away by the graphics (Series X) and so far as I'm aware this is just a technical showcase and not being developed into a game.

The gameplay itself was appalling.

Narcisus

8,993 posts

305 months

Sunday 12th December 2021
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Spent the past hour playing around with this on Series X. Just WOW totally incredible stuff. DF Have done a great vid analysing it.

pquinn

7,167 posts

71 months

Monday 13th December 2021
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It'll be interesting to have a poke at this once the assets are released along with UE5 - as I understand it the 'Matrix' parts won't be released but all the open world stuff isn't IP encumbered so will be available as as demo code to play with.

It's pretty impressive stuff, bit lacking in AI fine detail and stuff like that but Nanite and the other new engine bits look like fun. AI looked good for pattern of life with lots of active stuff over a wide area and retaining consistency but GTA V and others are better at being reactive and responsive.

Wonder if a VR build would work or not, some of these optimisations can really fight you when you're trying to render two or more consistent eyepoints.



Edited by pquinn on Monday 13th December 20:28