Discussion
Thanks lads for a great session last night - v.v.funny 
Here's a couple of still from the dancing Gallardo's at Tsukuba:
Here's what happens when you meet head on at about 120mph
Point of impact

The impact sends both me and Gridlinked's hello kitty gallardo back and up

...a LONG way

Unfortunately for Gridlinked, he then meets Fidgits as he careers backwards:

Resulting in another massive impactathon

Happy daze

Here's a couple of still from the dancing Gallardo's at Tsukuba:
Here's what happens when you meet head on at about 120mph

Point of impact

The impact sends both me and Gridlinked's hello kitty gallardo back and up

...a LONG way


Unfortunately for Gridlinked, he then meets Fidgits as he careers backwards:

Resulting in another massive impactathon


Happy daze

Edited by Stig on Tuesday 14th August 10:24
Fidgits said:
That was Mr E (Gridlinked) - I was stalking him as he was leading the race...
so funny.. I pull onto the main straight to see you slam into him head on..
couldnt resist finishing the job off 
Nice hit gentlemen.so funny.. I pull onto the main straight to see you slam into him head on..
couldnt resist finishing the job off 
A point to note, the Kitty-llado has somewhere north of 800bhp, which means I'm doing 130mph at the top of third by then end of that straight, so I suppose 90mph at about that point, and simply had nowhere to go. I reckon impact speed was something like 160-180mph. And then Fidgits finished the job off.
Very, very funny.

Edited by Mr E on Tuesday 14th August 10:27
Stig said:
tigger1 said:
Looks like a somewhat unrealistic physics model based on an elastic collision though, which is surprising.
wtf? Is this post for real? 
It was a "for real" post, yes. I've heard so many people going all wanky about how great the physics model is in Forza, how "real" it is, and then see pics of this (I've not played Forza, at all...although I'll be purchasing a shiny 360 pretty soon I think).
Was just surprising that the model for a high speed crash was sooo far from anything realistic.
Was just surprising that the model for a high speed crash was sooo far from anything realistic.
tigger1 said:
It was a "for real" post, yes. I've heard so many people going all wanky about how great the physics model is in Forza, how "real" it is, and then see pics of this (I've not played Forza, at all...although I'll be purchasing a shiny 360 pretty soon I think).
Was just surprising that the model for a high speed crash was sooo far from anything realistic.
To be fair unrealistic simulating of 200mph head-ons does not really detract from the game - they don't happen very often Was just surprising that the model for a high speed crash was sooo far from anything realistic.

The physics model is actually very good for low speed collions (i.e. those that are actually more likely to happen in real racing)
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