Transport Fever 3
Transport Fever 3
Author
Discussion

Shappers24

Original Poster:

1,012 posts

117 months

Thursday 27th August
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Not sure if there is much interest in this, but I loved transport fever 2, and the new one looks immense.

Coming out in September



Just have to hope my PC can hack it. Previous version was very processor heavy.

Russet Grange

3,187 posts

57 months

Tuesday 1st September
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That looks incredible. I was thinking "You don't get to conquer space then..." and up pops a rocket launch.

Edited by Russet Grange on Tuesday 1st September 10:08

bunchofkeys

1,306 posts

99 months

Tuesday 1st September
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Excellent, loved TF2 would end up sitting on the fastest trains on a massive loop of the map seeing all the towns.

captain_cynic

17,588 posts

126 months

Tuesday 1st September
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Theres a 10% discount on steam if you've already got TF2 on steam.

Loved TF2. Hopefully they've improved the way roads work. They always felt like an afterthought compared to how well trains worked.

captain_cynic

17,588 posts

126 months

Thursday 8th October
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Had TpF3 for a few days now, here's my thoughts.

Firstly, it's a pretty good improvement over TpF2 whilst managing to maintain the core mechanics and gameplay, evolutionary rather than revolutionary which is a good thing as TpF2 already had a winning formula. It's immediately obvious that most things have been fettled, tweaked or overhauled to make them a little bit better.

It's not perfect but I suspect that'll be sorted with a few patches, there are a few things that annoy me, upgrading vehicles was a lot easier to do en mass in TpF2 but by and large the things that really annoyed me in TpF2 have been fixed. If you woke up in a cold sweat shouting "too much curvature" or "bridge pillar collision" then you can rest easy again, laying track and road is a lot more intuitive and user friendly and lorries no longer slow down to 20 KPH to use a highway interchange.

They've done away with the different regions (Europe/America/Asia) so all your vehicles are now lumped in together, you can upgrade a Shinkansen to a 125 Intercity. Cargo train stations aren't as powerful as they were so plonking one down in a town isn't going to magically deliver everything any more but the game has been designed to use hubs with new warehouse buildings and cargo trams for the last mile.

Map generation is vastly improved, I only ever played custom maps on TpF2 because the ones generated randomly were pants.