Red Dead Redemption 2 (NO SPOILERS)
Discussion
northwest monkey said:
Russian Troll Bot said:
I really want this to be good as I loved the first one, but it's going to be full of forced multiplayer and microtransactions isn't it?
Exactly the same suspicions as meCrafty_ said:
Rockstar don't do microtransactions, so I wouldn't expect that.
err, yeah they do! OK, I guess it's more of a mactrotransaction since the amounts involved are fairly high, but what else would you call buying in-game money with real money in order to play new content without grinding for it? Crafty_ said:
Rockstar don't do microtransactions, so I wouldn't expect that.
Never really had any interest in RDR.
I think this probably means GTA5 will get a few more updates this year to cover the gap (at least).
Well... they ain't that "micro" I'll give you that! Never really had any interest in RDR.
I think this probably means GTA5 will get a few more updates this year to cover the gap (at least).
Supposedly R* Scrapped the Story Mode DLC for GTA5 in favour of putting their guys on never ending re-skins of weapons and vehicles for on-line.
Seems people buy Shark Cards in their millions years after it came out.
vsonix said:
Crafty_ said:
Rockstar don't do microtransactions, so I wouldn't expect that.
err, yeah they do! OK, I guess it's more of a mactrotransaction since the amounts involved are fairly high, but what else would you call buying in-game money with real money in order to play new content without grinding for it? Compare to EA where you actually could not progress in the game after a certain point without spending money.
If anything, R* have got it right - let players earn money to buy stuff, for the impatient provide a "instant access" to stuff by paying. And they've made a fortune from it.
We have several crew members on GTA who have earned several hundred million in game and never touched a shark card nor glitched money.
The problem with GTA is that kids see a new update and then add up absolutely everything you can possibly buy and then whinge incessantly because its too much money, they miss the point that just because something is available it doesn't mean you have to buy it.
Crafty_ said:
But you don't need to buy any shark cards, it is perfectly possible to earn enough to buy things.
Compare to EA where you actually could not progress in the game after a certain point without spending money.
If anything, R* have got it right - let players earn money to buy stuff, for the impatient provide a "instant access" to stuff by paying. And they've made a fortune from it.
We have several crew members on GTA who have earned several hundred million in game and never touched a shark card nor glitched money.
The problem with GTA is that kids see a new update and then add up absolutely everything you can possibly buy and then whinge incessantly because its too much money, they miss the point that just because something is available it doesn't mean you have to buy it.
Yes, it is technically possible to grind money in GTA, but it's very difficult indeed to earn enough money to play new content buy the various cars and vehicles. Of course there are people out there who are lucky enough to be able to hook up with a crew of half decent players every time they play the game and so on - but we don't all have that luxury, and actually if you look at the cost of buying into a new mode vs what the revenue from playing it, unless you are sinking literally thousands of hours into the game it's very difficult to make stuff pay for itself. Look at the bikers DLC for example, you can buy the meth lab, the weed farm, the ID factory etc etc - but trying to use one of those businesses to grind money enough to be able to buy into the latest heists update would take months! Don't get me wrong, GTA online can be a lot of fun but the focus on releasing only multiplayer content is a ballache for those of us who love the single player mode and want to unlock new stuff and new narratives - the whole point of classic GTA is to beat the game then once you've beaten it you get to roam around the sandbox world stealing cars, modding them and blowing them up. You've got billions in the bank so why should you care that the sports car you just maxed out at Benny's crashed into the sea - you can just steal another one! Compare to EA where you actually could not progress in the game after a certain point without spending money.
If anything, R* have got it right - let players earn money to buy stuff, for the impatient provide a "instant access" to stuff by paying. And they've made a fortune from it.
We have several crew members on GTA who have earned several hundred million in game and never touched a shark card nor glitched money.
The problem with GTA is that kids see a new update and then add up absolutely everything you can possibly buy and then whinge incessantly because its too much money, they miss the point that just because something is available it doesn't mean you have to buy it.
Making it so you have to grind the equivalent of four massive bank heists in order to be able to buy a Supercar, then another two bankjobs worth of money to mod it, then if you crash it, it costs you another $20k - honestly, where's the fun in that? You're supposed to be a criminal, you should just be able to nick stuff!
The trouble is the DLCs always promise so much but deliver so little. It costs millions of dollars to buy into the chance to earn what, maybe $100k a time. buying into the new game modes with shark cards seems like a waste of money, all I want to do is cruise around, mod cars and play story-driven missions. I enjoy playing the co-op stuff like heists but I also want to be able to get stuck in and lose myself in the single player world, with all the wacky characters and zany narratives. I want single player DLC and don't mind paying for it.I am, however, mostly bored of online - I feel like I have to grind online just to enjoy having a new item to play with in the game and it shouldn't be like that. I should be playing online because I want to play online, not because single player has been abandoned because it makes less money.
Crafty_ said:
Rockstar don't do microtransactions, so I wouldn't expect that.
Never really had any interest in RDR.
I think this probably means GTA5 will get a few more updates this year to cover the gap (at least).
Ummmmm really?Never really had any interest in RDR.
I think this probably means GTA5 will get a few more updates this year to cover the gap (at least).
While I do not find it a problem myself, on GTA 5 they do make things very expensive and the easiest way for ADHD stricken teens to achieve these things, is to buy Shark cards...
We're going way off topic here, but you hit the nail on the head in the first couple of sentences - play in a crew.
Stop worrying about "grinding". Play the game.
When contact missions were on double money a month or two ago I was making 500k in a few hours without even trying - just a case of jumping on and playing with a few regulars until we got bored and went and did something else.
You're falling in to the trap of thinking "ooh, new stuff, I must buy it". You can buy a meth lab, ID factory, weed farm and whatever else, but you don't need to buy all of them - quite the opposite. I didn't have any businesses until the import/export stuff came out and the CEO offices were half price and I had figured out the return on it, its still the only business that is worth buying (imho).
I don't own any of the recent new aircraft, because I'm not particularly interested, yet I go on a couple of forums and just see endless pages of whining that it costs $50m or whatever to buy everything in the update - people don't even look and decide what they want to buy, just automatically whine because they can't instantly have everything in the game - the "I must have everything right now so I can complain in a week I'm bored of the game" shout the loudest.. hence it becomes a common criticism.
However, once bought I made the money back (and then some) pretty quickly because playing as a crew we all helped each other out - if 3 other guys help you you can sell 4 cars in one go, over $300k profit for way under an hours play time, even if you count the time to collect the cars.
Having to buy a facility to run the new heists is a bit of a pain, but you only need to buy it if you want to host the heists, instead of just playing them. If you do choose to host you'll make the money back + more on the very first run through. If you do the criminal mastermind challenge you'll be rolling in it. Again, playing in the crew has its advantages as you can bang through the heists with reliable players (rather than randoms who disappear/are useless etc).
What Rockstar have done with GTA is whats happening in the software industry in general - once upon a time you used to buy a piece of software and that was that, nowadays you just buy a subscription you pay for every year/month, the manufacturer of the software gets a regular income, the customer gets regular updates and improvements.
The only difference is that Rockstar don't make payment mandatory - its quite easy to make money in the game if you just get on and play it.
Like it or not the entire gaming market will move this way sooner or later, its the only way that the manufacturers will get the investment to make increasingly complicated (and expensive) games, they have to prove they have a sustainable income.
What I don't understand is why GTA (and presumably, RDR2) attract so much criticism for following this model when other games don't - many racing games (iRacing, Assetto Corsa, Project Cars) all charge money for new cars/tracks - if you don't buy them, you can't use them yet, somehow escape with very little criticism.
Stop worrying about "grinding". Play the game.
When contact missions were on double money a month or two ago I was making 500k in a few hours without even trying - just a case of jumping on and playing with a few regulars until we got bored and went and did something else.
You're falling in to the trap of thinking "ooh, new stuff, I must buy it". You can buy a meth lab, ID factory, weed farm and whatever else, but you don't need to buy all of them - quite the opposite. I didn't have any businesses until the import/export stuff came out and the CEO offices were half price and I had figured out the return on it, its still the only business that is worth buying (imho).
I don't own any of the recent new aircraft, because I'm not particularly interested, yet I go on a couple of forums and just see endless pages of whining that it costs $50m or whatever to buy everything in the update - people don't even look and decide what they want to buy, just automatically whine because they can't instantly have everything in the game - the "I must have everything right now so I can complain in a week I'm bored of the game" shout the loudest.. hence it becomes a common criticism.
However, once bought I made the money back (and then some) pretty quickly because playing as a crew we all helped each other out - if 3 other guys help you you can sell 4 cars in one go, over $300k profit for way under an hours play time, even if you count the time to collect the cars.
Having to buy a facility to run the new heists is a bit of a pain, but you only need to buy it if you want to host the heists, instead of just playing them. If you do choose to host you'll make the money back + more on the very first run through. If you do the criminal mastermind challenge you'll be rolling in it. Again, playing in the crew has its advantages as you can bang through the heists with reliable players (rather than randoms who disappear/are useless etc).
What Rockstar have done with GTA is whats happening in the software industry in general - once upon a time you used to buy a piece of software and that was that, nowadays you just buy a subscription you pay for every year/month, the manufacturer of the software gets a regular income, the customer gets regular updates and improvements.
The only difference is that Rockstar don't make payment mandatory - its quite easy to make money in the game if you just get on and play it.
Like it or not the entire gaming market will move this way sooner or later, its the only way that the manufacturers will get the investment to make increasingly complicated (and expensive) games, they have to prove they have a sustainable income.
What I don't understand is why GTA (and presumably, RDR2) attract so much criticism for following this model when other games don't - many racing games (iRacing, Assetto Corsa, Project Cars) all charge money for new cars/tracks - if you don't buy them, you can't use them yet, somehow escape with very little criticism.
Grinding is what turned me off the on-line, I played it constantly for a few months but I got bored of the cut down graphics and shallow missions.
I still fire up the story mode now and again, but my heart sinks everytime I drive past that garage for ‘rooftop rumble’, reminding me of me and a couple of other bored players doing the whole thing via muscle memory over and over and the kids loosing their mind if someone dares to stray from the most efficient way to complete it because they want a ‘quick’ 10 rounds on the bounce to buy the latest lookalike car that’s exactly like the last one bar a few tiny tweaks on the handling and speed perimeters to justify it.
The Heists were the last upgrade that reignited it for me, but soon enough it becomes formulaic and stale.
The best thing about the GTA games for me was the story. Online is a total headfk.
I still fire up the story mode now and again, but my heart sinks everytime I drive past that garage for ‘rooftop rumble’, reminding me of me and a couple of other bored players doing the whole thing via muscle memory over and over and the kids loosing their mind if someone dares to stray from the most efficient way to complete it because they want a ‘quick’ 10 rounds on the bounce to buy the latest lookalike car that’s exactly like the last one bar a few tiny tweaks on the handling and speed perimeters to justify it.
The Heists were the last upgrade that reignited it for me, but soon enough it becomes formulaic and stale.
The best thing about the GTA games for me was the story. Online is a total headfk.
of course it's going to be better, haven't you seen the teaser videos?
RDR was last gen. GTAV was done on PS3, they quickly reached their limit of how far they could push it. RDR2 is being made for this gen (ps4).
having said that you can only make the graphics so good before you get problems with a game that's sandbox. i always found IMO that the GTA games had to scarifice a little level of graphics./detail for the sake of making a huge map/content and trying to load it all while you're blasting along at 100+mph
RDR was last gen. GTAV was done on PS3, they quickly reached their limit of how far they could push it. RDR2 is being made for this gen (ps4).
having said that you can only make the graphics so good before you get problems with a game that's sandbox. i always found IMO that the GTA games had to scarifice a little level of graphics./detail for the sake of making a huge map/content and trying to load it all while you're blasting along at 100+mph
ambuletz said:
having said that you can only make the graphics so good before you get problems with a game that's sandbox. i always found IMO that the GTA games had to scarifice a little level of graphics./detail for the sake of making a huge map/content and trying to load it all while you're blasting along at 100+mph
Also I found on playing RDR (on XB360) on a second play through without deleting any previous saves the game would occasionally go a bit juddery. Not prohibitive enough to give up or delete the first play through; just mildly irritating at times.
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