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Anyone know much about this ?
There is a piece on it in the latest issue of Develop and it sounds a bit awesome.
It's a PS3 exclusive that takes place on a few planet systems in the Eve Universe but will all tie into the world of eve. So players on the PS3 can effect the Eve universe. PS3 players will be able to negotiate missions and contracts with Eve PC players.
There is a piece on it in the latest issue of Develop and it sounds a bit awesome.
It's a PS3 exclusive that takes place on a few planet systems in the Eve Universe but will all tie into the world of eve. So players on the PS3 can effect the Eve universe. PS3 players will be able to negotiate missions and contracts with Eve PC players.
Develop said:
Dust 514 battles take place not in Eve's star systems, but on a select number of planets. PS3 players sign into Eves own social network and can negotiate various missions and contracts with PC players.
For an agreed ISK bounty, a Dust mercenary could take control of a planets anti-aircraft weapon and fire at co-ordinated targets into Eve's outer space - all in real time.
They could on the other hand be paid to take command of an entire planet so a contractor is free to plunder the area. Players will need to decide, and haggle, on objectives and rewards for themselves.
With Sony allowing CCP to bridge connections between console and PC, the developers primary goal is to create a seamless connection where actions on both games simultaneously. Voice chat between the two is a necessity as factions rapidly form new strategies in swings of a battle.
"Both Dust and Eve share the same back-end. It's not two seperate world servers, these are both the same" says Gunnarson
"A Dust client is just a different instance of the same clients running on Eve across PCs right now. That's an incredible powerful notion. You have the same same space, the same gameworld co-ordinates"
"When you're fighting in Dust, that's a real planet in Eve - that's a real planet that people on the PC are fighting for control of. And PC users can support of thwart them on the ground"
...snip...
"Imagine fighting a ground campaign for days, perhaps even weeks, against an opposing force - clearly you'll need supply lines," says Gunnarsson. "That would require someone in Eve to do that for you. There's the old saying that an army marches on its stomach, right? Well we want to incorporate those supply lines into the gameplay."
...snip...
Gunnarsson explains "Dust is developed in the same methodology as Eve - in that the launch is just the beginning. We are going to build iteratively in front of our community, with the same tight feedback loop as before.
"A real mmo service is one that's constantly changing, constantly evolving. I think that our experience running Eve online, through thick and thin over the past eight years will be hugely useful to the PlayStation." he adds.
For Sony their is far more on offer than the experience. Dust players need to complete contracts to earn ISK. If they fail too many times and run out of in-game currency, they'll need their credit card.
The game is expected to cost around $20 and, as a bonus will be bundled with the same amount in virtual currency. Elementally it is a free to play game that requires a deposit.
"We might do a retail SKU, but certainly not a full price one," Gunarsson says.
He adds that, like with Eve, there is no mandatory requirement to pay real money for ISK. Provided they have the dedication and skill, players can work to earn weapons and items.
There's more in the article for anyone who has the mag. But it sounds really good!For an agreed ISK bounty, a Dust mercenary could take control of a planets anti-aircraft weapon and fire at co-ordinated targets into Eve's outer space - all in real time.
They could on the other hand be paid to take command of an entire planet so a contractor is free to plunder the area. Players will need to decide, and haggle, on objectives and rewards for themselves.
With Sony allowing CCP to bridge connections between console and PC, the developers primary goal is to create a seamless connection where actions on both games simultaneously. Voice chat between the two is a necessity as factions rapidly form new strategies in swings of a battle.
"Both Dust and Eve share the same back-end. It's not two seperate world servers, these are both the same" says Gunnarson
"A Dust client is just a different instance of the same clients running on Eve across PCs right now. That's an incredible powerful notion. You have the same same space, the same gameworld co-ordinates"
"When you're fighting in Dust, that's a real planet in Eve - that's a real planet that people on the PC are fighting for control of. And PC users can support of thwart them on the ground"
...snip...
"Imagine fighting a ground campaign for days, perhaps even weeks, against an opposing force - clearly you'll need supply lines," says Gunnarsson. "That would require someone in Eve to do that for you. There's the old saying that an army marches on its stomach, right? Well we want to incorporate those supply lines into the gameplay."
...snip...
Gunnarsson explains "Dust is developed in the same methodology as Eve - in that the launch is just the beginning. We are going to build iteratively in front of our community, with the same tight feedback loop as before.
"A real mmo service is one that's constantly changing, constantly evolving. I think that our experience running Eve online, through thick and thin over the past eight years will be hugely useful to the PlayStation." he adds.
For Sony their is far more on offer than the experience. Dust players need to complete contracts to earn ISK. If they fail too many times and run out of in-game currency, they'll need their credit card.
The game is expected to cost around $20 and, as a bonus will be bundled with the same amount in virtual currency. Elementally it is a free to play game that requires a deposit.
"We might do a retail SKU, but certainly not a full price one," Gunarsson says.
He adds that, like with Eve, there is no mandatory requirement to pay real money for ISK. Provided they have the dedication and skill, players can work to earn weapons and items.
Edited by LandR on Monday 24th October 17:43
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