The Journey (PS3)
Discussion
I've just completed this game and wondered what other players think of it. I found it to be a strange experience with beautifully realised graphics and an aural soundtrack to match. At two hours long it may seem to be too short to bother with but I found it well worth the experience of playing it and will play it over again.
The graphics and gameplay both appear rather simple but having completed it I can promise potential players will find the graphics amazingly atmospheric and the sound effects and professionally sourced music mesmerising.
I'd be interested in other players comments.
The graphics and gameplay both appear rather simple but having completed it I can promise potential players will find the graphics amazingly atmospheric and the sound effects and professionally sourced music mesmerising.
I'd be interested in other players comments.
I played through this on Sunday night with a stinking hangover. Took just over an hour and a half for me- I really really enjoyed it. I can’t stop thinking about it. I was playing through with some online player and we played through pretty much from the start to the end and shared the experience and it felt like we had developed a strange meaningful bond- it was a pretty impressive experience for a game. Probably the best gaming experience I have had. I would liken it more to watching a very poignant, moving film that sticks with you long after you have finished watching it. I would thoroughly recommend it although I can see that it wouldnt be everyones cup of tea. Looking forward to playing through again when I get a spare moment
The game left me with similar feelings to those described by you. Did you watch it through to the end of the end credits?
I fear this game might not get the exposure it deserves and will remain an undiscovered gem, maybe ignored or overlooked because it appears too short or too simple to warrant the £9.99 it costs.
I fear this game might not get the exposure it deserves and will remain an undiscovered gem, maybe ignored or overlooked because it appears too short or too simple to warrant the £9.99 it costs.
Edited by XMG5 on Friday 23 March 13:29
ArsE92 said:
Can you play with two local players co-op? I'm seeing a way to get Mrs A in to the PS3! 
The online multiplayer is misleading as you can't chose to play with particular players but whilst playing as a single player online others who are online playing the same game will appear in yours and their world if you are in the same area at that time.
It would be interesting to see what would happen if some players agreed to start playing it at the same time; would they show up in the game at the start location? In theory there must be hundreds of players online in the game at any one time but when I played it I actually only "bumped into" about 6 other players and that was one at a time, I thought it was the same solitary player until the end when their gamer tags were displayed (something that isn't displayed over them in the game).
ArsE92 said:
I had a quick game last night and I don't really get it. Little jumps, making noises etc.
Do I just stick with it and all will become clear?
The sounds are your only means of communicating with others and the jumps are a necessary means to progressing through the game levels and puzzles. Stick with it though as however simple it seems it still requires some thought and exploration to advance through it.Do I just stick with it and all will become clear?
XMG5 said:
ArsE92 said:
I had a quick game last night and I don't really get it. Little jumps, making noises etc.
Do I just stick with it and all will become clear?
The sounds are your only means of communicating with others and the jumps are a necessary means to progressing through the game levels and puzzles. Stick with it though as however simple it seems it still requires some thought and exploration to advance through it.Do I just stick with it and all will become clear?
I played this last week, It's a very special and unique game and I think everyone should play it. If nothing else it shows that games can be more than mindless violence as many people see them.
what did people make of the ending? I have heard a few different theory's as to what it represents.
what did people make of the ending? I have heard a few different theory's as to what it represents.
Mister V said:
I played this last week, It's a very special and unique game and I think everyone should play it. If nothing else it shows that games can be more than mindless violence as many people see them.
what did people make of the ending? I have heard a few different theory's as to what it represents.
Personally? I think the symbology of the game is a journey through life, sometimes meeting people on the way, sometimes helping them sometimes being helped and the limited communication in the game enhances and yet simplifies the interaction with other players. Ultimately traveling to the goal of the mountain in the game and to me, Heaven. I feel it is important to point out that I am not a church goer/Bible Thumper yet found the end very symbolic and satisfying in a strange "warming" sort of way. An affirmation.what did people make of the ending? I have heard a few different theory's as to what it represents.
The symbols that fall as snow flakes in the closing minutes I took to represent the souls of other players who had made the journey, as each player has their own symbol in the game and the symbols floating past your character are all different and varied. A bit "heavy" in meaning for some maybe but that's how I interpreted the game and it's ending. The "shooting star" is your soul reviewing the journey you have just made and completed?
I found the interaction with other players quite special and unlike any other "multiplayer" game. If you watch the end credits through to the very end then you are shown the names (gamer tags) of those you met on your journey and they have their own symbols against their names. it still sent a tingle through me when I watched my son play through the game tonight and he had interacted with two other "travellers" as against my 5 or 6 when I played it first. He completed the game having not found about a third of the area/levels that I found and he completed tasks that I didn't even see in my game so there is obviously more to see and do than either of us realised.
I make no apology for finding the game an emotional one on many levels and think others may find the same from playing this very unusual game.
Edited by XMG5 on Tuesday 27th March 20:59
XMG5 said:
Personally? I think the symbology of the game is a journey through life, sometimes meeting people on the way, sometimes helping them sometimes being helped and the limited communication in the game enhances and yet simplifies the interaction with other players. Ultimately traveling to the goal of the mountain in the game and to me, Heaven. I feel it is important to point out that I am not a church goer/Bible Thumper yet found the end very symbolic and satisfying in a strange "warming" sort of way. An affirmation.
The symbols that fall as snow flakes in the closing minutes I took to represent the souls of other players who had made the journey, as each player has their own symbol in the game and the symbols floating past your character are all different and varied. A bit "heavy" in meaning for some maybe but that's how I interpreted the game and it's ending. The "shooting star" is your soul reviewing the journey you have just made and completed?
I found the interaction with other players quite special and unlike any other "multiplayer" game. If you watch the end credits through to the very end then you are shown the names (gamer tags) of those you met on your journey and they have their own symbols against their names. it still sent a tingle through me when I watched my son play through the game tonight and he had interacted with two other "travellers" as against my 5 or 6 when I played it first. He completed the game having not found about a third of the area/levels that I found and he completed tasks that I didn't even see in my game so there is obviously more to see and do than either of us realised.
I make no apology for finding the game an emotional one on many levels and think others may find the same from playing this very unusual game.
That's more or less what I got from it, I did almost the entire second half of the game with the same guy. and I have to admit it was sad watching the screen fade to white at the end.The symbols that fall as snow flakes in the closing minutes I took to represent the souls of other players who had made the journey, as each player has their own symbol in the game and the symbols floating past your character are all different and varied. A bit "heavy" in meaning for some maybe but that's how I interpreted the game and it's ending. The "shooting star" is your soul reviewing the journey you have just made and completed?
I found the interaction with other players quite special and unlike any other "multiplayer" game. If you watch the end credits through to the very end then you are shown the names (gamer tags) of those you met on your journey and they have their own symbols against their names. it still sent a tingle through me when I watched my son play through the game tonight and he had interacted with two other "travellers" as against my 5 or 6 when I played it first. He completed the game having not found about a third of the area/levels that I found and he completed tasks that I didn't even see in my game so there is obviously more to see and do than either of us realised.
I make no apology for finding the game an emotional one on many levels and think others may find the same from playing this very unusual game.
Edited by XMG5 on Tuesday 27th March 20:59
downloaded and gave it a go last night, started to enjoy it once i knew what i was doing, however really struggled in parts, i noticed some players i was with had a longer scalf and seemed to be able to float/fly higher (and reach higher platforms) so i'll pay more attention next time to try and boost my power earlier in the game as i got quite frustrated not being able to jump to certain bits.. and then just got left behind as i had to walk the slow routes often.
bit of a funny feeling being left behind though, especially in the dark caverns or snow scenes.. my poor guy just froze up at one point, barely able to walk and couldnt chirp or jump!
i feel a help menu would have been good. re: flying/jumping.. do you just hold the button? or repeated presses? i couldnt figure it out, sometimes felt like mashing it would get better results than press/hold but was still getting left behind all too often (even at the start)
the end was good, and same as above was weird feeling walking past all the floating symbols (spirits)
eta, think i met 6 people along my journey.. i didnt even notice it was that many!..
bit of a funny feeling being left behind though, especially in the dark caverns or snow scenes.. my poor guy just froze up at one point, barely able to walk and couldnt chirp or jump!
i feel a help menu would have been good. re: flying/jumping.. do you just hold the button? or repeated presses? i couldnt figure it out, sometimes felt like mashing it would get better results than press/hold but was still getting left behind all too often (even at the start)
the end was good, and same as above was weird feeling walking past all the floating symbols (spirits)
eta, think i met 6 people along my journey.. i didnt even notice it was that many!..
Edited by StormLoaded on Wednesday 28th March 14:28
StormLoaded said:
downloaded and gave it a go last night, started to enjoy it once i knew what i was doing, however really struggled in parts, i noticed some players i was with had a longer scalf and seemed to be able to float/fly higher (and reach higher platforms) so i'll pay more attention next time to try and boost my power earlier in the game as i got quite frustrated not being able to jump to certain bits.. and then just got left behind as i had to walk the slow routes often.
bit of a funny feeling being left behind though, especially in the dark caverns or snow scenes.. my poor guy just froze up at one point, barely able to walk and couldnt chirp or jump!
i feel a help menu would have been good. re: flying/jumping.. do you just hold the button? or repeated presses? i couldnt figure it out, sometimes felt like mashing it would get better results than press/hold but was still getting left behind all too often (even at the start)
the end was good, and same as above was weird feeling walking past all the floating symbols (spirits)
eta, think i met 6 people along my journey.. i didnt even notice it was that many!..
The length of the scarf is an indicator of how much you've achieved through the game/journey and grows as you solve puzzles. It's energy when glowing gives you the ability to jump and the longer the scarf the more energy it can hold and thus the higher your jumps. If you press the chirp button (O) your character crouches as it chirps and if you press the jump button (X) as the chirp is activated you can jump higher.bit of a funny feeling being left behind though, especially in the dark caverns or snow scenes.. my poor guy just froze up at one point, barely able to walk and couldnt chirp or jump!
i feel a help menu would have been good. re: flying/jumping.. do you just hold the button? or repeated presses? i couldnt figure it out, sometimes felt like mashing it would get better results than press/hold but was still getting left behind all too often (even at the start)
the end was good, and same as above was weird feeling walking past all the floating symbols (spirits)
eta, think i met 6 people along my journey.. i didnt even notice it was that many!..
Edited by StormLoaded on Wednesday 28th March 14:28
Not wishing to give spoilers here I will just say look out for various aids to jumping and flying once airborne in order to reach higher levels of the maps. Use the scenery where possible to climb or glide from onto ledges/structures that are below but offer alternate routes to where you are aiming to go.
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