Nordschleife GT5 or Forza 4
Discussion
Never played GT5 but have been to the track and played it on forza, and you just cant compare . The track is just epic the hills and the drops are just crazy and the track seems never ending some corners that you can take flat out on the game I was braking at. If I was to rate how close forza got it I would say 6/10 which is good when you go there and see the place for yourself.
Neither accurately replicate the real circuit, but GT5's is much more accurate.
TBH, all a videogame will really teach you about the 'ring is which corners are left, and which are right. None replicate the details and the bumps or people catching you with anything up to a 100 mph speed differential...
TBH, all a videogame will really teach you about the 'ring is which corners are left, and which are right. None replicate the details and the bumps or people catching you with anything up to a 100 mph speed differential...
davepoth said:
AIUI the Forza 4 version is about 1.2x real size to make it wide enough for racing, which is cheating a bit. Either way, it's no substitute for the real thing, which is not really that far away from riding on a rollercoaster.
I asked Dan Greenawalt about this and he categorically denied any such thing was true and that it's some internet fanboy rumour, for what it's worth. As for which is more accurate, one reason GT5 was so delayed was because they kept updating the graffiti on the track, so make of that what you will. Neither will really do a good job of translating the narrowness of the track or the elevation changes.
Jader1973 said:
Which makes me wonder why neither game has it accurate, especially GT given it claims to be the real driving simulator.
All I can think of is that they compromise to make it playable, which then makes me wonder about the other real circuits they use.
To put it simply, its that the consoles do not have enough power. Even if circuits are laser scanned, the current consoles - and probably even still the new ones - do not have enough power, memory etc to run a fully accurate circuit down to the .5mm they scan to. Even then, for console games most circuits are still created from reference photos and videos rather than scans, so will not be fully accurate. If the circuit was scanned what they do is get the scan and progressively simplify the data/smooth bumps etc untill its at a playable level on the hardware - frame rate wise etc. This is the same for pc simulators such as iracing, though to a lesser extent. Its because of this that the nurburgring isnt as close to reality as the others. For example silverstone is so smooth and flat (and shorter!) that the in game version can be much closer to the real thing.All I can think of is that they compromise to make it playable, which then makes me wonder about the other real circuits they use.
The real f1 simulators - and im not talking about the ones anyone can go and pay to have a go in, i mean the actual f1 team simulators - run are huge supercomputers with incredibly accurate circuit scans only available to the teams themselves.
Edited by designndrive62 on Monday 29th July 12:16
Edited by designndrive62 on Monday 29th July 12:18
Jader1973 said:
Which makes me wonder why neither game has it accurate, especially GT given it claims to be the real driving simulator.
All I can think of is that they compromise to make it playable, which then makes me wonder about the other real circuits they use.
It's more that while they can replicate the course, they can't replicate the course - partly for what the bloke above me said, but also because it's a videogame, and hence impossible to fully capture what it would really be like. All I can think of is that they compromise to make it playable, which then makes me wonder about the other real circuits they use.
Crash a real car at the 'ring, and you are in for a serious wallet raping at best, with other far more serious possibilities...
In a videogame there are no serious consequences for getting it wrong.
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