Playstation Now (Gaikai)
Playstation Now (Gaikai)
Author
Discussion

RobGT81

Original Poster:

5,229 posts

209 months

Tuesday 7th January 2014
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http://www.vg247.com/2014/01/07/playstation-now-ps...

Interesting that it will work with non-Sony products. Big move.

buckline

377 posts

186 months

Tuesday 7th January 2014
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Now if only Nintendo got their head out of the Wii littered sand and did the same, the world would be a much better place. Great move by Sony.

Johna

2,328 posts

193 months

Tuesday 7th January 2014
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Looks good.

Dare2Fail

3,808 posts

231 months

Tuesday 7th January 2014
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This looks very good, especially given that it looks like they are going to be offering it as a subscription service rather than a 'per game' charge. If the subscription cost is reasonable then this could be a huge move.

RobGT81

Original Poster:

5,229 posts

209 months

Tuesday 7th January 2014
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GT4 and Tourist Trophy on PS4 would be appreciated smile

ajprice

32,151 posts

219 months

Tuesday 7th January 2014
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So, I've got a PS3, Vita and tablets (ipad and android). The deal with this is that I could play PS2 games on any of them?

Interesting...

Dare2Fail

3,808 posts

231 months

Tuesday 7th January 2014
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ajprice said:
So, I've got a PS3, Vita and tablets (ipad and android). The deal with this is that I could play PS2 games on any of them?

Interesting...
And PS3 games.

Bullett

11,131 posts

207 months

Tuesday 7th January 2014
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On-Live then?

Has anyone ever actually tried or paid for On-live? I couldn't get it to work last time and I thought it had died but it appears not.

Dare2Fail

3,808 posts

231 months

Wednesday 8th January 2014
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On-Live and Gaikai were two different companies working on a very similar product. Sony bought Gaikai in 2012(?). When they first spoke about it last year they said that they had doubts as to whether the UKs broadband infrastructure would be able to cope, and that the cloud streaming approach was being developed with high speed countries like South Korea in mind. I am curious to see how it works as if they can overcome the latency issues it could be good.

RobGT81

Original Poster:

5,229 posts

209 months

Wednesday 8th January 2014
quotequote all
Dare2Fail said:
I am curious to see how it works as if they can overcome the latency issues it could be good.
This is obviously the big issue, On Live might have come a few years too early?

I'm not sure our 4mb broadband will be much use for streaming something like LOA smile

Bullett

11,131 posts

207 months

Wednesday 8th January 2014
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Sorry, I realise they are different services. On-Live has been offering the same type of thing for years.
They may have been early to market of course.
It was never the bandwidth that bothered me but the latency. I've been an FPS player since the late 90's and people have been resistant to anything that gave a slower reaction time (wireless vs wired, CRT vs flat screen refresh rates).
I just did a speedtest 38ms ping. That's an eternity in twitch gaming.

bodhi

13,803 posts

252 months

Wednesday 8th January 2014
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Bullett said:
Sorry, I realise they are different services. On-Live has been offering the same type of thing for years.
They may have been early to market of course.
It was never the bandwidth that bothered me but the latency. I've been an FPS player since the late 90's and people have been resistant to anything that gave a slower reaction time (wireless vs wired, CRT vs flat screen refresh rates).
I just did a speedtest 38ms ping. That's an eternity in twitch gaming.
Pffft, I remember back in the day 200ms used to be quite standard in Quake and Quake 2 online, plenty of players managed fine. Of course I was on JANET at the time and pinging 25, but still smile

Bullett

11,131 posts

207 months

Wednesday 8th January 2014
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I remember tweaking modem settings for CS and the like.

Oakey

27,969 posts

239 months

Wednesday 8th January 2014
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I don't think anyone would use this for competitive FPS but for stuff like The Last of Us, etc?

Dare2Fail

3,808 posts

231 months

Wednesday 8th January 2014
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There's an article up on Polygon where they got to play with TLOU on the Vita using Playstation Now. They say there was a noticeable lag between input and character moving however it wasnt detrimental to the game play. I'd like to have a play with it before I make up my mind as that sort of thing sounds like it would do my head in.

MrAdaam

1,094 posts

189 months

Wednesday 8th January 2014
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There's no reason to rule out that if it is a subscription model that you will also get an 'offline' version that needs authenticating against the server, a valid license and then you being good to go? I'm thinking a similar model to Spotify on your phone here, just applied to PS Now.

Bullett

11,131 posts

207 months

Wednesday 8th January 2014
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You won't get an offline version. You are effectively just streaming the video feed the game is running elsewhere. The only local software is the client that takes your inputs and sends them to the machine running the game which sends back the video.

Dare2Fail

3,808 posts

231 months

Wednesday 8th January 2014
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MrAdaam said:
There's no reason to rule out that if it is a subscription model that you will also get an 'offline' version that needs authenticating against the server, a valid license and then you being good to go? I'm thinking a similar model to Spotify on your phone here, just applied to PS Now.
As Bullet says, this isn't an option. The reason to go cloud processing is because the architecture of the PS4 is so different to the PS3 that it would be unable to run PS3 games without them being entirely re-coded. I'd imagine that there'd be similar issues with trying to get the Vita to run PS3 games.

identity_crisis

934 posts

239 months

Wednesday 8th January 2014
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This could be the things that gets me to buy a PS4 over the xbox one. My plan was to pick up a ps3 when they are under £100 play through the exclusives by which time the next gen stuff will have dropped in price then decide which console to go for.

If I can play PS3 games on the PS4 then that will seal the deal

Bullett

11,131 posts

207 months

Wednesday 8th January 2014
quotequote all
MrAdaam said:
There's no reason to rule out that if it is a subscription model that you will also get an 'offline' version that needs authenticating against the server, a valid license and then you being good to go? I'm thinking a similar model to Spotify on your phone here, just applied to PS Now.
Thinking about this a little more it would be nice if you could input your discs and have them read to validate you own a specific game so get access to it via the service as it's now registered against your account. Can't see it happening though too easy to fake byb borrowing from a friend unless it had to be in the drive as a validation.