Playstation Now (Gaikai)
Discussion
http://www.vg247.com/2014/01/07/playstation-now-ps...
Interesting that it will work with non-Sony products. Big move.
Interesting that it will work with non-Sony products. Big move.
On-Live and Gaikai were two different companies working on a very similar product. Sony bought Gaikai in 2012(?). When they first spoke about it last year they said that they had doubts as to whether the UKs broadband infrastructure would be able to cope, and that the cloud streaming approach was being developed with high speed countries like South Korea in mind. I am curious to see how it works as if they can overcome the latency issues it could be good.
Sorry, I realise they are different services. On-Live has been offering the same type of thing for years.
They may have been early to market of course.
It was never the bandwidth that bothered me but the latency. I've been an FPS player since the late 90's and people have been resistant to anything that gave a slower reaction time (wireless vs wired, CRT vs flat screen refresh rates).
I just did a speedtest 38ms ping. That's an eternity in twitch gaming.
They may have been early to market of course.
It was never the bandwidth that bothered me but the latency. I've been an FPS player since the late 90's and people have been resistant to anything that gave a slower reaction time (wireless vs wired, CRT vs flat screen refresh rates).
I just did a speedtest 38ms ping. That's an eternity in twitch gaming.
Bullett said:
Sorry, I realise they are different services. On-Live has been offering the same type of thing for years.
They may have been early to market of course.
It was never the bandwidth that bothered me but the latency. I've been an FPS player since the late 90's and people have been resistant to anything that gave a slower reaction time (wireless vs wired, CRT vs flat screen refresh rates).
I just did a speedtest 38ms ping. That's an eternity in twitch gaming.
Pffft, I remember back in the day 200ms used to be quite standard in Quake and Quake 2 online, plenty of players managed fine. Of course I was on JANET at the time and pinging 25, but still They may have been early to market of course.
It was never the bandwidth that bothered me but the latency. I've been an FPS player since the late 90's and people have been resistant to anything that gave a slower reaction time (wireless vs wired, CRT vs flat screen refresh rates).
I just did a speedtest 38ms ping. That's an eternity in twitch gaming.

There's an article up on Polygon where they got to play with TLOU on the Vita using Playstation Now. They say there was a noticeable lag between input and character moving however it wasnt detrimental to the game play. I'd like to have a play with it before I make up my mind as that sort of thing sounds like it would do my head in.
There's no reason to rule out that if it is a subscription model that you will also get an 'offline' version that needs authenticating against the server, a valid license and then you being good to go? I'm thinking a similar model to Spotify on your phone here, just applied to PS Now.
MrAdaam said:
There's no reason to rule out that if it is a subscription model that you will also get an 'offline' version that needs authenticating against the server, a valid license and then you being good to go? I'm thinking a similar model to Spotify on your phone here, just applied to PS Now.
As Bullet says, this isn't an option. The reason to go cloud processing is because the architecture of the PS4 is so different to the PS3 that it would be unable to run PS3 games without them being entirely re-coded. I'd imagine that there'd be similar issues with trying to get the Vita to run PS3 games. This could be the things that gets me to buy a PS4 over the xbox one. My plan was to pick up a ps3 when they are under £100 play through the exclusives by which time the next gen stuff will have dropped in price then decide which console to go for.
If I can play PS3 games on the PS4 then that will seal the deal
If I can play PS3 games on the PS4 then that will seal the deal
MrAdaam said:
There's no reason to rule out that if it is a subscription model that you will also get an 'offline' version that needs authenticating against the server, a valid license and then you being good to go? I'm thinking a similar model to Spotify on your phone here, just applied to PS Now.
Thinking about this a little more it would be nice if you could input your discs and have them read to validate you own a specific game so get access to it via the service as it's now registered against your account. Can't see it happening though too easy to fake byb borrowing from a friend unless it had to be in the drive as a validation.Gassing Station | Video Games | Top of Page | What's New | My Stuff


