Quick Time Events
Discussion
The problem is that they don't add anything - generally you fail the first time because you have no idea what buttons to press and thus it loses any impact apart from 'oh, I was supposed to press that'. After that it becomes an exercise in frustration whereas noted you just look at the prompts rather than what is going on.
Solution?
Well for the scene above, what's wrong with him just trying to grab you like any other enemy and you fight him off in the same way? Or just have it done automatically with no involvement from the player like a cutscene?
We managed to survive in gaming for years without them, why are they so used all of sudden?
Solution?
Well for the scene above, what's wrong with him just trying to grab you like any other enemy and you fight him off in the same way? Or just have it done automatically with no involvement from the player like a cutscene?
We managed to survive in gaming for years without them, why are they so used all of sudden?
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k it.