Discussion
Picked this up having not played a madden game since '97 or '98 on the SNES.
Spent a couple of hours on it running through the training camp bit, initial impressions are very good.
review vid for those that might be interested
https://youtu.be/uZM1oeoeyWc
Spent a couple of hours on it running through the training camp bit, initial impressions are very good.
review vid for those that might be interested
https://youtu.be/uZM1oeoeyWc
Played my first match last night, played as the Seahawks (obviously) with difficulty on "Rookie" (while I get to grips with it) with the extended bits between plays and 7min quarters....absolutely brilliant.
Going to stick it on "Pro" tonight and see how that goes for my next match.
Presentation is very slick, very immersive, gameplay is superb...highly recommended

Going to stick it on "Pro" tonight and see how that goes for my next match.
Presentation is very slick, very immersive, gameplay is superb...highly recommended

The second Madden NFL 16 title update is now available. Included are improvements and fixes to Madden NFL 16 gameplay, Connected Franchise, Madden Ultimate Team, and more.
GAMEPLAY
Addressed issue where if a team called a time out on the safety punt, they would then be able to kick a regular kickoff
Addressed issue where sometimes a defender would have a poor pursuit angle toward the ball carrier if the ball carrier was breaking a tackle during a catch
Addressed issue where sometimes defensive linemen would freeze for the remainder of the play after being knocked to the ground
Addressed issue where the defense would not adjust alignment if the CPU controlled offensive team enacted a concept audible
Updated Individual Coverage adjustments to not only affect the pre-snap shading but also the post play leverage technique
Addressed issue where adjusting the ZONE shading would have an effect on the defenders drop location instead of just the leverage technique
Addressed issue where cancelling a PA Fake would allow for a 1-step drop on certain plays
Addressed issue where the game clock would be restarted of a declined penalty after an incomplete pass
Addressed issue where safeties in Cover 4 Deep assignments were reacting to run too quickly
CONNECTED FRANCHISE
Addressed issue where defensive holding slider would reset when exiting the screen
Addressed issue where accelerated clock would not work in H2H CFM games
Addressed issue where visual feedback settings were pulling from the user’s profile instead of league settings
Addressed issue where some settings would carry back to the FE after playing a CFM game
Addressed issue where the CPU would retain an empty roster spot when simming to the regular season when there is a player on Injured Reserve (note: changes aren’t reflected until after your current season is finished)
Addressed issue where the user could not sort player while in the Fantasy draft board
Removed Kick Return as a scoutable trait (note: changes won’t be reflected until after your current season is finished)
CFM Trade tuning
Addressed issue in CFM H2H where uniforms would change back to default home/away even after changing them in the team select screen
Addressed a rare issue that caused some Franchise files to be corrupted, preventing players from accessing their CFM (note: this won’t repair already corrupted files, and only prevents future occurrences)
MADDEN ULTIMATE TEAM
MUT Play a Friend quarter length boosted to four minutes from two minutes
In MUT H2H Seasons and Draft Champions H2H Draft, terminating the game during the load screen will give the quitter a loss and the opponent a win. In MUT, Contracts will still be removed.
OTHER
Play Now games were using regular season overtime rules rather than playoff overtime rules (removed possibility for ties)
Addressed issue in online games where the defensive timer would run out during a pause causing the game to auto pick the defensive play
Addressed over 100 general bug and stability issues
GAMEPLAY
Addressed issue where if a team called a time out on the safety punt, they would then be able to kick a regular kickoff
Addressed issue where sometimes a defender would have a poor pursuit angle toward the ball carrier if the ball carrier was breaking a tackle during a catch
Addressed issue where sometimes defensive linemen would freeze for the remainder of the play after being knocked to the ground
Addressed issue where the defense would not adjust alignment if the CPU controlled offensive team enacted a concept audible
Updated Individual Coverage adjustments to not only affect the pre-snap shading but also the post play leverage technique
Addressed issue where adjusting the ZONE shading would have an effect on the defenders drop location instead of just the leverage technique
Addressed issue where cancelling a PA Fake would allow for a 1-step drop on certain plays
Addressed issue where the game clock would be restarted of a declined penalty after an incomplete pass
Addressed issue where safeties in Cover 4 Deep assignments were reacting to run too quickly
CONNECTED FRANCHISE
Addressed issue where defensive holding slider would reset when exiting the screen
Addressed issue where accelerated clock would not work in H2H CFM games
Addressed issue where visual feedback settings were pulling from the user’s profile instead of league settings
Addressed issue where some settings would carry back to the FE after playing a CFM game
Addressed issue where the CPU would retain an empty roster spot when simming to the regular season when there is a player on Injured Reserve (note: changes aren’t reflected until after your current season is finished)
Addressed issue where the user could not sort player while in the Fantasy draft board
Removed Kick Return as a scoutable trait (note: changes won’t be reflected until after your current season is finished)
CFM Trade tuning
Addressed issue in CFM H2H where uniforms would change back to default home/away even after changing them in the team select screen
Addressed a rare issue that caused some Franchise files to be corrupted, preventing players from accessing their CFM (note: this won’t repair already corrupted files, and only prevents future occurrences)
MADDEN ULTIMATE TEAM
MUT Play a Friend quarter length boosted to four minutes from two minutes
In MUT H2H Seasons and Draft Champions H2H Draft, terminating the game during the load screen will give the quitter a loss and the opponent a win. In MUT, Contracts will still be removed.
OTHER
Play Now games were using regular season overtime rules rather than playoff overtime rules (removed possibility for ties)
Addressed issue in online games where the defensive timer would run out during a pause causing the game to auto pick the defensive play
Addressed over 100 general bug and stability issues
y2blade said:
I Started out on Ultimate Team last might, got my goons dressed in Seahawks kit...won first two matches in rookie section...still at the base lvl I started on though! (lvl 61)
Not really understanding the Ultimate Team side of things.
You basically earn money in the games, then use that to either auction for players in the auction house, or buy packs (you can also buy these with real cash). These packs then contain players and other stuff, with rare chances of pulling an elite player (think baseball cards of old). There are sets you can build by competing online with other players, or doing the weekly challenges they lay down, adding cards and bonuses to these sets to then exchange for top-level players. I've been playing it on and off since the end of August and my team is rated 80 overall with mainly gold players and one or two elites. Worth signing up to that prompt to share your data with the NFL as you get a pack for doing that. I managed to bag an 87 rating Ben Roethlisberger who I've still got set as my QB. They're always bringing out new players and altering the ratings on existing ones depending on how they play throughout the season.Not really understanding the Ultimate Team side of things.
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