Sekiro: Shadows Die Twice
Discussion
Good stuff.
I've held off ordering it up for now at some sort of attempt to not pay day 1 price.
I've completed all SoulsBorne games with DLC and am half way through Nioh so this sort of game is right up my street.
I'm dead eager to see how far they have strayed from Souls style. I hear your character is not so modifiable so that they can put the character through a better more detailed story. The Souls style of such wide characters wouldn't work with the level of story they are using this time.
Let me know how you go.
What platform have u gone for?
RW
I've held off ordering it up for now at some sort of attempt to not pay day 1 price.
I've completed all SoulsBorne games with DLC and am half way through Nioh so this sort of game is right up my street.
I'm dead eager to see how far they have strayed from Souls style. I hear your character is not so modifiable so that they can put the character through a better more detailed story. The Souls style of such wide characters wouldn't work with the level of story they are using this time.
Let me know how you go.
What platform have u gone for?
RW
Steven_RW said:
Good stuff.
I've held off ordering it up for now at some sort of attempt to not pay day 1 price.
I've completed all SoulsBorne games with DLC and am half way through Nioh so this sort of game is right up my street.
I'm dead eager to see how far they have strayed from Souls style. I hear your character is not so modifiable so that they can put the character through a better more detailed story. The Souls style of such wide characters wouldn't work with the level of story they are using this time.
Let me know how you go.
What platform have u gone for?
RW
Playing on PC, this'll be a change from pubg. I'd forgotten about this game tbh, but got an email from Steam this morning. Saved a whole 3 pounds from GMG...I've held off ordering it up for now at some sort of attempt to not pay day 1 price.
I've completed all SoulsBorne games with DLC and am half way through Nioh so this sort of game is right up my street.
I'm dead eager to see how far they have strayed from Souls style. I hear your character is not so modifiable so that they can put the character through a better more detailed story. The Souls style of such wide characters wouldn't work with the level of story they are using this time.
Let me know how you go.
What platform have u gone for?
RW
Had a bit of fun getting my xbox 360 controller working, there was an errant usb device that was stopping the game detecting the controller and I then had to change the right stick from 'joystick - mouse' to 'joystick - move' to fix camera drift. Odd as I've had no issues with the controller in DS2 or DS3 on the same PC.
First impressions are that it looks really good, feels tight. However needs a frame rate unlock, stuck at 60fps which is irritating but it's very smooth at 1440p with max settings bar motion blur and depth of field off. This is on a 1080ti/8700k though so ymmv.
Death count so far: 1
Steven_RW said:
I'm dead eager to see how far they have strayed from Souls style. I hear your character is not so modifiable so that they can put the character through a better more detailed story. The Souls style of such wide characters wouldn't work with the level of story they are using this time.
Yes and no.You can't change base stats, like in Soulsborne, but you can unlock and upgrade very different upgrade trees, providing for widely differing playing styles, and you unlock a series of different add-ons for your prosthetic arm to make use of.
You can't grind to improve stats so the only alternative is, to adopt the common Souls parlance, git gud.
I don't know quite how I'll fare with this. I've completed all the Soulsborne games, but have tended to lean liberally on summoning and grinding to help me get past my own very modest talents. Without those crutches, I suspect I may well struggle!
As a huge Tenchu enthusiast since the original game I have been following news updates on Sekiro for quite some time.
From what I have heard so far it seems the infiltration process is not up to par due to a poor AI as shown in foes able to watch you through walls yet can't spot you when hiding in tall grass just below their nose and still not quibbe when performing a silent kill right behind them on another average enemy.
I thought Sekiro was intended to be a new Tenchu from the start but it sounds like the editors played the comfy card and did a mostly combat-oriented game retaining many Dark Souls features, without working on the AI as much as needed to deliver a genuinely satisfying infiltration process.
I have been making ends meet with Nioh which I thought was incredibly hard when I started last year but the punishing gaming style grew on me and I'm slowly accepting that Sekiro may be closer to a Nioh than a Tenchu, only with a lot nicer graphics and some even more dynamic moves thanks to aerial abilities such as being able to jump and use a hook in generally far more vertical environments.
I have given a try at the various Dark Souls and Bloodborne recently but I think they seriously lack the speed and superior combat dynamics in Nioh which I have found supremely rewarding to master as I am currently about 80% into the game.
Considering all of the above and as a question to all the good folks on here who have tried Sekiro so far, should I jump onto it right away?
From what I have heard so far it seems the infiltration process is not up to par due to a poor AI as shown in foes able to watch you through walls yet can't spot you when hiding in tall grass just below their nose and still not quibbe when performing a silent kill right behind them on another average enemy.
I thought Sekiro was intended to be a new Tenchu from the start but it sounds like the editors played the comfy card and did a mostly combat-oriented game retaining many Dark Souls features, without working on the AI as much as needed to deliver a genuinely satisfying infiltration process.
I have been making ends meet with Nioh which I thought was incredibly hard when I started last year but the punishing gaming style grew on me and I'm slowly accepting that Sekiro may be closer to a Nioh than a Tenchu, only with a lot nicer graphics and some even more dynamic moves thanks to aerial abilities such as being able to jump and use a hook in generally far more vertical environments.
I have given a try at the various Dark Souls and Bloodborne recently but I think they seriously lack the speed and superior combat dynamics in Nioh which I have found supremely rewarding to master as I am currently about 80% into the game.
Considering all of the above and as a question to all the good folks on here who have tried Sekiro so far, should I jump onto it right away?
Edited by point on Friday 22 March 16:05
nosuchuser said:
Playing on PC, this'll be a change from pubg. I'd forgotten about this game tbh, but got an email from Steam this morning. Saved a whole 3 pounds from GMG...
Had a bit of fun getting my xbox 360 controller working, there was an errant usb device that was stopping the game detecting the controller and I then had to change the right stick from 'joystick - mouse' to 'joystick - move' to fix camera drift. Odd as I've had no issues with the controller in DS2 or DS3 on the same PC.
First impressions are that it looks really good, feels tight. However needs a frame rate unlock, stuck at 60fps which is irritating but it's very smooth at 1440p with max settings bar motion blur and depth of field off. This is on a 1080ti/8700k though so ymmv.
Death count so far: 1
1080ti @2075mhz and 8086 @ 5.2ghz here so we are on the same page. I'm 3440x1440.Had a bit of fun getting my xbox 360 controller working, there was an errant usb device that was stopping the game detecting the controller and I then had to change the right stick from 'joystick - mouse' to 'joystick - move' to fix camera drift. Odd as I've had no issues with the controller in DS2 or DS3 on the same PC.
First impressions are that it looks really good, feels tight. However needs a frame rate unlock, stuck at 60fps which is irritating but it's very smooth at 1440p with max settings bar motion blur and depth of field off. This is on a 1080ti/8700k though so ymmv.
Death count so far: 1
I have xbox1 controller so may have similar issues or not. Will see!
point said:
As a huge Tenchu enthusiast since the original game I have been following news updates on Sekiro for quite some time.
From what I have heard so far it seems the infiltration process is not up to par due to a poor IA as shown in foes being able to watch you through walls yet not spotting you when hiding in tall grass just below their nose and still not quibbling when performing a silent kill right behind them on another average enemy.
I thought Sekiro was intended to be a new Tenchu from the start but it sounds like the editors played the comfy card and did a mostly combat-oriented game retaining many Dark Souls features, without working on the IA as much as needed to deliver a genuinely satisfying infiltration process.
I have been making ends meet with Nioh which I thought was incredibly hard when I started last year but the punishing gaming style grew on me and I'm slowly accepting that Sekiro may be closer to a Nioh than a Tenchu, only with a lot nicer graphics and some even more dynamic moves thanks to aerial abilities such as being able to jump and use a hook in generally far more vertical environments.
I have given a try at the various Dark Souls and Bloodborne recently but I think they seriously lack the speed and superior combat dynamics in Nioh which I have found supremely rewarding to masterise as I am currently about 80% into the game.
Considering all of the above and as a question to all the good folks on here who have tried Sekiro so far, should I jump onto it right away?
What is IA? I assumed initially you mean artificial intelligence but maybe not?From what I have heard so far it seems the infiltration process is not up to par due to a poor IA as shown in foes being able to watch you through walls yet not spotting you when hiding in tall grass just below their nose and still not quibbling when performing a silent kill right behind them on another average enemy.
I thought Sekiro was intended to be a new Tenchu from the start but it sounds like the editors played the comfy card and did a mostly combat-oriented game retaining many Dark Souls features, without working on the IA as much as needed to deliver a genuinely satisfying infiltration process.
I have been making ends meet with Nioh which I thought was incredibly hard when I started last year but the punishing gaming style grew on me and I'm slowly accepting that Sekiro may be closer to a Nioh than a Tenchu, only with a lot nicer graphics and some even more dynamic moves thanks to aerial abilities such as being able to jump and use a hook in generally far more vertical environments.
I have given a try at the various Dark Souls and Bloodborne recently but I think they seriously lack the speed and superior combat dynamics in Nioh which I have found supremely rewarding to masterise as I am currently about 80% into the game.
Considering all of the above and as a question to all the good folks on here who have tried Sekiro so far, should I jump onto it right away?
Edited by point on Friday 22 March 14:15
I've been playing Nioh as well. I do enjoy it but Bloodborne is one of the best games of all time, as are the souls games, if a little different than the advance multi stance fighting techniques in Nioh (not that I use much more than middle stance!).
RW
Sorry for the typo, yes I did mean AI.
Bloodborne may be a good game but I could never rate it as high as Nioh for the aesthetics leave me totally cold and the gameplay remains lethargic in comparison.
I have always been a sucker for traditional Japanese environments, and when playing such games which can get quite hard in some occasions I'd rather spend time watching environments pleasing to the eye.
Bloodborne may be a good game but I could never rate it as high as Nioh for the aesthetics leave me totally cold and the gameplay remains lethargic in comparison.
I have always been a sucker for traditional Japanese environments, and when playing such games which can get quite hard in some occasions I'd rather spend time watching environments pleasing to the eye.
point said:
Sorry for the typo, yes I did mean AI.
Bloodborne may be a good game but I could never rate it as high as Nioh for the aesthetics leave me totally cold and the gameplay remains lethargic in comparison.
I have always been a sucker for traditional Japanese environments, and when playing such games which can get quite hard in some occasions I'd rather spend time watching environments pleasing to the eye.
No worries, all entitled to own opinions. My first soulsborne experience was bloodborne. it totally re-arranged my understanding of how hard a game could be and so detailed dark. Loved it. Nioh is good but the areas don't flow from one to the other the same way a good souls game does. Again, different measures for each game and I am loving Nioh even if variety of enemies isn't as wide as soulsbornesBloodborne may be a good game but I could never rate it as high as Nioh for the aesthetics leave me totally cold and the gameplay remains lethargic in comparison.
I have always been a sucker for traditional Japanese environments, and when playing such games which can get quite hard in some occasions I'd rather spend time watching environments pleasing to the eye.
So I have bought the game and played about 15 hours so far.
I have found quite satisfying that the infiltration process feels very much like Tenchu, but on steroids. The added ability to sprint brings gameplay dynamics closer to Shinobido but with none of the inertia and the automatic grappling hook makes things faster and adds a great feeling of freedom. While playing in stealth mode against regulars foes can get a bit repetitive it can become necessary as each of them can take you down in two hits and risking yourself against several at the same time remains best avoided.
Although it has been said that openly confronting enemies for open combats is mostly how the game was designed, I still favour the stealth approach as it is obviously what brought me as a Tenchu enthusiast to the game first, but also because I do have a gripe with combat mechanics. As much as it's very pleasant to jump around, sprint and perform a series of quick stealth kills in beautifully-designed environments, the inertia of your character in combats gives general fighting a rather bitter taste and make them more difficult than they should be. To take down a boss there is virtually no room for improvisation as it is a case of learning his pattern and synchronise counterattacks to whatever he does, which does not sound exotic compared with other "hard" games but the inertia of the character makes it a pain as each boss will react faster to your attack than your character will ever react to your pushing the required button. While Nioh is nowhere near as nice in terms of level design, the feeling of control and faster reactions of William remains superior and gives the player some more room for improvisation, and that is with the added penatly of a Ki/endurance gauge that should theoretically makes combats more difficult. In Sekiro however the player is pretty much in total submission to whatever the opponent does, as Sekiro himself reacts far too slowly to the player's inputs. Perhaps the fighting lightens up deeper into the game but I have found it so unpleasant so far, even after managing to kill a few sub bosses, that for now [spoiler alert] I have just been farming for XP points in stealth mode in the first area to unlock extra moves on the skill tree [/spoiler alert]. For now I will forgive the game for its poor combat dynamics and let's see how it goes with a few more hours under my belt.
I'm curious to hear what others on here who have given the game a try think about it.
I have found quite satisfying that the infiltration process feels very much like Tenchu, but on steroids. The added ability to sprint brings gameplay dynamics closer to Shinobido but with none of the inertia and the automatic grappling hook makes things faster and adds a great feeling of freedom. While playing in stealth mode against regulars foes can get a bit repetitive it can become necessary as each of them can take you down in two hits and risking yourself against several at the same time remains best avoided.
Although it has been said that openly confronting enemies for open combats is mostly how the game was designed, I still favour the stealth approach as it is obviously what brought me as a Tenchu enthusiast to the game first, but also because I do have a gripe with combat mechanics. As much as it's very pleasant to jump around, sprint and perform a series of quick stealth kills in beautifully-designed environments, the inertia of your character in combats gives general fighting a rather bitter taste and make them more difficult than they should be. To take down a boss there is virtually no room for improvisation as it is a case of learning his pattern and synchronise counterattacks to whatever he does, which does not sound exotic compared with other "hard" games but the inertia of the character makes it a pain as each boss will react faster to your attack than your character will ever react to your pushing the required button. While Nioh is nowhere near as nice in terms of level design, the feeling of control and faster reactions of William remains superior and gives the player some more room for improvisation, and that is with the added penatly of a Ki/endurance gauge that should theoretically makes combats more difficult. In Sekiro however the player is pretty much in total submission to whatever the opponent does, as Sekiro himself reacts far too slowly to the player's inputs. Perhaps the fighting lightens up deeper into the game but I have found it so unpleasant so far, even after managing to kill a few sub bosses, that for now [spoiler alert] I have just been farming for XP points in stealth mode in the first area to unlock extra moves on the skill tree [/spoiler alert]. For now I will forgive the game for its poor combat dynamics and let's see how it goes with a few more hours under my belt.
I'm curious to hear what others on here who have given the game a try think about it.
Edited by point on Tuesday 26th March 09:41
I'd be interested to know what hardware you're playing on, I'm on PC and the inputs are really tight as it's running at 60FPS for me, lots of reports out there about the consoles not being as responsive.
As someone who has finished the Dark Souls games and Bloodborne it is a different experience, I've downed a few mid bosses and taken down the first boss so far but I'm having to learn how to play it properly rather than relying on cheese tactics so much. It's great though and the feeling of accomplishment is hard to beat once you get past that tricky encounter that's been holding you up for ages.
As someone who has finished the Dark Souls games and Bloodborne it is a different experience, I've downed a few mid bosses and taken down the first boss so far but I'm having to learn how to play it properly rather than relying on cheese tactics so much. It's great though and the feeling of accomplishment is hard to beat once you get past that tricky encounter that's been holding you up for ages.
PS4 Pro.
The ogre turned me nuts until I found a bug that allowed me to hit him without being hit.
I know about the feeling of accomplishment considering how far I have been into Nioh and how much patience and skill build it took me to get there, but Sekiro has an ARPG dimension that does not really work with such combat mechanics.
It feels like the game designers tried to make some updated Tenchu but had no real clue on how to improve on the infiltration process so ended up filling the blanks by adding awkward combat mechanics with serious difficulty loosely derived from the Souls games instead of keeping fighting really tight and fast and make it really flow like in Nioh, which in my opinion still has the best fighting system of all the Souls games.
The ogre turned me nuts until I found a bug that allowed me to hit him without being hit.
I know about the feeling of accomplishment considering how far I have been into Nioh and how much patience and skill build it took me to get there, but Sekiro has an ARPG dimension that does not really work with such combat mechanics.
It feels like the game designers tried to make some updated Tenchu but had no real clue on how to improve on the infiltration process so ended up filling the blanks by adding awkward combat mechanics with serious difficulty loosely derived from the Souls games instead of keeping fighting really tight and fast and make it really flow like in Nioh, which in my opinion still has the best fighting system of all the Souls games.
Lurking Lawyer said:
It's a much quicker fight if you've been to the Hirata Estate beforehand and picked up the flame vent prosthetic attachment
I didn't find that helped that much, it gives you a few free hits. I found it quite easy to get the first deathblow but after that he seemed to get laser guided strikes that I had issues dodging! It's fun setting him on fire with oil though. Gassing Station | Video Games | Top of Page | What's New | My Stuff


