Quake II RTX ray-traced remaster of Quake II
Discussion
The majority of comments on Steam are about frame rates. My PC was running it at 30fps with the default settings in RTX mode, and 999fps in OpenGL.
I think it's supposed to be very clever in that it's real time ray tracing but applied to a game that's 20+ years old. So the graphics look like what they are (i.e. 20 years old) no matter what you do with it.
I think it's supposed to be very clever in that it's real time ray tracing but applied to a game that's 20+ years old. So the graphics look like what they are (i.e. 20 years old) no matter what you do with it.
The problem with ray tracing is that it was pretty much the only way of getting something amazing or realistic looking on screen about 25 years ago. This was in the time of lightwave, 3D Studio Max, Truspace etc.
Since then, real time graphics technology and rendering techniques have advanced massively,most notably at the time of the PS3 generation. Shadows, lighting and graphical effects don't have to be mathematically raytrace accurate to look amazing on screen and this is the direction that games development has concentrated on. It doesn't really matter whether a shadow or a reflection is truly mathematically accurate to the modern day gamer. So long as it looks realistic and good enough then there's very little additional gameplay value, otherwise we're back into the world of raytracing scenes of shiny reflective balls everywhere again!
Since then, real time graphics technology and rendering techniques have advanced massively,most notably at the time of the PS3 generation. Shadows, lighting and graphical effects don't have to be mathematically raytrace accurate to look amazing on screen and this is the direction that games development has concentrated on. It doesn't really matter whether a shadow or a reflection is truly mathematically accurate to the modern day gamer. So long as it looks realistic and good enough then there's very little additional gameplay value, otherwise we're back into the world of raytracing scenes of shiny reflective balls everywhere again!
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