First Berserker: Khazan

First Berserker: Khazan

Author
Discussion

Sebbak

Original Poster:

249 posts

14 months

Friday 28th March
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For anyone who likes the Nioh, Sekiro & 'Soulsbourne' games, this is great so far.

Combat is fast and weighty, with stamina management being paramount to survival. The bosses are very tough, but doable with practice and quite a bit of failure biglaugh

Presentation is really nice; realistic environments mixed with cel-shaded characters (think Borderlands-esque) makes for an interesting look. Gear to get, skills to unlock and a dodge/parry system that works well.

Recommended! Just don't blame me if you break a controller fighting some of the bosses biggrin

Oh, I should mention the character is from the Dungeon Fighter Online series. Not played it or know anything about it myself, but figured others might do.

Mastodon2

14,019 posts

179 months

Saturday 29th March
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I started it last night, it looks great and the combat feels really good. I especially like the fact that you can respec your weapon skill trees at will to allow you to match a weapon to a boss fight. I'm going with the great sword at the moment but will change up as needed.

The writing is terrible, however. I'm too early to give thoughts on the story, but you can tell it was written in another language first and translated into English later, almost certainly by someone who wasn't a native English speaker. When the gameplay is so fun though, I can forgive that.

Sebbak

Original Poster:

249 posts

14 months

Saturday 29th March
quotequote all
Mastodon2 said:
I started it last night, it looks great and the combat feels really good. I especially like the fact that you can respec your weapon skill trees at will to allow you to match a weapon to a boss fight. I'm going with the great sword at the moment but will change up as needed.

The writing is terrible, however. I'm too early to give thoughts on the story, but you can tell it was written in another language first and translated into English later, almost certainly by someone who wasn't a native English speaker. When the gameplay is so fun though, I can forgive that.
To be honest, I've not really noticed the janky translation. I guess I've been paying less attention than I thought! Story is ok so far, nothing ground breaking but also not terrible; it's enough to keep the action moving along.

I think I'm about 75% through at a guess, though the last few bosses have been utter bds, so I expect the last 25% of the game to take about 50% of my playtime biglaugh

Actually looking forward to NG+ to be honest, as much as I enjoyed the Souls games, only Bloodbourne had me replaying multiple playthroughs (and Nioh) but I can see me giving this a few goes through I think. Cracking game so far.

Durzel

12,708 posts

182 months

Thursday 3rd April
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It suffers from the same problem Stellar Blade had in that the protagonist is basically treated like a God by everyone they speak to (that isn't an enemy) and you're just left to accept that without any world building to establish it. The protagonist was a General - feted by everyone he commanded or met. There's no shades of grey, or texture, you're just awe inspiring from the get go.

I think playing these games you just have to switch off during the cinematics at the point you start being worshipped for the Nth time.

Really good Soulslike combat though.

Mastodon2

14,019 posts

179 months

Thursday 3rd April
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Durzel said:
It suffers from the same problem Stellar Blade had in that the protagonist is basically treated like a God by everyone they speak to (that isn't an enemy) and you're just left to accept that without any world building to establish it. The protagonist was a General - feted by everyone he commanded or met. There's no shades of grey, or texture, you're just awe inspiring from the get go.

I think playing these games you just have to switch off during the cinematics at the point you start being worshipped for the Nth time.

Really good Soulslike combat though.
If you listen to the story, it explains it, unless you thought Khazan killing a dragon which was an existential threat wasn't worthy of praise?

Sebbak

Original Poster:

249 posts

14 months

Friday 4th April
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Mastodon2 said:
Durzel said:
It suffers from the same problem Stellar Blade had in that the protagonist is basically treated like a God by everyone they speak to (that isn't an enemy) and you're just left to accept that without any world building to establish it. The protagonist was a General - feted by everyone he commanded or met. There's no shades of grey, or texture, you're just awe inspiring from the get go.

I think playing these games you just have to switch off during the cinematics at the point you start being worshipped for the Nth time.

Really good Soulslike combat though.
If you listen to the story, it explains it, unless you thought Khazan killing a dragon which was an existential threat wasn't worthy of praise?
There are some collectables that fill out the story a bit more, but it's definitely not as obtuse as a FromSoft game, where if you miss one little bit of text on some random item, you miss a heap of context/lore etc.

I don't mind the story being a bit simple; it's a quest for revenge, and that's rarely more complicated than 'get the revenge' in whatever type that may be. I quite like that some of the bosses aren't just bad for bad's sake. Ozma really seems to have done a number on his past colleagues, and quite a few of them have just been affected by the Chaos blight to the point that they're barely able to even understand what they're doing. Some of the bosses even have a moment of clarity before they're finished and say how regretful they are. Makes a change from some of the it's a monster so it's bad enemies that are also in the mix.

I'm at the last area now, so just clearing up collecting the 'things' before making it to the end. Looks like 3 bosses to go looking at wotsherfaces book. That's the plan for tomorrow, then it's the Monster Hunter update biglaugh

Mastodon2

14,019 posts

179 months

Friday 11th April
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I'm now at the final boss on the true ending path, so it's a 3 phase fight. This guy is absolutely ridiculous, harder than Consort Radah, the Nameless King and Erlang Shen, I'd say. Not only does he have a huge amount of health, his move timings can be really tricky to dodge or brink guard and over the 3 phases, he has something like 35+ different moved and can combo between many of them, making identifying safe punish windows very tricky.

To add to the fun, being a 3 phase, you really can't afford to burn too many heals in phase 1 and phase 2. I've seen players who are good at avoiding damage clear all 3 phases in about 07:30 minutes to 8 minutes and more conservative players taking about 13, it's a really, really long fight.

Given how rare good punishes are, it seems like the key is to do massive combo damage with a build that refunds spirit energy and stamina on hit. For the first time in the game I think I'll have to change away from my usual playstyle of bring guarding and countering with dash heavy > charged heavy with the greatsword. I have not used any other weapons since unlocking the GS and i am determined to finish on GS, keeping my 'normal difficulty, no summons' run intact. However, it is going to be a real mountain to climb.

Sebbak

Original Poster:

249 posts

14 months

Saturday 12th April
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Mastodon2 said:
I'm now at the final boss on the true ending path, so it's a 3 phase fight. This guy is absolutely ridiculous, harder than Consort Radah, the Nameless King and Erlang Shen, I'd say. Not only does he have a huge amount of health, his move timings can be really tricky to dodge or brink guard and over the 3 phases, he has something like 35+ different moved and can combo between many of them, making identifying safe punish windows very tricky.

To add to the fun, being a 3 phase, you really can't afford to burn too many heals in phase 1 and phase 2. I've seen players who are good at avoiding damage clear all 3 phases in about 07:30 minutes to 8 minutes and more conservative players taking about 13, it's a really, really long fight.

Given how rare good punishes are, it seems like the key is to do massive combo damage with a build that refunds spirit energy and stamina on hit. For the first time in the game I think I'll have to change away from my usual playstyle of bring guarding and countering with dash heavy > charged heavy with the greatsword. I have not used any other weapons since unlocking the GS and i am determined to finish on GS, keeping my 'normal difficulty, no summons' run intact. However, it is going to be a real mountain to climb.
I'm on the last boss too and my main issue is that there's so much hard hitting AoE in the second phase. I'm still learning the fight, as have only tried it a few times, but get caught out by these hugely damaging hits. I'll try and get him done today though I reckon. Not sure what 'path' I'm on to be honest, will find out when I'm done biglaugh

I've been almost exclusively using spear and I'm a big fan, though I might switch out to dual wield on my next playthrough; I've never been a fan of slow, heavy hitting combat styles personally.

Looking forward to NG+!

Mastodon2

14,019 posts

179 months

Sunday 13th April
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My hair shirt playrhrough is finished, final boss beaten on the true ending path, just unlocking a few achievements new before NG+.

You get some cool weapons when you beat the final boss so I might try duel wield and spear but I know I'll probably come back to GS to smash through the game again as I'm so familiar with the boss moves and openings.

Probably the hardest soulslike I've played and rarely did it feel like the game was resorting to cheap BS to stop me progressing, it's very well balanced overall.