Atomic Heart

Author
Discussion

Clockwork Cupcake

Original Poster:

77,680 posts

286 months

Thursday 5th June
quotequote all
There doesn't seem to be a thread on this, and I searched both with PH search also also a google search of
"atomic heart" site:pistonheads.com


Kind of surprised as the game was released in 2023 and I would have thought there would have been at least some discussion of it.

This is a game that borrows heavily from Bioshock, with the whole retro-futurism / alternative history thing, and also the "superpowers in your left hand" thing (also seen in Singularity), plus various other vibes from things like Prey, the Dishonored games, and the like.

Basically right up my street.

I'm about an hour in so far and am getting a little annoyed by extended un-skippable cut scenes and heavily curated "only one path" scene-setting exploration (and exposition) but this was just the intro. The dialogue is also rather lame.

But now I'm actually being allowed to play it. So we'll see how it turns out.

Update: Getting terrible motion sickness. Googling for a solution suggests I am not alone in this. I will try the suggestions tomorrow as I feel too unwell to try them tonight.


Edited by Clockwork Cupcake on Thursday 5th June 21:40

The0perator

98 posts

43 months

Friday 6th June
quotequote all
I thought it looked and played really well.
It may have been released by a Russian software house, so perhaps thats why its not so popular?

I got frustrated at the first Boss, absolutely impossible if you have not saved the right kit before the battle. I just can't escape it or beat it. Not skip it. just the same nonsense over and over. I'm too old to spend an evening repeating the same fruitless battle over and over. I'm sure it has a compelling story but for that reason I gave up. Otherwise I'd have to start again and better prepare with the right kit. But the controls are too clunky and as I say if you don't have the right amount of kit you are going to have a bad time.

Clockwork Cupcake

Original Poster:

77,680 posts

286 months

Friday 6th June
quotequote all
Yes, I hear what you're saying.

Notwithstanding the motion sickness, I'm just not gelling with it. Since I bought it on Steam I think I may apply for a refund. Fortunately I've only played 105 mins and the cutoff for a refund is 120 mins.

Shame, as it's a fun concept and I'm loving the Bioshock vibe, but after one too many scripted encounters and lame banter, I'm just "meh". frown

Your experience has rather sealed the deal for me now.

Edited by Clockwork Cupcake on Friday 6th June 13:20

The0perator

98 posts

43 months

Friday 6th June
quotequote all
Might be that i'm just hopeless! But Yeah it looks good but not quite as slick.

What do you mean it makes you sick? Are you using VR? Maybe the refresh rate is too slow?

Clockwork Cupcake

Original Poster:

77,680 posts

286 months

Friday 6th June
quotequote all
The0perator said:
What do you mean it makes you sick? Are you using VR? Maybe the refresh rate is too slow?
Genuine motion sickness. No, not using VR but the same motion sickness as I get with VR

And that's even after turning off the slight zoom you get when you walk (in the PC version) and turning off head bob and motion blur, and reducing the mouse sensitivity. The thing I didn't try, but some suggested, is to alter the FoV and the chromatic aberration.

I've played a lot of FPS games over the years and this is the only one that has ever done this to me. And, as I said, I'm not the only one as you'll see if you google for Atomic Heart motion sickness

Anyway, it's rather moot now as I have got my refund.

snuffy

11,174 posts

298 months

Saturday 7th June
quotequote all
I started playing it and lost interest very quickly. The start of the game, where you walk around for about 30 minutes was very graphically impressive. But the game itself was very boring so I gave it up as a bad job. I keep thinking I should give it another go but I doubt I'll get round to it.


Clockwork Cupcake

Original Poster:

77,680 posts

286 months

Saturday 7th June
quotequote all
snuffy said:
I started playing it and lost interest very quickly. The start of the game, where you walk around for about 30 minutes was very graphically impressive. But the game itself was very boring so I gave it up as a bad job. I keep thinking I should give it another go but I doubt I'll get round to it.
Indeed. I gave up just after the scripted encounter with the machine that fabricates stuff. I'm all for a bit of sexual innuendo but it was total cringe worse than the worst Carry On film and was the final straw on scripted encounters. I was like "what... REALLY? Can we not".

So glad that I was within the 120 mins cutoff for a refund.

Briefly considered using the money to buy Atomfall but I read it is severely limited on ammo yet has infinite respawn points on enemies even when you have cleared an area, and also it demands that you are always online despite being a single-player game. Both of those are nopes, although I admit I could live with the latter.


snuffy

11,174 posts

298 months

Saturday 7th June
quotequote all
I put Atomfall on my wishlist yesterday as it happens, as i could not make my mind up if I really wanted it or not.

From what you have just put, I think it would annoy me. I will remove it and save my money.

Clockwork Cupcake

Original Poster:

77,680 posts

286 months

Saturday 7th June
quotequote all
snuffy said:
I put Atomfall on my wishlist yesterday as it happens, as i could not make my mind up if I really wanted it or not.

From what you have just put, I think it would annoy me. I will remove it and save my money.
Yeah, infinite respawn points are a nope for me. It was the biggest annoyance on the original Borderlands (much as I love the game).

dundarach

5,644 posts

242 months

Saturday 7th June
quotequote all
I trust it has cows in it?

There's only one Atomic Heart

Clockwork Cupcake

Original Poster:

77,680 posts

286 months

Saturday 7th June
quotequote all
dundarach said:
I trust it has cows in it?
First let us consider a spherical cow in a vacuum....

AlexC1981

5,269 posts

231 months

Saturday 7th June
quotequote all
There's a remaster of System Shock 2 coming out this month. If you like Bioshock then SS2 is very similar with a lot of the same people involved in the development. I loved it when it came out, but I'm not sure if it would hold up well compared to a modern game. I might pick it up when it's on sale.

snuffy

11,174 posts

298 months

Saturday 7th June
quotequote all
Clockwork Cupcake said:
Yeah, infinite respawn points are a nope for me. It was the biggest annoyance on the original Borderlands (much as I love the game).
There's nothing worse than clearing an area and then they all come back again. That certainly means I'll give it a miss.


Clockwork Cupcake

Original Poster:

77,680 posts

286 months

Saturday 7th June
quotequote all
snuffy said:
There's nothing worse than clearing an area and then they all come back again. That certainly means I'll give it a miss.
Yup. Especially in a game where ammo is severely limited. That's a hard nope.

defblade

7,804 posts

227 months

Saturday 7th June
quotequote all
snuffy said:
Clockwork Cupcake said:
Yeah, infinite respawn points are a nope for me. It was the biggest annoyance on the original Borderlands (much as I love the game).
There's nothing worse than clearing an area and then they all come back again. That certainly means I'll give it a miss.
It's what stopped me playing Control. Limited map you need to cross back and forth, and every bloody time you get to the cafeteria in the middle (IIRC), it's full of monsters again.

The0perator

98 posts

43 months

Monday 9th June
quotequote all
defblade said:
snuffy said:
Clockwork Cupcake said:
Yeah, infinite respawn points are a nope for me. It was the biggest annoyance on the original Borderlands (much as I love the game).
There's nothing worse than clearing an area and then they all come back again. That certainly means I'll give it a miss.
It's what stopped me playing Control. Limited map you need to cross back and forth, and every bloody time you get to the cafeteria in the middle (IIRC), it's full of monsters again.
Yeah but control was a visual beauty and decent lore... and thankfully unlimited ammo... it was the first RTX game I played so maybe has a special place for me!

Lucas Ayde

3,897 posts

182 months

Monday 9th June
quotequote all
defblade said:
It's what stopped me playing Control. Limited map you need to cross back and forth, and every bloody time you get to the cafeteria in the middle (IIRC), it's full of monsters again.
I didn't mind the respawning enemies too much - when playing through the main story you didn't have to backtrack that often and you were always opening up new Control Points in the newly discovered areas so you could go directly to them afterwards.

That central cafeteria was one of a few points where you did have to go through it more than once. I found it useful for farming upgrades though.

One of my all time fave games. The look and gameplay was amazing and the lore was fantastic. The spinoff extraction shooter type thing 'FBC: Firebreak' is due out shortly, might give it a look.