Transport Fever 3
Discussion
Had TpF3 for a few days now, here's my thoughts.
Firstly, it's a pretty good improvement over TpF2 whilst managing to maintain the core mechanics and gameplay, evolutionary rather than revolutionary which is a good thing as TpF2 already had a winning formula. It's immediately obvious that most things have been fettled, tweaked or overhauled to make them a little bit better.
It's not perfect but I suspect that'll be sorted with a few patches, there are a few things that annoy me, upgrading vehicles was a lot easier to do en mass in TpF2 but by and large the things that really annoyed me in TpF2 have been fixed. If you woke up in a cold sweat shouting "too much curvature" or "bridge pillar collision" then you can rest easy again, laying track and road is a lot more intuitive and user friendly and lorries no longer slow down to 20 KPH to use a highway interchange.
They've done away with the different regions (Europe/America/Asia) so all your vehicles are now lumped in together, you can upgrade a Shinkansen to a 125 Intercity. Cargo train stations aren't as powerful as they were so plonking one down in a town isn't going to magically deliver everything any more but the game has been designed to use hubs with new warehouse buildings and cargo trams for the last mile.
Map generation is vastly improved, I only ever played custom maps on TpF2 because the ones generated randomly were pants.
Firstly, it's a pretty good improvement over TpF2 whilst managing to maintain the core mechanics and gameplay, evolutionary rather than revolutionary which is a good thing as TpF2 already had a winning formula. It's immediately obvious that most things have been fettled, tweaked or overhauled to make them a little bit better.
It's not perfect but I suspect that'll be sorted with a few patches, there are a few things that annoy me, upgrading vehicles was a lot easier to do en mass in TpF2 but by and large the things that really annoyed me in TpF2 have been fixed. If you woke up in a cold sweat shouting "too much curvature" or "bridge pillar collision" then you can rest easy again, laying track and road is a lot more intuitive and user friendly and lorries no longer slow down to 20 KPH to use a highway interchange.
They've done away with the different regions (Europe/America/Asia) so all your vehicles are now lumped in together, you can upgrade a Shinkansen to a 125 Intercity. Cargo train stations aren't as powerful as they were so plonking one down in a town isn't going to magically deliver everything any more but the game has been designed to use hubs with new warehouse buildings and cargo trams for the last mile.
Map generation is vastly improved, I only ever played custom maps on TpF2 because the ones generated randomly were pants.
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