Discussion
Surprised no thread on this yet. Comes out in Early Access later this week. I played the beta on Saturday and had a blast.
https://store.steampowered.com/app/1867240/WARDOGS...
Will try to summarise:
100 players in 3 teams
King of the Hill style. Most players in the circle gains a point. First team to 100 points wins
There is a moving hot zone where players inside are worth double points
Every action earns cash which is used to buy load outs, vehicles, supplies etc. Cash stays with you between games (you are a mercenary). It’s a clever design as it incentivises staying in the game when you are down rather than respawning and having to buy more gear. Can also give money to team mates as tips for help or bribes for making a dangerous move to revive you.
Can take control of towers and create FOBs to help control the zone.
Progression path to unlock more gear over time, balanced by needing to spend cash to buy it
Local voice chat is enabled which lends itself to some great moments
Gameplay sits somewhere between Battlefield and Arma. Tactical play is rewarded but games don’t take hours. If you have to leave a game early all your cash will be there for the next game you join.
I think it has the opportunity to be a big hit. Makes a move away from BR and extraction shooters and removes the problems with games like Arma. Early Access so still lots of work to do and progress will be wiped periodically. But the beta played extremely well, barely a couple of stutters, connection was stable, no latency to speak of. It’ll be my Saturday night game for the forseeable I think.
https://store.steampowered.com/app/1867240/WARDOGS...
Will try to summarise:
100 players in 3 teams
King of the Hill style. Most players in the circle gains a point. First team to 100 points wins
There is a moving hot zone where players inside are worth double points
Every action earns cash which is used to buy load outs, vehicles, supplies etc. Cash stays with you between games (you are a mercenary). It’s a clever design as it incentivises staying in the game when you are down rather than respawning and having to buy more gear. Can also give money to team mates as tips for help or bribes for making a dangerous move to revive you.
Can take control of towers and create FOBs to help control the zone.
Progression path to unlock more gear over time, balanced by needing to spend cash to buy it
Local voice chat is enabled which lends itself to some great moments
Gameplay sits somewhere between Battlefield and Arma. Tactical play is rewarded but games don’t take hours. If you have to leave a game early all your cash will be there for the next game you join.
I think it has the opportunity to be a big hit. Makes a move away from BR and extraction shooters and removes the problems with games like Arma. Early Access so still lots of work to do and progress will be wiped periodically. But the beta played extremely well, barely a couple of stutters, connection was stable, no latency to speak of. It’ll be my Saturday night game for the forseeable I think.
Cracking game, thoroughly enjoyed the betas even as an old f
k.
If looking for people to play with, feel free to join our discord https://discord.gg/FC5XzXvuC
k. If looking for people to play with, feel free to join our discord https://discord.gg/FC5XzXvuC
At the start of a new round does everyone start on the same nominal cash amount?
I assume this to be the case, rather than having a career cash amount that you take into any server? Otherwise it presumably just means more hours = more cash = better weapons at the start of the round = overpowered for those able to put the hours in.
I think I am going to get it. I am trying to convince a few of the people I play Pubg with to get it as the teamplay element could be pretty fun, perhaps without being full mil sim like ARMA etc.
I assume this to be the case, rather than having a career cash amount that you take into any server? Otherwise it presumably just means more hours = more cash = better weapons at the start of the round = overpowered for those able to put the hours in.
I think I am going to get it. I am trying to convince a few of the people I play Pubg with to get it as the teamplay element could be pretty fun, perhaps without being full mil sim like ARMA etc.
Cash transfers between matches. The better gear is very expensive. In the beta it balanced out really. For anyone looking to spend big there will be someone else trying to save. A lot of people lose money from buying a big loadout and their teammates crashing their helicopters.
Going full tank build makes you really really slow too. As in, you can t sprint at all.
I like going in with minimal gear and just stealing from corpses.
Going full tank build makes you really really slow too. As in, you can t sprint at all.
I like going in with minimal gear and just stealing from corpses.
Edited by Brainpox on Friday 11th September 13:59
I've been playing for the last month, my thoughts are :
As a single player, I've taken to doing my own thing on the battlefield, but slowly getting pissed off at plinking at my enemies with what seems like an air rifle, whilst they turn and one shot me. It feels like I've already discovered the game play, with only the grind to unlock weapons left, and I'm not sure that the game is fun enough to warrant the time investment.
- Winning/losing barely matters. You don't get any XP, and very little money for winning.
- Getting kills barely matters. Being in the zone and doing things (spotting/building/assists/revives etc) can earn good xp & money.
- Squads are powerful / lone wolves suffer. Single players are at a massive disadvantage, and squads of high tier players with powerful weapons and high tier armour fundamentally dictate which team wins.
- Most weapons / play styles can be countered with the right kit.
- Players who grind ranks/money quickly get the benefit of unlocks before others have unlocked the weapons that can counter them. i.e. Armour level 4 needs multiple hits, whereas the high tier weapons are one shot kills on most armour levels. Someone with early level 4 armour and good assault rifle can tank shots and go ham.
- If you fall behind too far in the grind, then there's little point grinding on - you might as well play using the cheap gear.
As a single player, I've taken to doing my own thing on the battlefield, but slowly getting pissed off at plinking at my enemies with what seems like an air rifle, whilst they turn and one shot me. It feels like I've already discovered the game play, with only the grind to unlock weapons left, and I'm not sure that the game is fun enough to warrant the time investment.
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