What is the hardest game you can play nowaday?
Discussion
I had Dragons Lair on the Amiga, it would take ages to load, then you push the joystick the wrong way and die, then wait ages for it to reload. I think I played it twice as I couldn't believe what happened the first time.
Now the hardest game I've played, well maybe the most intense, nervous type of game is Thief, Deadly Shadows.
Now the hardest game I've played, well maybe the most intense, nervous type of game is Thief, Deadly Shadows.
FourWheelDrift said:
I had Dragons Lair on the Amiga, it would take ages to load, then you push the joystick the wrong way and die, then wait ages for it to reload. I think I played it twice as I couldn't believe what happened the first time.
Now the hardest game I've played, well maybe the most intense, nervous type of game is Thief, Deadly Shadows.
Now the hardest game I've played, well maybe the most intense, nervous type of game is Thief, Deadly Shadows.
Once you get to the Shalebridge cradle level you'll need a new pair of pants on standby, perhaps not the toughest game ever, but certainly one of the most emotionally taxing.
For me it would have to be Halo on the hardest level of difficulty. Sometimes just getting through one checkpoint would take hours of redoing the same checkpoint over and over again.
Halo on its hardest level of difficulty was extremely hard throughout.
Halo2 was incredible tough on the first level, but many of the other levels weren't as tough as in the original.
Halo on its hardest level of difficulty was extremely hard throughout.
Halo2 was incredible tough on the first level, but many of the other levels weren't as tough as in the original.
I quite liked Metal Gear: SOL on "European Extream" mode - it was hard, but no infuriatingly so (once you got used to not leaving wet footprints or leaving your foot sticking past the edge of a wall or ever walking faster than a snail ). I never finished it on that setting, but I did get about half way through the first mission.
Archer McLane's Murcury (sp?) is also pretty hard in places... In fact I still haven't finished the last zone now I come to think of it.
I've not really come across that many 'hard' games in the last few years - though I guess that hard games don't get good reviews and don't sell too well. People like to make some progress and as the producers need to shift as many copies as they can, they need to make them easier. Often putting the level on 'hard' just means you get damaged more and cause less of it rather than changing the dynamics of the gameplay by ramping up the AI as this is an easy and cheap way of doing it - I know I wouldn't bother investing a few hunderd thousand quid in getting reall good AI into a game, but know it will almost never be used, and not really add anything to most users.
Archer McLane's Murcury (sp?) is also pretty hard in places... In fact I still haven't finished the last zone now I come to think of it.
I've not really come across that many 'hard' games in the last few years - though I guess that hard games don't get good reviews and don't sell too well. People like to make some progress and as the producers need to shift as many copies as they can, they need to make them easier. Often putting the level on 'hard' just means you get damaged more and cause less of it rather than changing the dynamics of the gameplay by ramping up the AI as this is an easy and cheap way of doing it - I know I wouldn't bother investing a few hunderd thousand quid in getting reall good AI into a game, but know it will almost never be used, and not really add anything to most users.
There was an Amiga game which had a bonus level, this bonus level was released as the demo. It consisted of flying down a tunnel (forward into the screen) with meteors and mines coming towards you, pretty fast and lots of them. I remember that being hard.
It was called Stardust.
It was called Stardust.
Edited by FourWheelDrift on Friday 24th November 01:03
Anyone remember Persian Gulf Inferno?
I had it on the C64 or Amiga.
www.mobygames.com/game/persian-gulf-inferno/screenshots
I think you can pick it up on abandonware now.
I never managed to finish that.
I had it on the C64 or Amiga.
www.mobygames.com/game/persian-gulf-inferno/screenshots
I think you can pick it up on abandonware now.
I never managed to finish that.
just thought of another one: Twin Valley Kingdom on the BBC Micro.
You are standing in a tunnel. There is a troll in front of you carrying an axe.
Hit troll with club
You do not have a club. The troll hits you with an axe
Inventory
You are carrying:
Cheese
Backpack
A club
Hit troll with club
You do not have a club. The troll hits you with an axe
Bash troll with club
You do not have a club. The troll hits you with an axe
Smack troll with club
You do not have a club. The troll hits you with an axe
Do any bl**dy thing to this bl**dy troll with the club you told me I have!!!
Unknown command. The troll hits you with an axe. You are feeling weak
etc, etc.
BBC Micro said:
You are standing in a tunnel. There is a troll in front of you carrying an axe.
Hit troll with club
BBC Micro said:
You do not have a club. The troll hits you with an axe
Inventory
BBC Micro said:
You are carrying:
Cheese
Backpack
A club
Hit troll with club
BBC Micro said:
You do not have a club. The troll hits you with an axe
Bash troll with club
BBC Micro said:
You do not have a club. The troll hits you with an axe
Smack troll with club
BBC Micro said:
You do not have a club. The troll hits you with an axe
Do any bl**dy thing to this bl**dy troll with the club you told me I have!!!
BBC Micro said:
Unknown command. The troll hits you with an axe. You are feeling weak
etc, etc.
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