Gran Turismo is a horrid racing game, agree?
Discussion
I think its totally over-rated, i don't get the hype for it at all. It is meant to be the most advanced drving sim, but there is no damage, and it has unrealistic handling and dodgy graphics. I honestly didn't see where all that game development went.
GT4 had poor graphics, terrible gameplay and the sound was off aswell, and to top it off it didn't feel much improved over 2001's GT3, and GT4 came out in 2005!
Games like Toca 3 and Forza are way ahead of it as far as real racing is concerned, hopefully GT5 for PS3 will be much improved.
GT4 had poor graphics, terrible gameplay and the sound was off aswell, and to top it off it didn't feel much improved over 2001's GT3, and GT4 came out in 2005!
Games like Toca 3 and Forza are way ahead of it as far as real racing is concerned, hopefully GT5 for PS3 will be much improved.
spidydude said:
riiiiiiight
it's terrible so THAT'S why it got a 9.5 out of ten and outsold anyother racing game to date
i see now

it's terrible so THAT'S why it got a 9.5 out of ten and outsold anyother racing game to date
i see now

Doesn't change a thing to be honest,it sold well because of GT's previous reputation. In terms of actual racing, Toca, Forza, WRC and colin Mcrae games are way ahead of GT, and my opinion of the game is quite low. Its old fashioned, boring and the cars have little sense of speed.
For me I think the GT series brought a fresh approach and perspective to car racing games. They've certainly improved the quality of racing games out there. But they are far from the best on offer.
Agree its not a true driving simulator though. And as arcade racing games go I prefer something like Need For Speed: Most Wanted to give me the arcade racing thrills and spills.
Agree its not a true driving simulator though. And as arcade racing games go I prefer something like Need For Speed: Most Wanted to give me the arcade racing thrills and spills.
The functions of GT and ToCA are well summed up in their taglines - GT is a driving simulator, ToCA is a racing simulator.
What you need to remember is that console sims are a whole different animal to PC sims - the markets are very different - console games need to appeal to the mass market. Personaly games like Toca and GT strike the balance for me - theyre realistic but not so realistic its not fun.
Just because you have played hardcore sims like lfs and rfactor dosen't mean you have to slag off other sims in theyre very own thread
What you need to remember is that console sims are a whole different animal to PC sims - the markets are very different - console games need to appeal to the mass market. Personaly games like Toca and GT strike the balance for me - theyre realistic but not so realistic its not fun.
Just because you have played hardcore sims like lfs and rfactor dosen't mean you have to slag off other sims in theyre very own thread
Edited by johnph on Thursday 18th January 23:50
johnph...
i could not agree with you more
considering i'm 15 and have never driven a car in real life before
i probably coulnd't manage all the stuff that something like rFactor has you manage
it's be some serious fun to own rFactor though (and i would if i could afford to buy a new computer) ((or if my dad wasn't so cheap))
i could not agree with you more
considering i'm 15 and have never driven a car in real life before
i probably coulnd't manage all the stuff that something like rFactor has you manage
it's be some serious fun to own rFactor though (and i would if i could afford to buy a new computer) ((or if my dad wasn't so cheap))
I definately agree that it just isnt that good anymore!!
How many more times must we do the exact same, very tedious driving tests?
Why is there still only 6 cars on track?
Why do the tyre noises sound horrible?
Why do the engine noises sound horrible?
How come I have to pit after 5 laps on hard compound slicks which are impossible to drive on yet other cars manage to drive stupidly fast and pit every 10laps?
How come the other cars dont move off the same line they always take?
Why no weather effects on all the circuits?
What ever happened to being able to do the full race car look you could on GT1? The most you can do now is a big wing on things.
Why does the Caterham do 200MPH?
How come you cant save your progress half way through an endurance race in a pit stop like on some other games? As if I'm going to EVER do the 24hour races or the enduro championships.
Why is it for the majoritory of races the prize car is a bloody Nissan Skyline?
I could go on and on and on about what is wrong with it!!
How many more times must we do the exact same, very tedious driving tests?
Why is there still only 6 cars on track?
Why do the tyre noises sound horrible?
Why do the engine noises sound horrible?
How come I have to pit after 5 laps on hard compound slicks which are impossible to drive on yet other cars manage to drive stupidly fast and pit every 10laps?
How come the other cars dont move off the same line they always take?
Why no weather effects on all the circuits?
What ever happened to being able to do the full race car look you could on GT1? The most you can do now is a big wing on things.
Why does the Caterham do 200MPH?
How come you cant save your progress half way through an endurance race in a pit stop like on some other games? As if I'm going to EVER do the 24hour races or the enduro championships.
Why is it for the majoritory of races the prize car is a bloody Nissan Skyline?
I could go on and on and on about what is wrong with it!!
sparks87 said:
.. the cars have little sense of speed.
I don't understand that comment at all.The speed conveyed on screen is spot on imho for the tracks and cars it uses.Slow cars feel slow, the top cars feel bonkers.Some of the races feel like they are running on FFW in the top spec cars!
If you take the same car on a narrow and wide circuit, it actually appears different in speed to me, just as it would in real life.
In fact, games like Rfactor seem to struggle more with giving a sense of speed.If you have the speedo
showing in rfactor, despite that it drives superbly, you just don't appear to be traveling at the speed
you are actually doing.
Until you are used to the game, it is easy to assume you are doing 50 mph and that you will make a turn easily, you then look at the speedo and you are doing 90.
I can only assume you would prefer rockets strapped to the roof, motion blur effects when you hit a certain speed and that it be given a burnout type feel - thus making it even more arcade like.
As for the graphics, it is just fine for the ageing PS2.Are you comparing it to an ultra modern PC or Xbox 360 or something?
The first GT looks like someone made it in their bedroom on a BBC micro these days, but that didn't stop it blowing people away with the graphics etc back then.
Damage wise, often they were not allowed to show damage on certain vehicles, the manufacturers of the cars would not allow it so the story goes.Due to this and due to the performance hit they didn't go ahead with damage effects from day one iirc.
Edited by Digby on Friday 19th January 06:07
I cant get the licences in GT4. Got stuck on final Int B on boxing day and gave up with it. (Anyone on here willing to do them for me?)
As to reality, i was on the F3 Driver training sim at Autosport show and that had less sense of speed.
Anyway, back to those licenses, anyone, anyone?
As to reality, i was on the F3 Driver training sim at Autosport show and that had less sense of speed.
Anyway, back to those licenses, anyone, anyone?
I think the new generation GTHD trailers are nothing short of stunning....
..although the sound needs some ooomph....why don`t they take a leaf out of the TOCA series...?
www.gametrailers.com/gamepage.php?id=2656
..although the sound needs some ooomph....why don`t they take a leaf out of the TOCA series...?
www.gametrailers.com/gamepage.php?id=2656
what a great thread
GT is not a 'racing' game. never has been. its always been a 'driving' sim. gt4 i feel has the best physics of all the previous games. i hear so many people slagging this aspect off and i cant figure out what they are doing wrong.
games like toca 3 has a poor handling engine, totally unrealistic.
gt4 actually makes you have to work the car to get it through a track properly rather than the car handling like a train on its tracks.
GT is not a 'racing' game. never has been. its always been a 'driving' sim. gt4 i feel has the best physics of all the previous games. i hear so many people slagging this aspect off and i cant figure out what they are doing wrong.
games like toca 3 has a poor handling engine, totally unrealistic.
gt4 actually makes you have to work the car to get it through a track properly rather than the car handling like a train on its tracks.
Edited by stew-typeR on Friday 19th January 10:35
sparks87 said:
Car manufactures don't mind at all if their cars are damaged in games, in Forza for example you can totally wreck your Ferrari. The GT developers did not include damage because the PS2 couldn't handle what they wanted, so they just didn't do it.
Unforunately this isn't true. Also the reason a lot of car games featuring real cars don't let you roll them onto their roof's.
Perhaps Ferrari didn't mind in Forza but in a game like Gran Tursimo featuring many different manufactures it just takes a few to ban the damage and that's it out of the game because of consistency.
You could hardly have one manufacturers car taking damage and flipping while anothers didn't!
Gassing Station | Video Games | Top of Page | What's New | My Stuff



