one angry gran trusimo fan...
Discussion
i have tried at least 40 or so times to beat the gran turismo world championship (not the whole thing i just couldn't beat the first 1 or two races so i tweaked and came back...yes, that includes TWM super speedway)
and I CAN NOT DO IT
i've used a DFP and a DS2 to no avail, am i pathetic or am i pathetic?
does having experience in a car help you at all in this game?
b/c my dad drives (obviously) and he can beat me by a second or so in just about every car in the game around laguna seca (i'm better in the suzuki gsrx/454928374295349835...the thing with the bike engine, he dosn't like revs)
i don't want your shpeil about how unrealistic it is, it's as much a simulation as the PS2 can pump out
plz, any help/answers would be apprecitated
and I CAN NOT DO IT
i've used a DFP and a DS2 to no avail, am i pathetic or am i pathetic?
does having experience in a car help you at all in this game?
b/c my dad drives (obviously) and he can beat me by a second or so in just about every car in the game around laguna seca (i'm better in the suzuki gsrx/454928374295349835...the thing with the bike engine, he dosn't like revs)
i don't want your shpeil about how unrealistic it is, it's as much a simulation as the PS2 can pump out
plz, any help/answers would be apprecitated
Without knowing how you drive or how GT drives with a wheel (I've only tried it once, using a joypad so not a good experience).
But with all racing games the key is exit speed for the following straight, perhaps you are going too fast into the corners and braking too late before as well. Braking late can mean your corner entry is slower, perhaps the cars balance is off as well menaing you'r messing about with too much steering correction and throttle/brake swapping. Think about your throttle and when you apply it, use it smotthly and look for the point of applying it and don't come off it again and reapply it or you'll be losing speed. Plus I am always able to find more time at most tracks with whatever Sim I race by trying a higher gear for exiting he corners than I normally use. e.g 3rd instead of 2nd.
These 2 tips I got from two of the best. Jackie Stewart talking about smooth, early (but light) braking and smooth aplication of throttle. And higher gears for corners than normal from Juan Manual Fangio, a technique he used in 1957 to win what was called his greatest race the German GP, when after leading the race and taking a long pit he broke the lap record lap after lap to catch and pass Peter Collins and Mike Hawthorn to win.
But with all racing games the key is exit speed for the following straight, perhaps you are going too fast into the corners and braking too late before as well. Braking late can mean your corner entry is slower, perhaps the cars balance is off as well menaing you'r messing about with too much steering correction and throttle/brake swapping. Think about your throttle and when you apply it, use it smotthly and look for the point of applying it and don't come off it again and reapply it or you'll be losing speed. Plus I am always able to find more time at most tracks with whatever Sim I race by trying a higher gear for exiting he corners than I normally use. e.g 3rd instead of 2nd.
These 2 tips I got from two of the best. Jackie Stewart talking about smooth, early (but light) braking and smooth aplication of throttle. And higher gears for corners than normal from Juan Manual Fangio, a technique he used in 1957 to win what was called his greatest race the German GP, when after leading the race and taking a long pit he broke the lap record lap after lap to catch and pass Peter Collins and Mike Hawthorn to win.
Edited by FourWheelDrift on Thursday 15th February 23:52
yeh, i'm gonna' have to say i usualy go into a corner too fast
when you say smooth on the throttle do you mean to start low and smoothly and gradualy get to full throttle? or do you mean don't let off at random points?
and for breaking should i use the IAM method of breaking smoothly to the middle point which is full breaking force and then let off until i'm done (which would not be a complete stop of course)? or should i hold it at full until i have to let off?
when you say smooth on the throttle do you mean to start low and smoothly and gradualy get to full throttle? or do you mean don't let off at random points?
and for breaking should i use the IAM method of breaking smoothly to the middle point which is full breaking force and then let off until i'm done (which would not be a complete stop of course)? or should i hold it at full until i have to let off?
spidydude said:
when you say smooth on the throttle do you mean to start low and smoothly and gradualy get to full throttle? or do you mean don't let off at random points?
Pick your spot on the corner when you can think you can start to apply throttle and apply it smoothly and progressively to begin with until you get a good feel for the point when you can apply full throttle without spinning. The rule is once applying throttle don't come off it, because you'll know if you apply the throttle too early you'll start to undertseer wide and have to come off the throttle to bring the front end back in tighter, then you accelerate again. But if you've come off the throttle you've lost momentum for the next straight.
spidydude said:
and for breaking should i use the IAM method of breaking smoothly to the middle point which is full breaking force and then let off until i'm done (which would not be a complete stop of course)? or should i hold it at full until i have to let off?
Always best to come off the brakes smoothly and progressively the same way you accelerate as it will mean the car will be better settled and balanced for more controlled acceleration and faster exit speed.
spidydude said:
should i hold it at full until i have to let off?
In real life you usually want all inputs to be smooth and progressive, imagine the car balanced on a big spring and nodding/rolling as you give it steering, acceleration and brake input, you want to disturb the car as little as possible rather than throw abrupt inputs at it. Whether that holds true in your game too I couldn't tell you.
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